Search found 221 matches

by Diroc
Thu, 9. May 24, 09:48
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feedback] New ship icons in 7.00 beta 5
Replies: 25
Views: 959

Re: [Feedback] New ship icons in 7.00 beta 5

I have several criticisms of the new icons: Starting at the top of the encyclopedia and working my way down: For the purpose of consistency, Erking and "I" should have the same icon as the Asgard. I don't see any need to overly complicate this. XL Battleship only needs one Icon. Shark should have th...
by Diroc
Tue, 30. Apr 24, 03:11
Forum: X4: Foundations - Public Beta Feedback
Topic: [7B3] Terran War Representative invisible clothing.
Replies: 4
Views: 181

Re: [7B3] Terran War Representative invisible clothing.

I've had this problem before (Though temporarily) This is the result of the texture failing to load into memory. I was going to do a post "Argon vendor with no clothes shows me her goods!" but was unable to get her vendor inventory open in time for the screen shot before the texture loaded. I wasn't...
by Diroc
Mon, 29. Apr 24, 01:21
Forum: X4: Foundations - Public Beta Feedback
Topic: [FEEDBACK] Existential Crisis
Replies: 323
Views: 16645

Re: [FEEDBACK] Existential Crisis

Existential Failure I found the Existential Crisis quest to be thoroughly disappointing. The design of the invasion is a cheap and desperate attempt to create losses for the player. Spawning Xenon battleship fleets in sectors with high player presence and multiple Kha'ak equivalents of an Asgard (R...
by Diroc
Thu, 30. Mar 23, 03:17
Forum: X4: Foundations - Public Beta Feedback
Topic: possible bug from beta ( not 100% sure) splitt plot side with curbs - resolved
Replies: 2
Views: 116

Re: possible bug from beta ( not 100% sure) splitt plot side with curbs

If FRF don't have a shipyard, they will build another in a nearby sector. There is a good chance they are more worried about the situation than you are. Not really a bug I think and it's not really an issue as much as a temporary inconvenience. They will replace the shipyard if they don't have one, ...
by Diroc
Sat, 18. Mar 23, 06:31
Forum: X4: Foundations
Topic: My current game and a question
Replies: 8
Views: 391

Re: My current game and a question

Ships are built from materials produced from resources mined and processed up the tech tree. The difficulties you are experiencing are a reflection of the economy of that race in general. The economies of all the races (Except for Pirates I think) are a simulated interconnected web. This will differ...
by Diroc
Sat, 18. Mar 23, 05:52
Forum: X4: Foundations
Topic: How to find a "non-visible" defense station ...
Replies: 12
Views: 404

Re: How to find a "non-visible" defense station ...

If you make an uncompressed save, you may be able to check if there is something in the system you are not seeing. Perhaps searching for your station's name, and looking in that area of the save might at least let you know what you are looking for. If you don't have assets in the system, name a ship...
by Diroc
Sat, 18. Mar 23, 05:35
Forum: X4: Foundations
Topic: [Request] Animated Cursors (Rotating color)
Replies: 1
Views: 89

[Request] Animated Cursors (Rotating color)

I've been playing the game in 4k with default UI scale. With the cockpit view disabled, it's an amazing view. I've noticed a problem with small, often hard to see cursors. (Mouse pointer on the map and targeting cursor while flying.) Depending on the backdrop (System background color) the targeting ...
by Diroc
Sat, 18. Mar 23, 04:59
Forum: X4: Foundations
Topic: [Request] Toggle to enable/disable exclusion zones around docks in station designer
Replies: 4
Views: 210

Re: [Request] Toggle to enable/disable exclusion zones around docks in station designer

I think this is a fantastic Idea. Perhaps it needs two options. There should be an "Experimental" section for options like this. *** Warning *** Enabling these options may have negative consequence on your game and is done at your own risk! Disable docking corridor exclusion zones entirely. [ ] Dock...
by Diroc
Tue, 20. Sep 22, 05:38
Forum: X4: Foundations
Topic: Idea: Reintroduce Jump Drive via optional research
Replies: 89
Views: 3216

Re: Idea: Reintroduce Jump Drive via optional research

I'd like to see the return of an unfocused jump drive that spits players out of random anomalies (Similar to the exit after entering one.) The charge up and trigger portion and ui entries would have to be made. A method for unlocking the drive would need to be added as would inventory items, encyclo...
by Diroc
Thu, 15. Sep 22, 06:27
Forum: X4: Foundations
Topic: Thank you, Egosoft!
Replies: 4
Views: 580

Re: Thank you, Egosoft!

Even though this is mostly a manager game, I find that war and battles are my thing, I use mods to accelerate the gameplay to the point of a lot of war. So thanks also for allowing this game to be moddable. Here's to many more years of X. If you aren't into the management portion, limiting your emp...
by Diroc
Thu, 1. Sep 22, 05:22
Forum: X4: Foundations
Topic: Minor QoL requests - please add your own too!
Replies: 32
Views: 1739

Re: Minor QoL requests - please add your own too!

I started a thread awhile back. Here's what I came up with. Also some good ideas added afterward by others. QoL Changes I'd like to see in X4 Here is my list from the thread: In the leftmost tab when the information page is up, at the top of the page after the name, there is a Centre on Object widge...
by Diroc
Wed, 29. Jun 22, 05:08
Forum: X4: Foundations
Topic: asgard model question
Replies: 8
Views: 644

Re: asgard model question

Since the Terran food supply is derived from protein paste, I'm going to guess that's where they keep all the bathrooms. If you spend enough time on the bridge of an Asgard, you will see how often people walk in and out of the bridge. The Argon by contrast have Beef (Argnu), Bread (Grain) and Booze ...
by Diroc
Wed, 29. Jun 22, 04:27
Forum: X4: Foundations
Topic: Attack Test: Patch 3.20 vs 5.10... Incomprehensible result (Video)
Replies: 3
Views: 520

Re: Attack Test: Patch 3.20 vs 5.10... Incomprehensible result (Video)

It's entirely possible this has nothing to do with the scripts. In a mature universe with lots of ships, watching a battle OOS via the map, I've had very low framerate slide shows greater than 1 second between frames. Xenon fighters accumulated around my gate defense stations and their destroyer def...
by Diroc
Fri, 24. Jun 22, 00:56
Forum: X4: Foundations - Technical Support
Topic: [#72][5.10 HF 2] Teuta (compactor) turns station into non-removable objects
Replies: 4
Views: 613

Re: [5.10 HF 2] Teuta (compactor) turns station into non-removable objects

https://www.mediafire.com/file/2bexx2apg1zybkc/quicksave.xml.gz/file Duke's Awakening VI has a station: TEM Ship Technology Factory VII (RTT-099) that has been dead for a very long time. Windfall III the Hoard and Windfall IV Aurora's Dream have dead VIG stations that remain from shortly after ToA ...
by Diroc
Fri, 10. Jun 22, 07:31
Forum: X4: Foundations
Topic: 'FIGHT': This is how quick all Xenon can be destroyed.
Replies: 52
Views: 4472

Re: 'FIGHT': This is how quick all Xenon can be destroyed.

Destruction of Terran Property (Ie surface elements such as turrets) has consequences. Blocking the shipyard and hacking storage is gated behind access to their shipyard and is Terran Faction dependent. An option to disable the raids as a radio box start parameter makes the most sense I think. You ...
by Diroc
Thu, 9. Jun 22, 01:55
Forum: X4: Foundations
Topic: 'FIGHT': This is how quick all Xenon can be destroyed.
Replies: 52
Views: 4472

Re: 'FIGHT': This is how quick all Xenon can be destroyed.

When I board an Asgard raid ship, it's not because I want a "Cheap Asgard" it's because the consequences of the raids are unacceptable and preserving Terran standing is desired. If you need a challenge boarding an Asgard, use a(1) Dragon Raider. It's possible with the right equipment and even witho...
by Diroc
Tue, 7. Jun 22, 06:03
Forum: X4: Foundations
Topic: 'FIGHT': This is how quick all Xenon can be destroyed.
Replies: 52
Views: 4472

Re: 'FIGHT': This is how quick all Xenon can be destroyed.

TER Asgard should be filled with 3 stars marines to protect itself. It is way too easy to board an Asgard comparing to build one. I disagree completely. The problem with this is the Asgard Raids. Wiping out the Xenon, often is not warranted or wanted. I would be OK with this if there was an option ...
by Diroc
Fri, 27. May 22, 01:04
Forum: X4: Foundations
Topic: Player HQ build Dock
Replies: 8
Views: 412

Re: Player HQ build Dock

Hello Hello, I was wondering if anyone got this behaviour in X4 5.10. When building the player HQ Dock the build never starts as I'm always missing some of the goods, here energy cells. I see that the station storage seems to be overfilled with claytronic and hull parts. Have you found a way to sol...
by Diroc
Sun, 22. May 22, 22:23
Forum: X4: Foundations
Topic: Will a bigger monitor make a difference? Your views/ knowledge.
Replies: 14
Views: 793

Re: Will a bigger monitor make a difference? Your views/ knowledge.

I have a 28inch monitor. Had it for a long time. Never failed me. Like it. However, playing X4, everything feels too small. In many ways it's like a spread sheet that needs a bigger surface to see everything (and click everything) effectively. Ships and views don't feel 'big' enough... Maybe it's c...
by Diroc
Fri, 20. May 22, 03:35
Forum: X4: Foundations
Topic: Accidentally found a cheat, now I'm sad
Replies: 37
Views: 1710

Re: Accidentally found a cheat, now I'm sad

I know for a fact that after I have played through this X4 foundations game 3 or 4 times maybe less, from beginning to end. I will get bored and move on to another game. Just like I did with Terran Conflict. I didn't play TC after 2 play-throughs, until X4 foundations & a bunch of DLCs got released...

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