Search found 1815 matches

by Pesanur
Sat, 18. May 24, 20:27
Forum: X4: Foundations
Topic: Are there limits on how far a faction can expand?
Replies: 5
Views: 260

Re: Are there limits on how far a faction can expand?

In a vanilla X4 game a few years and versions ago, HOP took over nearly every central west Argon area sector including Argon Prime and the Black Hole ones (XEN attacks had assisted with this). I haven't had that with any restart since though. ZYA and TEL do seem inclined to do a bit of expansion if...
by Pesanur
Sat, 18. May 24, 20:15
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 5] New Attack Capital Ships First turret setting does not seem to work
Replies: 1
Views: 78

Re: [7.0 Beta 5] New Attack Capital Ships First turret setting does not seem to work

For what I'm observed, if the turret don't have any target, them it prioritise shooting against capitals/stations, but if it already acquired an smaller target, it not switch to the big ones when they come in range. As workaround, you can turn the turrets off then on again, as this way they acquired...
by Pesanur
Fri, 17. May 24, 10:49
Forum: X4: Foundations - Public Beta Feedback
Topic: Beta 7 Feedback Xenon too weak
Replies: 71
Views: 2660

Re: Beta 7 Feedback Xenon too weak

Either xenons are strong enough to smash defense/whatever stations at the gates early game, or they're not. Pick your poison. I's and K's are still erased at a station in seconds. silent witness a normal station medical supply factory, no idea what weapons it has, but they burst in less than a minu...
by Pesanur
Thu, 16. May 24, 20:21
Forum: X4: Foundations - Public Beta Feedback
Topic: [7. beta 5 feedback] Neither I nor npc can rescue people in Xenon ship.
Replies: 12
Views: 254

Re: [7. beta 5 feedback] Neither I nor npc can rescue people in Xenon ship.

geldonyetich wrote:
Thu, 16. May 24, 20:06
The crew capacity for most Xenon ships only has room for 1 crew, and the pilot counts, so that might be part of it.
They have room for two members, the pilot/captain and one crewman or marine.
by Pesanur
Tue, 14. May 24, 21:54
Forum: X4: Foundations - Public Beta Feedback
Topic: L Plasma Cannons not firing on stations
Replies: 1
Views: 100

Re: L Plasma Cannons not firing on stations

For me the attack capitals first works outstanding against stations, but on the other side, fails against ships, as my L plasma turrets fire first against corvettes instead that against the capitals.
by Pesanur
Mon, 13. May 24, 18:36
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 5] Attack capitals first turret order not working as intended
Replies: 0
Views: 60

[7.00 Beta 5] Attack capitals first turret order not working as intended

The turret order Attack capitals first is not working as intended, as turret with this order are ignoring the enemy capitals and firing against corvettes. In the provided save, the L argon plasma turrets of my Asgard are firing against Xenon PE amd B and ignoring the K's. https://1drv.ms/u/s!An3feJb...
by Pesanur
Sun, 12. May 24, 19:27
Forum: X4: Foundations - Spoilers
Topic: Xen Blueprints
Replies: 7
Views: 513

Re: Xen Blueprints

In the in-game encyclopedia they appears as obtainable blueprints, maybe the way to obtain those blueprints is to be added in the 7.00 final release?
by Pesanur
Sun, 12. May 24, 17:46
Forum: X4: Foundations - Public Beta Feedback
Topic: [FEEDBACK] Existential Crisis
Replies: 323
Views: 16661

Re: [FEEDBACK] Existential Crisis

just to get it right....because i have trouble to rigger it this time after all at some point after kiling here and there some xenon ships , boso ta plopps up with a new research of a xenon crystall or something correct ? after that i can outft and build xenon ships ? and than after at some point a...
by Pesanur
Sun, 12. May 24, 17:15
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 5] Mission guidance starting point bug
Replies: 0
Views: 30

[7.00 Beta 5] Mission guidance starting point bug

The mission guidance line starts in the last piloted ship instead that in the current position. In the provided save game, the player character is on board of the PSW CO-02 Sharp Sword (DZS-397), but the guidance starts in the PSW BS-03 Erlking (CJW-944) that is the last piloted ship. https://1drv.m...
by Pesanur
Wed, 8. May 24, 18:34
Forum: X4: Foundations - Public Beta Feedback
Topic: [7B5]Shark's icon is wrong, and builder's icon overlap smaller ship's
Replies: 2
Views: 85

[7.00 Beta 5] Shark have wrong icon

The Shark instead of having the carrier icon, it showing the battleship icon.
by Pesanur
Sun, 5. May 24, 21:30
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 B4HF1] Player build storages from deconstructed stations appear to be indestructible
Replies: 2
Views: 102

Re: [7.0 B4HF1] Player build storages from deconstructed stations appear to be indestructible

See also the same topic linked in your other report .. Darkhan explained it to me how to destroy them in this post This didn't work anymore in B4, for some reason, after destroying all of the build storage containers, some cargo left inside it, and you need to manually remove this cargo in order to...
by Pesanur
Wed, 1. May 24, 16:43
Forum: X4: Foundations - Public Beta Feedback
Topic: Beta 7 Feedback Xenon too weak
Replies: 71
Views: 2660

Re: Beta 7 Feedback Xenon too weak

IN my game, even after blocking the TER, TEL and MIN shipyards, the Xenon are unable to keep Matrix #451, the Teladi are crushing them with large fighters swarms. Also the Xenon stumping their ships against my station in Fires Of Defeat instead of using those forces to defend their own sector don't ...
by Pesanur
Wed, 1. May 24, 16:37
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 3] Large PAR fleet attacking the SCA pirate base in the Cove
Replies: 0
Views: 103

[7.00 Beta 3] Large PAR fleet attacking the SCA pirate base in the Cove

For an unknown reason, a large PAR fleet is attacking the SCA Pirate base in Hewa's Twin IV The Cove, despite that is an outlaw sector back on the Teladi territory, far from the PAR frontiers.

https://1drv.ms/u/s!An3feJbv1gLazhhBb9G ... u?e=u2xmBB
by Pesanur
Mon, 29. Apr 24, 22:08
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 BETA 3] Boso Keeps Talking About CPU Ship
Replies: 2
Views: 174

Re: [7.0 BETA 3] Boso Keeps Talking About CPU Ship

Map with advanced satellites the three outlaw sectors between Ceo's Doubt and Cardinal Dominion, the CPU ship is jumping between those sectors. When you catch it, send some ships to stay attacking it to keep it disabled.
by Pesanur
Mon, 29. Apr 24, 17:40
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 3] Supply mission ask to deliver wares that the target station magnufature
Replies: 1
Views: 66

Re: [7.00 Beta 3] Supply mission ask to deliver wares that the target station magnufature

Nevermind. I'm see that the wares aren't greyed out but didn't notice that they don't have the deliver percentage.
by Pesanur
Mon, 29. Apr 24, 16:40
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 3] Supply mission ask to deliver wares that the target station magnufature
Replies: 1
Views: 66

[7.00 Beta 3] Supply mission ask to deliver wares that the target station magnufature

I have taken a PAR vs HOP guild mission that ask to supply a station. The problem is that between other wares, I'm asked to deliver microchips and silicon wafers, and both of those wares are manufactured by the station, so I cannot deliver them. If the active mission in the save. https://1drv.ms/u/s...
by Pesanur
Sat, 27. Apr 24, 18:42
Forum: X4: Foundations - Public Beta Feedback
Topic: [FEEDBACK] Existential Crisis
Replies: 323
Views: 16661

Re: [FEEDBACK] Existential Crisis

Obliterator? What ship is this? I'm don't see any of those in the crisis, only Ravagers, K's and I's.
by Pesanur
Sat, 27. Apr 24, 18:39
Forum: X4: Foundations - Public Beta Feedback
Topic: 7.00 Beta 3 - Freedom Reach claimable by the factions?
Replies: 2
Views: 153

Re: 7.00 Beta 3 - Freedom Reach claimable by the factions?

Then maybe the best is to make the Ilja's Observation Outpost a neutral station, like Tidebreak.
by Pesanur
Fri, 26. Apr 24, 21:06
Forum: X4: Foundations - Public Beta Feedback
Topic: [FEEDBACK] Existential Crisis
Replies: 323
Views: 16661

Re: [FEEDBACK] Existential Crisis

Casishur wrote:
Fri, 26. Apr 24, 13:42
Would it be possible for a ravager to randomly spawn when attacking a khaak main hive?
That would make it a bit more difficult.
+1 to this. Just now, after ending the crisis, you don't see any more those Ravagers.
by Pesanur
Fri, 26. Apr 24, 21:04
Forum: X4: Foundations - Public Beta Feedback
Topic: 7.00 Beta 3 - Freedom Reach claimable by the factions?
Replies: 2
Views: 153

7.00 Beta 3 - Freedom Reach claimable by the factions?

The HOP just claimed Freedom Reach in my game. The problem is that they are in war with all other factions, so is likely that they are to end destroying the Ilja's Observation Outpost. Is this intended or is a bug?

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