Search found 8826 matches

by Ketraar
Wed, 29. May 24, 15:10
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feedback] 7.00 Economy
Replies: 140
Views: 11427

Re: [Feedback] 7.00 Economy

Thanks everyone for the feedback and saves. Beta 7 has been released and bar any bug fixing there wont be any more changes. You are free to continue to provide feedback and we'll keep reading it and consider for future updates.

I enjoyed all the economy input, hope you did too. :)

MFG

Ketraar
by Ketraar
Wed, 29. May 24, 13:43
Forum: X4: Foundations - Public Beta Feedback
Topic: v700b532018 - Duplicate HQ markers
Replies: 4
Views: 450

Re: v700b532018 - Duplicate HQ markers

Was not able to reproduce the issue, even with loading your save. Unless there are specific step on how to get this it will be difficult to do something.

MFG

Ketraar
by Ketraar
Tue, 28. May 24, 10:46
Forum: X4: Foundations - Technical Support
Topic: Scrap station money issues. Version 6.2
Replies: 3
Views: 328

Re: Scrap station money issues. Version 6.2

Fixed stations that are starved of resources sometimes not paying high enough price.
7.00 has this fixed already indeed.

MFG

Ketraar
by Ketraar
Sun, 26. May 24, 19:48
Forum: X4: Foundations - Public Beta Feedback
Topic: [#2333]New research tree for endgame crisis not showing (7.0 beta)
Replies: 7
Views: 204

Re: New research tree for endgame crisis not showing (7.0 beta)

Not sure what you mean, once you start the game and the conditions are met to fire the crisis, the research will be made available, regardless of which start you have. Please refer to the pinned crisis feedback topic for details. If you think you have a bug then you need to share the save where you ...
by Ketraar
Sun, 26. May 24, 11:38
Forum: X4: Foundations - Public Beta Feedback
Topic: [#2333]New research tree for endgame crisis not showing (7.0 beta)
Replies: 7
Views: 204

Re: New research tree for endgame crisis not showing (7.0 beta)

I had replied to this on steam already, explaining that the research is made visible by progress, as in player assets reaching a certain amount (see the crisis feedback topic for more details) and its not available in CGS.

MFG

Ketraar
by Ketraar
Sat, 25. May 24, 00:11
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feedback] Subordinates Manual Ware Basket
Replies: 31
Views: 1933

Re: Miners Not going to white listed system

Litan wrote:
Fri, 24. May 24, 19:49
Hope it Helps! Love your game 8)
The save would help even more, especially with the black list already set as you described that then don't work. Thanks in advance.

MFG

Ketraar
by Ketraar
Sat, 25. May 24, 00:08
Forum: X4: Foundations - Technische Unterstützung
Topic: möchte nicht auf 7.00 updaten
Replies: 4
Views: 328

Re: möchte nicht auf 7.00 updaten

7.00 ist noch nicht veröffentlicht worden, also kann man garnicht auf 7.00 updated (noch in beta). Wenns es dann mal draussen ist gibts die Option, die HeinzS genannt hat um bei 6.20 zu bleiben.

MFG

Ketraar
by Ketraar
Sat, 25. May 24, 00:05
Forum: X4: Foundations - Public Beta Feedback
Topic: Beta 7 Feedback Xenon too weak
Replies: 92
Views: 4947

Re: Beta 7 Feedback Xenon too weak

This looks promising. Though there's also the chance that I got fortunate and got a seed that had a very strong Xenon, so I'm going to do two more just to see if this one was a fluke or not. The seed doesn't really define the strength of Xenon, their stuff is pretty much set with little wiggle room...
by Ketraar
Wed, 22. May 24, 00:20
Forum: X4: Foundations - Public Beta Feedback
Topic: Beta 7 Feedback Xenon too weak
Replies: 92
Views: 4947

Re: Beta 7 Feedback Xenon too weak

No one mode can serve both pools of players players. But offering a choice of mode might. I think a "pressure cooker" where the existential crisis is always ongoing and slowly builds through time would be great. You would think so, but from the feedback we get its not the case. As is often the case...
by Ketraar
Tue, 21. May 24, 15:06
Forum: X4: Foundations - Public Beta Feedback
Topic: 7.0 beta 5 The Field Coils module is missing. - explained
Replies: 6
Views: 299

Re: 7.0 beta 5 The Field Coils module is missing.

Its not just ARG that doesn't have it, several cases of Blueprints only being available form the "paired" faction, just as ANT/ARG or HOP/PAR. This has been like this since release.

MFG

Ketraar
by Ketraar
Fri, 17. May 24, 14:49
Forum: X4: Foundations - Public Beta Feedback
Topic: Beta 7 Feedback Xenon too weak
Replies: 92
Views: 4947

Re: Beta 7 Feedback Xenon too weak

This is not rocket science Egosoft! Usually don't reply to frankly insulting posts like this, its wasted time, but I'm in a good mood and its Friday. Increase the strength of Xenon over time There are already systems in place that manage factions ability to produce ships and wage war on others. Thi...
by Ketraar
Fri, 17. May 24, 12:48
Forum: X4: Foundations - Public Beta Feedback
Topic: Crashed twice upon making building plans - resolved itself
Replies: 2
Views: 108

Re: Crashed twice upon making building plans

Was not able to reproduce your crash. Loaded save and adjusted plot size in all axes and it didn't crash for me. Its clearly slow so maybe its a performance issue, try disabling the background or lowering settings and see if it still crashes. But without a DxDiag, Vulkaninfo and a proper crash dmp t...
by Ketraar
Fri, 17. May 24, 12:06
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 beta 5] BUG - "not in internal storage"
Replies: 8
Views: 225

Re: [7.0 beta 5] BUG - "not in internal storage"

devs did accept modified saves here and there, depending on the mods of course Its not based on the mod but its if the save loads or not and how many errors it will throw, no one is going to install mods to load saves, there is just no time for it. So if you can reproduce in vanilla it saves everyo...
by Ketraar
Thu, 16. May 24, 18:28
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feedback] Subordinates Manual Ware Basket
Replies: 31
Views: 1933

Re: [Feedback] Subordinates Manual Ware Basket

Sometimes I can't just give the station the blacklist because it affects everyone, including the traders. So I have to click on each individual ship and do the travel blacklist manually. But you would have to set the range individually too no? Otherwise it affects all ships anyway. In addition rang...
by Ketraar
Thu, 16. May 24, 13:19
Forum: X4: Foundations - Technische Unterstützung
Topic: [#2281]Stationsänderungen werden nicht durchgeführt
Replies: 7
Views: 415

Re: [#2281]Stationsänderungen werden nicht durchgeführt

Ein Abbruch des Baus ist nicht nötig. Wenn beim bauen gleichzeitig auch ein Modul entfernt wird, passiert es öfters. dass für eine der Ress. zum Bau kein Kaufauftrag erzeugt und angezeigt wird. In diesem Fall fehlt Silikonkarbid. Einfach ein wenig ins Baulager transferieren, dann geht der Bau/Abbau...
by Ketraar
Thu, 16. May 24, 13:15
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feedback] Subordinates Manual Ware Basket
Replies: 31
Views: 1933

Re: [Feedback] Subordinates Manual Ware Basket

Very good, but please expand on it, as it quickly becomes useless. I like to use large quantities of small ships for trading at my stations. There are no plans to expand this. Stations should work just in automated state, this is intended for micromanagement. With the mimic issue solved you can use...
by Ketraar
Thu, 16. May 24, 10:48
Forum: X4: Foundations - Public Beta Feedback
Topic: [FEEDBACK] Input Profiles
Replies: 88
Views: 5431

Re: [FEEDBACK] Input Profiles

BlueGreen wrote:
Mon, 13. May 24, 04:56
Anyway, I'm going to try to fix the mappings now to see how the radial menus and such work out for me.
If you would care to share them afterwards we could look at adding it as an option in game so people with such a controller don't have to do it manually.

MFG

Ketraar
by Ketraar
Wed, 15. May 24, 15:12
Forum: X4: Foundations - Public Beta Feedback
Topic: [#2066][7.0 Beta 2] ARG Blueprint Pricing Error? (S/M Bolt Repeater) - in future update
Replies: 7
Views: 218

Re: [#2066][7.0 Beta 2] ARG Blueprint Pricing Error? (S/M Bolt Repeater)

Does the ware cost influence the cost of the Blueprint too? Yes the ware price impacts the blueprint cost, not production cost though. But the change in the release note was not related to this. The mentioned issue should be fixed in future update, where the listed and several other cases were adju...
by Ketraar
Wed, 15. May 24, 13:15
Forum: X4: Foundations - Technische Unterstützung
Topic: [#2281]Stationsänderungen werden nicht durchgeführt
Replies: 7
Views: 415

Re: [#2281]Stationsänderungen werden nicht durchgeführt

Kann es bestätigen das der bau vom Abbau aufgehalten wird. Habs mal aufgenommen und wird sich jemand hoffentlich bald anschauen was lost war. In der Zwischenzeit hilft es, wie HeinzS geschrieben hat, die geplanten bauten zu entfernen und erst warten das der abbaut beendet ist und danach erst die neu...
by Ketraar
Wed, 8. May 24, 18:40
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feedback] 7.00 Economy
Replies: 140
Views: 11427

Re: [Feedback] 7.00 Economy

Thanks for the save, it helps to get a sense of where the economy is based on your interactions. Its not much about statistical data, we can get that ourselves, but just to have some comparison and see if any odd things happen. StatusQuo.png Looking at the main economy what is being asked for global...

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