Search found 25 matches

by OneFourTwo
Sat, 15. Jul 17, 12:52
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCR] MARS Fire Control (v5.25 - 16.02.13)
Replies: 3558
Views: 1012478

How do you get your drones to repair a damaged ship? I can get them to repair NEUTRAL ships just fine. But I can't get them to repair any of my owned property.
by OneFourTwo
Sat, 15. Jul 17, 10:01
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1404539

Edit Cmd.BailMaybe.xml with the in-game editor (or X-Studio). I'm also using your x-mission reloaded. I assume removing: "do if get global variable: name='XMR_LootModuleSwitch' return null" Will be enough to get bailing working again? Also I've been running into an error. On opening the LU original...
by OneFourTwo
Sat, 15. Jul 17, 03:33
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
Replies: 898
Views: 405489

Can anyone guide me through how to manually edit the ship bail rates?

I'm using litcubes and sadly community configuration menu is incompatible with it.
by OneFourTwo
Sat, 15. Jul 17, 02:56
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Satellites Monitoring 1.8
Replies: 123
Views: 117881

So what the hell is the reaper and how do I use it XD?
by OneFourTwo
Sat, 15. Jul 17, 02:50
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1404539

So I've always enjoyed a decent amount of ship bailing on the smaller class ships. M3, M4, M5, and freighters specifically. Used to use NPC Ship bailing mod for this purpose. Can anyone give me any advice on how to install and get it working and configured without the Community Configuration menu? A...
by OneFourTwo
Sat, 15. Jul 17, 02:46
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] X-Missions Reloaded (XM-R) v1.59b
Replies: 933
Views: 165291

For those of us who want to be dirty cheats how would I re-enable bailing?

Only for M3, M4 & M5 ships. I enjoy the idea of a salvaged fleet and it's always been a lot of fun grabbing abandoned ships and fixing them up.
by OneFourTwo
Tue, 5. Jan 16, 02:21
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Marine Repairs and Training [TC][AP][ALP]
Replies: 666
Views: 149738

Hey thanks for the detailed reply. It's for the repair section specifically. I'm playing the XRM mod and Argon have a lot of shield bypass weaponry and tend to tickle the Terran capital ships to death on multiple small incursions of M6 groups whereas the same is not true for Terran small incursions....
by OneFourTwo
Mon, 4. Jan 16, 22:42
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Marine Repairs and Training [TC][AP][ALP]
Replies: 666
Views: 149738

Does this work on NPC ships if the cost is set to zero? Assuming they have marines of course
by OneFourTwo
Tue, 4. Nov 14, 18:13
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] Complex Cleaner v4.09 / Modular Complexes (TC 3.2 / AP 1.1)
Replies: 1536
Views: 502186

But its to the point of 100 E-Cell per hour.

I'm ideally hoping Gazz sees this. It's because I'm taking the SPP apart from the complex then adding more SPP (to support more factories) then crunching. Which isn't possible. CC doesn't recognise the crystal free SPP.
by OneFourTwo
Tue, 4. Nov 14, 15:52
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] Complex Cleaner v4.09 / Modular Complexes (TC 3.2 / AP 1.1)
Replies: 1536
Views: 502186

Situation: Most factories in X work in a nice tiered ratio. SPP/Crystal Fabs/Mines do not. I wish to remove the silicon wafer dependence of SPP (remove crystals) OR Crystal Fabs. (remove wafer) Using complex cleaner I have so far been unable to do this. What I usually do is dump stations, crunch and...
by OneFourTwo
Mon, 3. Nov 14, 22:12
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27630
Views: 3202511

DO the new ships have a full audio description from Betty? I'm getting no error or anything but I turned on subtitles and am seeing a huge description when clicking "info" on any of the ships but with no audio, wondered if I had installed the audio pack wrong. All other sounds such as the new names ...
by OneFourTwo
Mon, 3. Nov 14, 13:38
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCR][05.04.2010] Transporter-Trade [v1.1]
Replies: 30
Views: 27420

Anyone got the file for this? Link appears to be broken.
by OneFourTwo
Sun, 26. Oct 14, 22:24
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Sensible War Spawn Mod?
Replies: 2
Views: 411

Woops sorry, I could have sworn I had the Albion Prelude forum XD
by OneFourTwo
Sun, 26. Oct 14, 22:02
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Sensible War Spawn Mod?
Replies: 2
Views: 411

Sensible War Spawn Mod?

Playing as Terran and the Argon are spawning right on top of the orbital accelerators. Isn't a huge problem as response fleets wipe them t but it does feel a bit immersion breaking. As well as the fact that I can't actually jump to save my ships at the gate (becase it's an accelerator). Are there an...
by OneFourTwo
Sat, 21. Apr 12, 18:28
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: RRF (Race Response Fleets with Race Wars) 2.2 21/9/10
Replies: 1058
Views: 254296

I re-installed X3TC recently because of so many CTD's and glitches and started a new game. I'm the small mods steadily that I couldn't play without (like reduced enemy missiles) and so far it's stable. I had some problems with RRF in my previous games mainly: -Assassination missions were coming up w...
by OneFourTwo
Sat, 21. Apr 12, 18:08
Forum: X Trilogy Universe
Topic: [TC] Questions On Automated Trade
Replies: 8
Views: 385

Ah, X-Universe I'll remember that, thanks.

Thanks guys. Brilliant answers :).
by OneFourTwo
Sat, 21. Apr 12, 18:06
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Mission Frequency
Replies: 7
Views: 429

Thanks.

Who are the MD gurus?
by OneFourTwo
Sat, 21. Apr 12, 04:51
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Mission Frequency
Replies: 7
Views: 429

Mission Frequency

Is there any way to edit mission frequency?

I never do the Cargo or Station build missions and they're taking up spawn space for fight/think missions.

And is there also a way to edit out specific missions, or at least drastically reduce the frequency of them? Such as sector map sales?

Thanks.
by OneFourTwo
Sat, 21. Apr 12, 03:43
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3TC] Specifics of Editing .spk Files? (changing price of ingame wares)
Replies: 4
Views: 1606

Sorry I should have been clear. It's a mod. It's Cyrow's Advanced Jumpdrive and it's packaged in an .spk file. I also downloaded Cyrow's salvage claim software and I was able to change the price on that by right clicking the file and editing it using the Plugin Manager. I did this by going to the "C...
by OneFourTwo
Sat, 21. Apr 12, 03:38
Forum: X Trilogy Universe
Topic: [TC] Questions On Automated Trade
Replies: 8
Views: 385

[TC] Questions On Automated Trade

I've done a bit of searching and I just can't find the specific answer to my main question (probably because it's so blatantly obvious), so I thought I'd just post. It doesn't completely fit in the mod section but I don't think it fits in Technical Help. I've got a complex running so that all I need...

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