Search found 25 matches
- Sat, 15. Jul 17, 12:52
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCR] MARS Fire Control (v5.25 - 16.02.13)
- Replies: 3558
- Views: 1012478
- Sat, 15. Jul 17, 10:01
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1404539
Edit Cmd.BailMaybe.xml with the in-game editor (or X-Studio). I'm also using your x-mission reloaded. I assume removing: "do if get global variable: name='XMR_LootModuleSwitch' return null" Will be enough to get bailing working again? Also I've been running into an error. On opening the LU original...
- Sat, 15. Jul 17, 03:33
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
- Replies: 898
- Views: 405489
- Sat, 15. Jul 17, 02:56
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Satellites Monitoring 1.8
- Replies: 123
- Views: 117881
- Sat, 15. Jul 17, 02:50
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1404539
So I've always enjoyed a decent amount of ship bailing on the smaller class ships. M3, M4, M5, and freighters specifically. Used to use NPC Ship bailing mod for this purpose. Can anyone give me any advice on how to install and get it working and configured without the Community Configuration menu? A...
- Sat, 15. Jul 17, 02:46
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] X-Missions Reloaded (XM-R) v1.59b
- Replies: 933
- Views: 165291
- Tue, 5. Jan 16, 02:21
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Marine Repairs and Training [TC][AP][ALP]
- Replies: 666
- Views: 149738
Hey thanks for the detailed reply. It's for the repair section specifically. I'm playing the XRM mod and Argon have a lot of shield bypass weaponry and tend to tickle the Terran capital ships to death on multiple small incursions of M6 groups whereas the same is not true for Terran small incursions....
- Mon, 4. Jan 16, 22:42
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Marine Repairs and Training [TC][AP][ALP]
- Replies: 666
- Views: 149738
- Tue, 4. Nov 14, 18:13
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Complex Cleaner v4.09 / Modular Complexes (TC 3.2 / AP 1.1)
- Replies: 1536
- Views: 502186
- Tue, 4. Nov 14, 15:52
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Complex Cleaner v4.09 / Modular Complexes (TC 3.2 / AP 1.1)
- Replies: 1536
- Views: 502186
Situation: Most factories in X work in a nice tiered ratio. SPP/Crystal Fabs/Mines do not. I wish to remove the silicon wafer dependence of SPP (remove crystals) OR Crystal Fabs. (remove wafer) Using complex cleaner I have so far been unable to do this. What I usually do is dump stations, crunch and...
- Mon, 3. Nov 14, 22:12
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27630
- Views: 3202511
DO the new ships have a full audio description from Betty? I'm getting no error or anything but I turned on subtitles and am seeing a huge description when clicking "info" on any of the ships but with no audio, wondered if I had installed the audio pack wrong. All other sounds such as the new names ...
- Mon, 3. Nov 14, 13:38
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCR][05.04.2010] Transporter-Trade [v1.1]
- Replies: 30
- Views: 27420
- Sun, 26. Oct 14, 22:24
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Sensible War Spawn Mod?
- Replies: 2
- Views: 411
- Sun, 26. Oct 14, 22:02
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Sensible War Spawn Mod?
- Replies: 2
- Views: 411
Sensible War Spawn Mod?
Playing as Terran and the Argon are spawning right on top of the orbital accelerators. Isn't a huge problem as response fleets wipe them t but it does feel a bit immersion breaking. As well as the fact that I can't actually jump to save my ships at the gate (becase it's an accelerator). Are there an...
- Sat, 21. Apr 12, 18:28
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: RRF (Race Response Fleets with Race Wars) 2.2 21/9/10
- Replies: 1058
- Views: 254296
I re-installed X3TC recently because of so many CTD's and glitches and started a new game. I'm the small mods steadily that I couldn't play without (like reduced enemy missiles) and so far it's stable. I had some problems with RRF in my previous games mainly: -Assassination missions were coming up w...
- Sat, 21. Apr 12, 18:08
- Forum: X Trilogy Universe
- Topic: [TC] Questions On Automated Trade
- Replies: 8
- Views: 385
- Sat, 21. Apr 12, 18:06
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Mission Frequency
- Replies: 7
- Views: 429
- Sat, 21. Apr 12, 04:51
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Mission Frequency
- Replies: 7
- Views: 429
Mission Frequency
Is there any way to edit mission frequency?
I never do the Cargo or Station build missions and they're taking up spawn space for fight/think missions.
And is there also a way to edit out specific missions, or at least drastically reduce the frequency of them? Such as sector map sales?
Thanks.
I never do the Cargo or Station build missions and they're taking up spawn space for fight/think missions.
And is there also a way to edit out specific missions, or at least drastically reduce the frequency of them? Such as sector map sales?
Thanks.
- Sat, 21. Apr 12, 03:43
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3TC] Specifics of Editing .spk Files? (changing price of ingame wares)
- Replies: 4
- Views: 1606
Sorry I should have been clear. It's a mod. It's Cyrow's Advanced Jumpdrive and it's packaged in an .spk file. I also downloaded Cyrow's salvage claim software and I was able to change the price on that by right clicking the file and editing it using the Plugin Manager. I did this by going to the "C...
- Sat, 21. Apr 12, 03:38
- Forum: X Trilogy Universe
- Topic: [TC] Questions On Automated Trade
- Replies: 8
- Views: 385
[TC] Questions On Automated Trade
I've done a bit of searching and I just can't find the specific answer to my main question (probably because it's so blatantly obvious), so I thought I'd just post. It doesn't completely fit in the mod section but I don't think it fits in Technical Help. I've got a complex running so that all I need...