Search found 660 matches

by Mr.Killer
Sun, 19. May 24, 13:35
Forum: X4: Foundations - Public Beta Feedback
Topic: [1657][5.0 Beta 5] Mission Bug - Upkeep - Assign subordinate (trader)
Replies: 6
Views: 445

Re: [1657][5.0 Beta 5] Mission Bug - Upkeep - Assign subordinate (trader)

Maybe I can be of help? I have no clue what version in Beta I am, but it is 7.0 and according to steam, which I told to update whenever it can, (531045) I also had 11 trader ships appointed to my HQ, M and L ships https://www.dropbox.com/scl/fi/qr0qtk8eq87axj2j2wvhc/autosave_01.xml.gz?rlkey=5na3rifk...
by Mr.Killer
Sun, 19. May 24, 12:40
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 4 HF1] Boso Ta keeps talking about the CPU ship (save)
Replies: 3
Views: 168

Re: [7.0 Beta 4 HF1] Boso Ta keeps talking about the CPU ship (save)

HE did say we should leave a ship nearby, ...... And I actually did, a behemoth-e, but I teleported twice to it to witness it is slowly restoring. then after a while Boso Ta says that the CPU ship jumped away etc... annoying though, but after that what happened througout the game is what you told u...
by Mr.Killer
Sat, 18. May 24, 16:56
Forum: X4: Foundations - Public Beta Feedback
Topic: Dock Pier on new station is upside down
Replies: 13
Views: 975

Re: Dock Pier on new station is upside down

Hi there, I first ran a search on the forum before I posted a new one (yes, I did! :) ) about docking piers that were build vanilla, like click it on and place it and never touch it, turns out the building plan I made clearly showed the 3-pier docking is at the bottom of my build but when I docked m...
by Mr.Killer
Sat, 18. May 24, 16:49
Forum: X4: Foundations - Public Beta Feedback
Topic: Crashed twice upon making building plans - resolved itself
Replies: 2
Views: 95

Re: Crashed twice upon making building plans

Weird though, the next day I went building another station, and it was fine...But thank you for looking into it.
by Mr.Killer
Sat, 18. May 24, 15:10
Forum: X4: Foundations - Public Beta Feedback
Topic: [#2252]Beta 7 Personel walks outside the behemoth
Replies: 4
Views: 131

Re: [#2252]Beta 7 Personel walks outside the behemoth

I am not aware if this issue has been tackled, but now I noticed two crewmembers standing very far outside the bridge.
https://www.dropbox.com/scl/fi/z7ch9fw3 ... xy3nb&dl=0
by Mr.Killer
Thu, 16. May 24, 21:09
Forum: X4: Foundations
Topic: What is the most fustrating experience u constanty get by playing this game..
Replies: 86
Views: 3794

Re: What is the most fustrating experience u constanty get by playing this game..

Another frustrating thing, which I hope will be available in future updates for L and XL ships, is spawning in. During Xenon and Kha'ak incursion, Boso Ta has a different voice, annoying, but ok... The spawning occurs also with bigger ships through gates. I find this so weird, they point at a gate t...
by Mr.Killer
Wed, 15. May 24, 23:13
Forum: X4: Foundations - Public Beta Feedback
Topic: Crashed twice upon making building plans - resolved itself
Replies: 2
Views: 95

Crashed twice upon making building plans - resolved itself

Although I use the steam cheat, everything went ok, until I had to make a station with enough turrets to kill anything RED that enters the system. First X-Y-Z kilometers, and I started small, I had a fairly large build made until I decided to enlarge it. X went ok, Z went ok but when I wanted to alt...
by Mr.Killer
Wed, 15. May 24, 09:45
Forum: X4: Foundations
Topic: What is the most fustrating experience u constanty get by playing this game..
Replies: 86
Views: 3794

Re: What is the most fustrating experience u constanty get by playing this game..

For me one of the most frustrating things are the pilots performances in IS. Did pause a few months, started a new game (creative, but with fairly low value, V6.2), have a Katana as my only ship. Flew around a bit, fought several Xenon at gates and near stations, played several hours, and at this p...
by Mr.Killer
Wed, 15. May 24, 09:40
Forum: X4: Foundations
Topic: Help, I don't understand, please help me out - Explained.
Replies: 4
Views: 255

Re: Help, I don't understand, please help me out - Explained.

Thanks CBJ, this means that if I dump there some other wares on a regular base, I could use that option?
by Mr.Killer
Wed, 15. May 24, 09:33
Forum: X4: Foundations - Public Beta Feedback
Topic: [FEEDBACK] Flee (7.00 Beta)
Replies: 65
Views: 2902

Re: [FEEDBACK] Flee (7.00 Beta)

Would it be possible that the flee message notification(s) contain the ship ID(s)? ..can't recall if the assualting ship ID is already there. Both player owned and pirate IDs would be great. Usually the message of harassement is short on the left bottom side of the screen, but it takes too long to ...
by Mr.Killer
Wed, 15. May 24, 09:23
Forum: X4: Foundations - Public Beta Feedback
Topic: [FEEDBACK] Flee (7.00 Beta)
Replies: 65
Views: 2902

Re: [FEEDBACK] Flee (7.00 Beta)

Overall FLEE is a good idea if: 1) the fleeing ship gets asap in or on a closeby highway/gate to escape and dock in the next sector if the highway/gate is within 20 Km or so.. (adjustable - by type of ship, big ships <=10Km smaller ships (can get faster up to speed) =>10km ) 2) the fleeing ship gets...
by Mr.Killer
Wed, 15. May 24, 09:05
Forum: X4: Foundations - Public Beta Feedback
Topic: 7.0 beta 1 - News / Message Display (bottom left)
Replies: 21
Views: 531

Re: 7.0 beta 1 - News / Message Display (bottom left)

With its current behaviour of just appearing on a new message and then fading out, and the fact that you can click through it, I have got used to it being the way it is now (though I must admit at first it was annoying). I changed my mind. Its still a PITA. What is PITA? I keep thinking about these...
by Mr.Killer
Wed, 15. May 24, 09:03
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 beta 3] VE Goggles feedback
Replies: 8
Views: 313

Re: [7.0 beta 3] VE Goggles feedback

I am hoping that there will be a 'toggle' mode like boost speed has, so we can zoom with scrollwheel or the [W] and keys? or something? The ability to have the current option and another, makes it so much versatile.
by Mr.Killer
Thu, 9. May 24, 16:47
Forum: X4: Foundations
Topic: Help, I don't understand, please help me out - Explained.
Replies: 4
Views: 255

Help, I don't understand, please help me out - Explained.

I made specifically for the surrounding need of stations, a well armed Solar Power plant, it produces energycells, and only energycells. The plant is named therefor Solar Power plant. So how come in "Logical Station Overview" the 'select trade wares' is deprived of the option SolarCells, so not so l...
by Mr.Killer
Thu, 9. May 24, 12:29
Forum: X4: Foundations
Topic: Feature request: Managers could shift storage between main and build storage
Replies: 1
Views: 123

Feature request: Managers could shift storage between main and build storage

As weird as it might be, I was adding a few production units to my station to spike up the production, because manager allows products to go to shipbuilding instead of the research it needed so hard, why can't the manager shift, lets say from over a million of energy cells to build storage where 200...
by Mr.Killer
Thu, 9. May 24, 11:57
Forum: X4: Foundations
Topic: Capture Astrid impossible?
Replies: 6
Views: 236

Re: Capture Astrid impossible?

Well people, I tried but as some of you say, useless piece of flying beauty, nothing more. As I used a cheat to get one, I wanted to know about this firepower it has, well, disappointment here, it could hardly punch a hole in a pack of butter, I thought it was a formidable weapon with both two front...
by Mr.Killer
Wed, 8. May 24, 21:41
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 beta 3] VE Goggles feedback
Replies: 8
Views: 313

Re: [7.0 beta 3] VE Goggles feedback

Absolutely a must in this game, being able to zoom in on big targets and pick specific surface elements, however, I notice that from afar, zooming in max, objects (surface elements) tend to flicker and even disappear, and the worst is that we can't destroy it in that max zoom. Did anyone experience ...
by Mr.Killer
Wed, 8. May 24, 20:44
Forum: X4: Foundations
Topic: What is the most fustrating experience u constanty get by playing this game..
Replies: 86
Views: 3794

Re: What is the most fustrating experience u constanty get by playing this game..

I know what surface elements are, but you said "bring something other than capital ships, whose surface element vulnerability makes them useless against that many fighters." that, what do you mean by it. Something other means either a big carrier cargo ship or something in that class, you mean to o...
by Mr.Killer
Wed, 8. May 24, 10:19
Forum: X4: Foundations
Topic: What is the most fustrating experience u constanty get by playing this game..
Replies: 86
Views: 3794

Re: What is the most fustrating experience u constanty get by playing this game..

Could you give us/me a number of ships you had, did I had not enough what I summed up? So hard to find the right balance and the right time to get there. If I recall correctly (it was a year or so ago) fleet consisted of 1x Condor (fleet command), 10x Phoenix (bombardment), 40x Moreya (interception...
by Mr.Killer
Wed, 8. May 24, 10:12
Forum: X4: Foundations
Topic: What is the most fustrating experience u constanty get by playing this game..
Replies: 86
Views: 3794

Re: What is the most fustrating experience u constanty get by playing this game..

surface elements? The shields, turrets, and engines on the outside of capital ships are called "surface elements." They're all destroyable if enough firepower is brought on them, and having a lot of fighters can do this. Without them, a capital ship is useless, nothing but a free-floating bunch of ...

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