Search found 49 matches

by rc1149
Sat, 4. May 24, 01:06
Forum: X4: Foundations
Topic: Screenshot of the Week! [Week #21 - Small ships in focus]
Replies: 82
Views: 9443

Re: Screenshot of the Week! [Week #19 - Xenon]

Got an interesting shot of a shootout for you as my contribution: https://steamuserimages-a.akamaihd.net/ugc/2476493472169284046/2FE4DF435C22E73BC432002A5710EAAF9012636E/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false https://steamuserimages-a.akamaihd.net/ugc/2476493...
by rc1149
Fri, 3. May 24, 22:53
Forum: X4: Foundations
Topic: [Poll]Should Existential Crisis be optional?
Replies: 75
Views: 2449

Re: [Poll]Should Existential Crisis be optional?

In my eyes the option to choose the start of a crysis is contradictive to it's meaning. Like in real life a crysis hits you weather you like it or not. It's the way how it is managed that counts. In it's actual state we don't have any options to manage the crysis but beeing everywhere at any time. S...
by rc1149
Fri, 3. May 24, 22:42
Forum: X4: Foundations
Topic: X-TRA POLLS Round #4 | Which is your favourite race of the playable races?
Replies: 44
Views: 3048

Re: X-TRA POLLS Round #4 | Which is your favourite race of the playable races?

Sadly I con only choose one. I really love all of the races and their actual ship/station design. So I have to give my point to the Boron for their colorful and cheerfull language.
by rc1149
Fri, 3. May 24, 21:17
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 B4] SETA Indicator not fading out
Replies: 0
Views: 55

[7.0 B4] SETA Indicator not fading out

Hi, I noticed, that when you turn of the SETA in F3-view it's indicator in the center of the screen keeps on spinning. Could guess, that it's not even intended to fade in there as well. Best regards. save if needed: https://www.dropbox.com/scl/fi/wnolg6onav6o1ez5jeiel/quicksave.xml.gz?rlkey=hjc4deut...
by rc1149
Fri, 3. May 24, 01:39
Forum: Construction Community
Topic: RC's Architecture-Collection
Replies: 11
Views: 8673

Re: RC's Architecture-Collection

New arrival:

BOR - Tradingharbor
viewtopic.php?f=195&t=462074
Image
by rc1149
Thu, 2. May 24, 22:13
Forum: Construction Community
Topic: BOR - Tradingharbor - Stagebuild
Replies: 0
Views: 226

BOR - Tradingharbor - Stagebuild

My next build, this time for our beloved oceandwellers. I tried to create a 3rd Stage but never liked any version. So only 2 Stages this time. BOR - Tradingharbor - Stage I.xml Price: 1.7 M Storage: 300 K https://steamuserimages-a.akamaihd.net/ugc/2476493472163307508/F4EAC793AFD50A53811C20F862B61336...
by rc1149
Sat, 27. Apr 24, 15:53
Forum: Construction Community
Topic: Poll: What are you looking for?
Replies: 1
Views: 271

Poll: What are you looking for?

In order to put my (and maybe the other creative minds) focus to your specific needs i'd like to know what kind of station you'd like to find here.

Feel free to get more specific in your own words :wink:
by rc1149
Thu, 25. Apr 24, 22:10
Forum: Construction Community
Topic: RC's Architecture-Collection
Replies: 11
Views: 8673

Re: RC's Architecture-Collection

Got inspired yesterday.
New arrival:

TEL - Tradingstation
viewtopic.php?f=195&t=461867
Image
by rc1149
Thu, 25. Apr 24, 22:08
Forum: Construction Community
Topic: TEL - Tradingstation - Stagebuild
Replies: 0
Views: 282

TEL - Tradingstation - Stagebuild

Here's my next race specific Tradingstation for you. TEL - Tradingstation - Stage I.xml Features: - Container Storage: 400 K - 12 S/M bays Cost: up to 4.6 M https://steamuserimages-a.akamaihd.net/ugc/2471989315018018449/DFF8933700FFCFC79EE7CA8DDFF3B0103776A5EF/?imw=5000&imh=5000&ima=fit&impolicy=Let...
by rc1149
Thu, 25. Apr 24, 17:27
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 B2] Save Game not available in Station Design Simulator - WAI
Replies: 4
Views: 127

Re: [7.0 B2] Save Game not available in Station Design Simulator - WAI

That sounds lovely. :D
My reccommendation would be to relocate it to Argon Prime. The sun has a good position (shifted on all axes) as well as a goob brightness and colortemperature. Also the sectors center is already free of ''clutter''.

Thank you for the reply and best regards.
by rc1149
Wed, 24. Apr 24, 22:07
Forum: Construction Community
Topic: RC's Architecture-Collection
Replies: 11
Views: 8673

Re: RC's Architecture-Collection

New Arrivals: SPL - Tradingstation https://forum.egosoft.com/viewtopic.php?f=195&t=461727 https://steamuserimages-a.akamaihd.net/ugc/2479869904065056522/EC37FD448A46F0D9880FE8D2D4982CA89D41B32A/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false ARG - Tradingstation https...
by rc1149
Wed, 24. Apr 24, 21:52
Forum: Construction Community
Topic: ARG - Tradingstation - Stagebuild
Replies: 1
Views: 404

Re: ARG - Tradingstation - Stagebuild

ARG - Tradingstation - Stage III Defences.xml
(79.84 KiB) Downloaded 51 times
Features:
- all Stage III Features
- Defence Modules integrated into the station
- all unobstructed Weapongroups are now armed
Armament: ARG-L PLasma + ARG-Mk2 Shields, ARG-M Flak + ARG-Mk2 Shields
Cost: up to 48 M
by rc1149
Wed, 24. Apr 24, 21:47
Forum: Construction Community
Topic: ARG - Tradingstation - Stagebuild
Replies: 1
Views: 404

ARG - Tradingstation - Stagebuild

This is a Tradingstation build by Argon Modules only, while trying to keep the race specific aesthetics. Stagebuild: This means, if for example you have already build Stage I, you can simply upgrade the Station by loading any later Stage on top of it. This will not deconstruct any build modules unle...
by rc1149
Wed, 24. Apr 24, 16:18
Forum: X4: Foundations
Topic: X-TRA POLLS Round #3 | How long have you been playing your current savegame?
Replies: 32
Views: 2003

Re: X-TRA POLLS Round #3 | How long have you been playing your current savegame?

Already past the 2000 hours in my savegame with about half of it saved by SETA. But still 28/30 for the Trade X-Treme and 25/30 for Combat. Is there any consideration of adjusting the progression there? If I ever manage to finishe these achievements you can officially declare me as ''Reality Deprive...
by rc1149
Wed, 24. Apr 24, 15:58
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 B2] Save Game not available in Station Design Simulator - WAI
Replies: 4
Views: 127

Re: [7.0 B2] Save Game not available in Station Design Simulator - WAI

Okay, I can understand the view of egosoft as the developer to find this option as not needed. But as an oldtimer in designing stations for this game it was a tool for me to force the rotational error on some modules in large complexes and helped me to save some time to fix them. Also it's been a fe...
by rc1149
Wed, 24. Apr 24, 14:27
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 B2] Save Game not available in Station Design Simulator - WAI
Replies: 4
Views: 127

[7.0 B2] Save Game not available in Station Design Simulator - WAI

Hi,

I noticed that it's not possible to save a game while in the Station Design Simulator. It's still possible to load a pre-beta file but also it can not be saved.
by rc1149
Wed, 24. Apr 24, 13:54
Forum: Construction Community
Topic: SPL - Tradingstation - Stagebuild
Replies: 2
Views: 380

Re: SPL - Tradingstation - Stagebuild

Hi, and thanks for the feedback. I noticed myself, that i don't own any plans for an early game anymore. :D That's why I try to design my Stations in Stages now to serve different states of progression and/or regional needs. Also I integrated some defences to Stage III: SPL - Tradingstation - Stage ...
by rc1149
Sun, 21. Apr 24, 23:09
Forum: Construction Community
Topic: SPL - Tradingstation - Stagebuild
Replies: 2
Views: 380

SPL - Tradingstation - Stagebuild

A simple Tradingstation using only Split modules while also trying to keep race specific aesthetics. Stagebuild: Loading a plan of a higher stage on top of an already constructed plan of the same build will not remove the modules of the earlier stage. SPL - Tradingstation - Stage I.xml Features: - t...
by rc1149
Mon, 8. Apr 24, 13:30
Forum: X4: Foundations - Public Beta Feedback
Topic: [FEEDBACK] Flee (7.00 Beta)
Replies: 65
Views: 2904

Re: [FEEDBACK] Flee (7.0 Beta)

Only saw it once in OOS on my map. But it seemed the M-class miner did a good job in getting away, while I was thinking 'Well that's odd'. Now I know why.
by rc1149
Sat, 6. Apr 24, 19:29
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 beta Bug] XEN Unknown Ship not reappearing
Replies: 4
Views: 208

Re: [7.0 beta Bug] XEN Unknown Ship not reappearing

May I suggest that means to upload informations to help to improve your games should not rely on 3rd Party services. :D

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