Search found 7242 matches
- Sun, 12. May 24, 15:02
- Forum: X4: Foundations
- Topic: What is the most fustrating experience u constanty get by playing this game..
- Replies: 86
- Views: 3791
Re: What is the most fustrating experience u constanty get by playing this game..
I'll preface this one saying that things have been improved somewhat in the v7.0 beta, though I feel more can be done. A cause of major frustration for me has been Pirates accosting my ships, and my ship's reaction being the SINGLE cause of their demise. For example, I have an M-Class Transporter us...
- Sun, 12. May 24, 01:29
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.0 Beta 3] No "Default" loadout option for Xenon F?
- Replies: 3
- Views: 136
Re: [7.0 Beta 3] No "Default" loadout option for Xenon F?
I believe it's by design. It doesn't need a default loadout option because it only has one set of equipment to pick. With other Xenon ships, their equipment isn't readily available. So, when the player captures one and it has missing items, the "Default" option at a friendly shipyard is the only wa...
- Fri, 10. May 24, 00:40
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.0 Beta 3] Ships not docking for repairs (Save)
- Replies: 8
- Views: 279
Re: [7.0 Beta 3] Ships not docking for repairs (Save)
Sorry, it's not my intent to spam my own topic, but I have some more information that may or my not be relevant... With subordinates of the Defence Platform not returning for repairs and only very rarely returned to restock missiles (that game load seemed to trigger it ONCE, as mentioned), I ordered...
- Thu, 9. May 24, 23:46
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.0 Beta 3] Ships not docking for repairs (Save)
- Replies: 8
- Views: 279
Re: [7.0 Beta 3] Ships not docking for repairs (Save)
Hi, Having not played for a few days, I updated to Beta 5 this evening. Upon loading my save ( this one ) many of the remaining subordinates of the Station docked to resupply missiles, none needed repairs though. However, after a good hour or so of playing, they've not returned again, despite runnin...
- Thu, 9. May 24, 16:36
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.0 Beta 5][Feedback] M-sized Xenons are way to often abandoning their ships
- Replies: 8
- Views: 370
Re: [7.0 Beta 5][Feedback] M-sized Xenons are way to often abandoning their ships
I've had dozens of Xenon M-Class ships bail, and it's not me forcing them to do so. The Fighters assigned to Defence on my main Xenon-facing Defence Platform are causing bails every few minutes. It does seem a little excessive.
- Thu, 9. May 24, 16:35
- Forum: X4: Foundations
- Topic: Do you use Ship Maintenance Bays?
- Replies: 9
- Views: 381
Re: Do you use Ship Maintenance Bays?
I didn't use them for years, however, the S/M Maintenance Bay is relatively affordable and certainly helps with refitting costs. It's when added to a Defence Platform, as mentioned, that I find them the most fun though. The last couple of games I've been role-playing "scrap only" so, everything from...
- Thu, 9. May 24, 12:52
- Forum: X4: Foundations
- Topic: Do you use Ship Maintenance Bays?
- Replies: 9
- Views: 381
Do you use Ship Maintenance Bays?
Hey all, Wondering if, like me, others make good use of the Ship Maintenance Bays. For me, I find there can be some great benefits to running one of these. I like to attach one - usually just the S/M Class one - to Defence Platforms where there are high levels of enemies. For example, Hatikvah's Cho...
- Mon, 6. May 24, 18:16
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [#2054][7.0 Beta 2 (528865)] Hostile Defense drone docked on boarded Xenon H
- Replies: 4
- Views: 157
Re: Xenon H still has hostile drones after capture (Beta 4 hotfix 1) save included
One of the issues this causes is it freaks out my local patrols. In my game, I have a captured Xenon H parked near a cluster of my stations. It has one obviously hostile Drone that's visible on the map screen all the times, plus four other Drones that are showing as in use, but not. I've tried selli...
- Fri, 3. May 24, 21:58
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.0 Beta 3] Ships not docking for repairs (Save)
- Replies: 8
- Views: 279
Re: [7.0 Beta 3] Ships not docking for repairs (Save)
To work-around this issue, I decided to deploy a Carrier group, assigning al Fighters to it, rather than the station. As expected, the Carrier will repair subordinates promptly, so no issues there. However, unlike my usual "support station" (Defence Platform with repair capabilities) a Carrier doesn...
- Fri, 3. May 24, 21:45
- Forum: X4: Foundations
- Topic: Help supplying a Carrier
- Replies: 4
- Views: 186
Re: Help supplying a Carrier
I think it's probably intended that the Carriers aren't able to do that because of Aux ships being in the game. I think I read that Carriers used to be able to do this before their release, but afterwards they probably needed some other differentiating factor for the two ship types, so Carriers got...
- Fri, 3. May 24, 21:31
- Forum: X4: Foundations
- Topic: Help supplying a Carrier
- Replies: 4
- Views: 186
Help supplying a Carrier
Hey all, I usually use my Carriers just for REPAIR, but will sometimes manually supply them with the resources needed for Countermeasures. However, this time, I want to field missile-equipped Fighters so the Carrier needs to maintain a good stock of resources to ensure a steady supply. My current Pl...
- Fri, 3. May 24, 20:39
- Forum: X4: Foundations
- Topic: [Suggestion] Ship Showroom Module. Ship "trophy" display.
- Replies: 0
- Views: 107
[Suggestion] Ship Showroom Module. Ship "trophy" display.
Hey all, In the game, there are a number of unique ships. In the new v7.0 beta, we've also gained the ability to acquire a number of new Xenon ships. For some reason, I've become a bit of a collector of these new Xenon ships, just as I collected some of the unique ships already in the game. This got...
- Fri, 3. May 24, 20:03
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.0 Beta 4] Feedback: Ships catching speeding targets, improved, but...
- Replies: 0
- Views: 82
[7.0 Beta 4] Feedback: Ships catching speeding targets, improved, but...
Hi, Ships catching up with a target that's subsequently engaged its Travel Drive after the attack order was given, has traditionally been quite bad. I.e. They'd fly to where the target was at the time they first tried to engage, stop, speed up again and fly to where the target was again. Repeat unti...
- Fri, 3. May 24, 19:47
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.0 b4] When taking control of NPC piloted ship during travel drive, "Stop Engine" does not stop the engine
- Replies: 13
- Views: 340
Re: [7.0 b4] When taking control of NPC piloted ship during travel drive, "Stop Engine" does not stop the engine
Do you find that when this happens toggling Auto-Pilot will then allow Stop Engine to exit travel mode? For me, it's like the Pilot's last command is still being run as Auto-pilot, so pressing the button turns it off, giving control back to the player.
- Fri, 3. May 24, 19:42
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.0 Beta 2] Too many wares loaded on Station-assigned Ship (Save)
- Replies: 3
- Views: 127
Re: [7.0 Beta 2] Too many wares loaded on Station-assigned Ship (Save)
Hi, I have an updated save here that will show the issue given a little time. Load it and wait, while watching the M-Class Transporters of station "02 Scrap Recycler...". As time progresses, the ships reporting to this station will feed my network of stations with Energy Cells, Claytronics and Hull ...
- Fri, 3. May 24, 19:10
- Forum: X4: Foundations
- Topic: "Fly and wait" how about just "fly"
- Replies: 6
- Views: 290
Re: "Fly and wait" how about just "fly"
Is "Fly and Wait" more annoying than useful to you? No, find it useful most of the time. There are circumstances where I would like a simple 'fly to' order as well, but would not want it to replace 'fly & wait'. That could become exasperating when, for example, moving my destroyers into position to...
- Fri, 3. May 24, 18:27
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [Feedback] Override ware baskets
- Replies: 9
- Views: 576
Re: [Feedback] Override ware baskets
A very very very welcome feature, thank you! I'm yet to test properly, but just seeing the new UI and options in the game is great. Now we have Ware selection, is it possible to have a Buy / Sell toggle too? I.e. Ship by default would buy and sell a given ware, but we could limit a ship JUST to one ...
- Fri, 3. May 24, 18:21
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.0 Beta 3] Ships not docking for repairs (Save)
- Replies: 8
- Views: 279
Re: [7.0 Beta 3] Ships not docking for repairs (Save)
I'm still having issues with this. Ships subordinate to an Equipment Dock (S/M Ship Maintenance Bay) of mine will not return for repair and resupply. Very very rarely, a ship might return, but in several hours of play since my last post NONE have returned. This is despite some being low, or complete...
- Fri, 3. May 24, 17:33
- Forum: X4: Foundations
- Topic: "Fly and wait" how about just "fly"
- Replies: 6
- Views: 290
"Fly and wait" how about just "fly"
Hey all, Fly and wait. Why the wait, why not just fly? This command causes problems as it's TWO commands. Firstly, it appears to be a "sticky" command, in that it sticks around even AFTER the order has been satisfied. I.e. a ship flies somewhere, the player later takes over and the ship will STILL h...
- Fri, 3. May 24, 16:44
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [Feedback][7.00 b1] Scrap deliveries are still horribly inefficient
- Replies: 21
- Views: 1222
Re: [Feedback][7.00 b1] Scrap deliveries are still horribly inefficient
It is frustrating. My own Scrap Processor (three modules) is sat there will ALL Processors idle currently, despite a long list of Manticores that are apparently 00:00 away. They're not, that is simply incorrect as they're not even trying to return, they're just sat there where they collected the scr...