Search found 24 matches

by VisigothX
Mon, 20. May 24, 02:44
Forum: X4: Foundations - Public Beta Feedback
Topic: Beta 7 Feedback Xenon too weak
Replies: 71
Views: 2669

Re: Beta 7 Feedback Xenon too weak

I don't have a problem with Xenon in-sector. Sure, late game they fall pretty easily to an Erlking or Asgard, but there are still some tense fights in early-mid game and it is easy to get swarmed. They also obliterate the NPC AI in-sector combat. The OOS performance is pretty lacking and I think som...
by VisigothX
Wed, 8. May 24, 15:33
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 3 Bug Report] Boarded Phoenix E cannot be controled
Replies: 7
Views: 283

Re: [7.0 Beta 3 Bug Report] Boarded Phoenix E cannot be controled

Having same problem - can't click on captain or console to take over without crouching. Have to use external view, radar, or hotkeys to target objects in space.
by VisigothX
Fri, 26. Apr 24, 05:19
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feedback] 7.00 Economy
Replies: 129
Views: 9066

Re: [Feedback] 7.00 Economy

TLDR: Argon gamestart with no expansions enabled. Maybe this is how it is without the expansions (I never played without them, I planned on turning them on one by one to participate with their content gradually), but I've never had the economy get saturated like this before. I think the factions are...
by VisigothX
Wed, 24. Apr 24, 19:03
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 3] Captains removed from Captured Xenon ships (Save)
Replies: 20
Views: 568

Re: [7.0 Beta 3] Captains removed from Captured Xenon ships (Save)

I will admit, I was kinda shocked to see all 51 of my captured xenon ships without pilots on loading save. All of them were piloted by what I assumed was the remaining Xenon AI. It took a few minutes but all 51 accepted new captains without issue.
by VisigothX
Fri, 21. Nov 08, 19:49
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [AL PLUGIN] The Marauder Shipyard - v0.5 - updated: 23.01.2009
Replies: 346
Views: 150395

Does the shipyard respawn at all/in the same area? I believe mine went poof/was destroyed since I found it before and it is no longer there.

Reinstalling the script, of course, doesn't respawn the station =(
by VisigothX
Wed, 12. Nov 08, 06:31
Forum: X Trilogy Universe
Topic: X3 Terran conflict new game or custom game?
Replies: 11
Views: 22086

Considering that I don't think you ever see the avatar again, you can just rename your character whatever you want and all is well!
by VisigothX
Tue, 28. Oct 08, 12:22
Forum: X Trilogy Universe
Topic: TC: Patrol in Black Hole sun, killed 100s paid for only 7?
Replies: 5
Views: 1048

Hard to imagine this being the case with that many ships, but, if the enemy ship fires a missle that you blow up in close enough proximity to the enemy that the enemy dies from the damage, you get no credit for the kill.
by VisigothX
Tue, 28. Oct 08, 12:15
Forum: X Trilogy Universe
Topic: *sigh* EGOSOFT, what a shame..
Replies: 61
Views: 8524

Just think... if you were going to buy it anyway, you helped Egosoft keep food on the table and people plinking away at the keyboards until they get it fixed. If games had to be released in 100% bug-free completion, this is what would occur: 1. Wallets would run dry and the games would never be rele...
by VisigothX
Mon, 20. Oct 08, 03:08
Forum: X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support
Topic: AntiAliasing?
Replies: 12
Views: 4444

I have a similar problem in that my AA drops during game play... it's all nice and pretty at start but keeps getting worse and worse every time I jump through a gate. AQC is off (if that even does anything now) but I've had no luck no matter if I force settings via the nvidia utility or the game. 88...
by VisigothX
Fri, 17. Oct 08, 00:45
Forum: X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support
Topic: X3TC Steam Decrypt taking a long time
Replies: 6
Views: 4976

If your computer is thinking (aka, HD access light is blinking like crazy) it's working... don't interrupt it!
by VisigothX
Thu, 16. Oct 08, 13:39
Forum: X Trilogy Universe
Topic: NEWS: X3: Terran Conflict news, all in one place for your convenience - 22-10-08
Replies: 2192
Views: 380375

Thomas45567 wrote:Why can't steam unlock it now :(
Because I can't miss any more clinic days this rotation?
by VisigothX
Sat, 11. Oct 08, 08:55
Forum: X Trilogy Universe
Topic: NEWS: X3: Terran Conflict news, all in one place for your convenience - 22-10-08
Replies: 2192
Views: 380375

What's that ship from the new SSOTW on the main page?

Looks a bit like a M0... but I'm sure that's wishful thinking.

I would love the opening to be a cannon of some sort and not just an ambitious docking bay for a pirate station or somethhingorother.

One can hope, eh?
by VisigothX
Fri, 10. Oct 08, 22:51
Forum: X Trilogy Universe
Topic: Combat question from non-player
Replies: 29
Views: 3246

I highly recommend that you absolutely do not play X3! The fact is that once you figure it out, it is one of the most enjoyable, most addicting games I've ever found... it will steal hours of your life away. Only pick up X3 if you're going to give your hours to some less valuable past time, like... ...
by VisigothX
Fri, 10. Oct 08, 22:39
Forum: Off Topic English
Topic: [Poll] Should the mods beat em to it?
Replies: 39
Views: 4368

Maybe you should've used this opportunity to take a poll?
by VisigothX
Wed, 8. Oct 08, 18:37
Forum: X Trilogy Universe
Topic: [X3:R] HQ Location Possibilities * Bala Gi mission related spoilers *
Replies: 132
Views: 53905

On an XTM-Modded game... I chose Zephrain. It's only got one entrance and one other adjacent pirate sector... but it was quite safe. THe plus is that there is a mega-yield ore and a few decent silicons that I used it successfully as a deep-space military factory. No real profit to be made unless you...
by VisigothX
Wed, 8. Oct 08, 18:29
Forum: X Trilogy Universe
Topic: finally reached the rank combat: X-TREME 100%
Replies: 18
Views: 3088

Ah, this is what I read from the manual... "If your goal is to reach the difficult-to-obtain X-treme ranks (see the Fight, Trade and Race Ranks section), you might want to (but don’t have to) start the game the way you would wish to end it, as X-treme." Yeah, I didn't read it that closely, but it's ...
by VisigothX
Tue, 7. Oct 08, 06:12
Forum: X Trilogy Universe
Topic: finally reached the rank combat: X-TREME 100%
Replies: 18
Views: 3088

That's simply not true. Only thing different about the difficulty levels is the starting conditions. In fact, if you start on Quickstart, the easiest, you'd probably get to the top just a smidgeon faster. :wink: Darn it! I wasted hours struggling through the "X-treme"-start early-game, juggling abo...
by VisigothX
Thu, 2. Oct 08, 13:34
Forum: X Trilogy Universe
Topic: NEWS: X3: Terran Conflict news, all in one place for your convenience - 22-10-08
Replies: 2192
Views: 380375

Carlo the Curious wrote: Not really, they do the same thing for a lot of games. What makes you think Valve care anyway?
I don't think they care, which is why I thought they might drop it if they can't sell it.
by VisigothX
Thu, 2. Oct 08, 10:41
Forum: X Trilogy Universe
Topic: the heap of junk that is the system overide software!
Replies: 19
Views: 2586

The real reason it is illegal? Space suit travel is one of the most lethal activities in the game. It only takes one careless move to smash your space-suit into space-jelly! So who stands to profit from continued extra-vehicular activities? Insurance Companies. Damn you, Goners. This is why I hate l...
by VisigothX
Thu, 2. Oct 08, 10:32
Forum: X Trilogy Universe
Topic: NEWS: X3: Terran Conflict news, all in one place for your convenience - 22-10-08
Replies: 2192
Views: 380375

Our dear friends over at Steam have pushed X3:TC onto their "New Release" category but it gives no price and no option to buy the game. I'm wondering if this might be a bit of a strong-armed move on Steam's behalf and will force Egosoft/Deepsilver to either name a price or lose the sales via Steam. ...

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