Search found 2375 matches

by linolafett
Mon, 27. May 24, 15:26
Forum: X4: Foundations - Scripts and Modding
Topic: Will NPC models ever be Moddable ?
Replies: 13
Views: 541

Re: Will NPC models ever be Moddable ?

@Flippi: Nothing planned for X4. Of course in the long term planning we want to switch to a Blender only pipeline as well.
@Skeeter: Materials/shaders are independent of the pipeline, modders have full access to those already.
by linolafett
Mon, 27. May 24, 12:27
Forum: X4: Foundations - Scripts and Modding
Topic: Will NPC models ever be Moddable ?
Replies: 13
Views: 541

Re: Will NPC models ever be Moddable ?

I am very curious why the Devs ignore this topic. It's one of the number one things people want to mod. We are not ignoring. We have repeatedly pointed out that we can not make the pipeline open to modders, as it relies on legacy closed source tools. We could open the hard surface pipeline to modde...
by linolafett
Tue, 21. May 24, 17:44
Forum: X4: Foundations - Public Beta Feedback
Topic: [#2287] Blinking red light in the Xenon F cockpit
Replies: 5
Views: 256

Re: [#2287] Blinking red light in the Xenon F cockpit

Confirmed the issue.

For devs:
This is a duplicate report of [#2023]
by linolafett
Mon, 6. May 24, 17:03
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feedback][7.0 beta] Fewer colours on new E ships?
Replies: 20
Views: 752

Re: [Feedback][7.0 beta] Fewer colours on new E ships?

I have added a stripe of white back to the Teladi E ships now as well.
Please have a look in the next build, if that makes them fit better to the rest of the ships.
by linolafett
Fri, 3. May 24, 14:55
Forum: X4: Foundations - Public Beta Feedback
Topic: [#2230][7.0 Beta 4] Brorn M ship turret missing targets
Replies: 3
Views: 139

Re: [7.0 Beta 4] Brorn M ship turret missing targets

I can confirm the issue with the save game you provided.
by linolafett
Fri, 3. May 24, 09:36
Forum: X4: Foundations - Public Beta Feedback
Topic: Default color settings are incorrect. KHK similar RDD
Replies: 1
Views: 132

Re: Default color settings are incorrect. KHK similar RDD

The colour for the "Realm of the Trinity" faction has been changed for the next beta.
by linolafett
Mon, 29. Apr 24, 12:09
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feedback][7.0 beta] Fewer colours on new E ships?
Replies: 20
Views: 752

Re: [Feedback][7.0 beta] Fewer colours on new E ships?

As we can see taste is a very personal thing.
There is no way to make it optional, as its tied to the ship geometry.
by linolafett
Fri, 26. Apr 24, 15:16
Forum: X4: Foundations - Public Beta Feedback
Topic: 7.0 beta 3 - ship model issues - Fixed/Explained
Replies: 1
Views: 120

Re: 7.0 beta 3 - ship model issues

Most GFX related issues have been resolved.

Orange light is intended.
Weapon compatibility is a different question and i cant answer it. Please do not mix report like that in one thread.
by linolafett
Tue, 23. Apr 24, 09:28
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Observation Module Feedback
Replies: 12
Views: 386

Re: [7.0 Beta 2] Observation Module Feedback

I have added a small arrow geometry into the holograph of the module in the editor. It points into the diretion the deck is facing.
Please have a look in the next beta, if thats ok or if its still confusing.
by linolafett
Mon, 22. Apr 24, 11:02
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Observation Module Feedback
Replies: 12
Views: 386

Re: [7.0 Beta 2] Observation Module Feedback

If you zoom in to the module in the build menu, you should see the room as a holo display on top of the penthouse. Based on this display, you are able to see the direction the room is facing. There is currently a bug, that the room is displayed rotated by 180° compared to the real position in game. ...
by linolafett
Mon, 22. Apr 24, 10:39
Forum: X4: Foundations
Topic: Any Idea why a dock is unplaceable here...
Replies: 4
Views: 349

Re: Any Idea why a dock is unplaceable here...

It should be placeable.
Could you try enabling "allow module overlap" in the settings of this menu (cog wheel in to upper right hand side) and see if you can place the module then?
by linolafett
Thu, 18. Apr 24, 17:18
Forum: X4: Foundations - Public Beta Feedback
Topic: [#1937]Beta 7.0 (528286) Broken selection of surface elements.
Replies: 15
Views: 328

Re: [#1937]Beta 7.0 (528286) Broken selection of surface elements.

Now i need to know why do you need to select them while flying your ship? Do you need to select them only in third person view, or is there a reason you would need to be able to select them in the cockpit view as well? For various reasons. It's strange if you can select elements of other ships but ...
by linolafett
Thu, 18. Apr 24, 17:10
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] Impossible to complete Torus sequence
Replies: 2
Views: 168

Re: [7.0 Beta 2] Impossible to complete Torus sequence

Just as a side note: I played this mission in beta 2 and did not get stuck, so its not a always reproduce able issue.
by linolafett
Thu, 18. Apr 24, 16:50
Forum: X4: Foundations - Public Beta Feedback
Topic: [#2016][7.0 beta] floating turrets and shield on Boron defence platform - fixed in future update
Replies: 1
Views: 88

Re: [#2016][7.0 beta] floating turrets and shield on Boron defence platform

Thank you for the report.
The geometry has been reexported with the missing part to resolve the issue.
by linolafett
Thu, 18. Apr 24, 16:25
Forum: X4: Foundations - Public Beta Feedback
Topic: [#1937]Beta 7.0 (528286) Broken selection of surface elements.
Replies: 15
Views: 328

Re: [#1937]Beta 7.0 (528286) Broken selection of surface elements.

No. This only happens on a player-piloted ship. Always. The rest of the ships and my ship when I get up from the pilot's seat - the elements are selected normally. I recorded another video. It clearly shows that while I am piloting the ship, the elements have a very narrow area for selection. If I ...
by linolafett
Thu, 18. Apr 24, 13:56
Forum: X4: Foundations - Public Beta Feedback
Topic: [#1937]Beta 7.0 (528286) Broken selection of surface elements.
Replies: 15
Views: 328

Re: [#1937]Beta 7.0 (528286) Broken selection of surface elements.

I can not reproduce. Yes you try to select a surface element from multiple KM away, yes it is small, but you can still select it. The external view on my ship did not make it easier to select the same turrets. As we have added the visual enhancement goggles ("y" or "z" key depending on layout) you c...
by linolafett
Thu, 18. Apr 24, 11:07
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 2] Xenon F headlights on while docked - fixed in future update
Replies: 1
Views: 96

Re: [7.00 Beta 2] Xenon F headlights on while docked

This has been fixed for the next beta (3).
Thank you for the report.
by linolafett
Wed, 17. Apr 24, 17:27
Forum: X4: Foundations - Public Beta Feedback
Topic: [#1949][7.0 Beta 1] Misaligned equipment hardpoints on Crane E
Replies: 2
Views: 161

Re: [#1949][7.0 Beta 1] Misaligned equipment hardpoints on Crane E

This has been resolved for beta 3.
Thank you for the report and images.
by linolafett
Wed, 17. Apr 24, 16:56
Forum: X4: Foundations - Public Beta Feedback
Topic: [#1966] Graphical error on ARG Eclipse Vanguard
Replies: 4
Views: 201

Re: [#1966] Graphical error on ARG Eclipse Vanguard

Thank you for the report and images.
This is fixed for the upcoming build (beta 3)

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