Search found 49 matches
- Sat, 4. May 24, 01:06
- Forum: X4: Foundations
- Topic: Screenshot of the Week! [Week #21 - Small ships in focus]
- Replies: 82
- Views: 9443
Re: Screenshot of the Week! [Week #19 - Xenon]
Got an interesting shot of a shootout for you as my contribution: https://steamuserimages-a.akamaihd.net/ugc/2476493472169284046/2FE4DF435C22E73BC432002A5710EAAF9012636E/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false https://steamuserimages-a.akamaihd.net/ugc/2476493...
- Fri, 3. May 24, 22:53
- Forum: X4: Foundations
- Topic: [Poll]Should Existential Crisis be optional?
- Replies: 75
- Views: 2449
Re: [Poll]Should Existential Crisis be optional?
In my eyes the option to choose the start of a crysis is contradictive to it's meaning. Like in real life a crysis hits you weather you like it or not. It's the way how it is managed that counts. In it's actual state we don't have any options to manage the crysis but beeing everywhere at any time. S...
- Fri, 3. May 24, 22:42
- Forum: X4: Foundations
- Topic: X-TRA POLLS Round #4 | Which is your favourite race of the playable races?
- Replies: 44
- Views: 3048
Re: X-TRA POLLS Round #4 | Which is your favourite race of the playable races?
Sadly I con only choose one. I really love all of the races and their actual ship/station design. So I have to give my point to the Boron for their colorful and cheerfull language.
- Fri, 3. May 24, 21:17
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.0 B4] SETA Indicator not fading out
- Replies: 0
- Views: 55
[7.0 B4] SETA Indicator not fading out
Hi, I noticed, that when you turn of the SETA in F3-view it's indicator in the center of the screen keeps on spinning. Could guess, that it's not even intended to fade in there as well. Best regards. save if needed: https://www.dropbox.com/scl/fi/wnolg6onav6o1ez5jeiel/quicksave.xml.gz?rlkey=hjc4deut...
- Fri, 3. May 24, 01:39
- Forum: Construction Community
- Topic: RC's Architecture-Collection
- Replies: 11
- Views: 8673
- Thu, 2. May 24, 22:13
- Forum: Construction Community
- Topic: BOR - Tradingharbor - Stagebuild
- Replies: 0
- Views: 226
BOR - Tradingharbor - Stagebuild
My next build, this time for our beloved oceandwellers. I tried to create a 3rd Stage but never liked any version. So only 2 Stages this time. BOR - Tradingharbor - Stage I.xml Price: 1.7 M Storage: 300 K https://steamuserimages-a.akamaihd.net/ugc/2476493472163307508/F4EAC793AFD50A53811C20F862B61336...
- Sat, 27. Apr 24, 15:53
- Forum: Construction Community
- Topic: Poll: What are you looking for?
- Replies: 1
- Views: 271
Poll: What are you looking for?
In order to put my (and maybe the other creative minds) focus to your specific needs i'd like to know what kind of station you'd like to find here.
Feel free to get more specific in your own words
Feel free to get more specific in your own words
- Thu, 25. Apr 24, 22:10
- Forum: Construction Community
- Topic: RC's Architecture-Collection
- Replies: 11
- Views: 8673
- Thu, 25. Apr 24, 22:08
- Forum: Construction Community
- Topic: TEL - Tradingstation - Stagebuild
- Replies: 0
- Views: 282
TEL - Tradingstation - Stagebuild
Here's my next race specific Tradingstation for you. TEL - Tradingstation - Stage I.xml Features: - Container Storage: 400 K - 12 S/M bays Cost: up to 4.6 M https://steamuserimages-a.akamaihd.net/ugc/2471989315018018449/DFF8933700FFCFC79EE7CA8DDFF3B0103776A5EF/?imw=5000&imh=5000&ima=fit&impolicy=Let...
- Thu, 25. Apr 24, 17:27
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.0 B2] Save Game not available in Station Design Simulator - WAI
- Replies: 4
- Views: 127
Re: [7.0 B2] Save Game not available in Station Design Simulator - WAI
That sounds lovely.
My reccommendation would be to relocate it to Argon Prime. The sun has a good position (shifted on all axes) as well as a goob brightness and colortemperature. Also the sectors center is already free of ''clutter''.
Thank you for the reply and best regards.
My reccommendation would be to relocate it to Argon Prime. The sun has a good position (shifted on all axes) as well as a goob brightness and colortemperature. Also the sectors center is already free of ''clutter''.
Thank you for the reply and best regards.
- Wed, 24. Apr 24, 22:07
- Forum: Construction Community
- Topic: RC's Architecture-Collection
- Replies: 11
- Views: 8673
Re: RC's Architecture-Collection
New Arrivals: SPL - Tradingstation https://forum.egosoft.com/viewtopic.php?f=195&t=461727 https://steamuserimages-a.akamaihd.net/ugc/2479869904065056522/EC37FD448A46F0D9880FE8D2D4982CA89D41B32A/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false ARG - Tradingstation https...
- Wed, 24. Apr 24, 21:52
- Forum: Construction Community
- Topic: ARG - Tradingstation - Stagebuild
- Replies: 1
- Views: 404
Re: ARG - Tradingstation - Stagebuild
- all Stage III Features
- Defence Modules integrated into the station
- all unobstructed Weapongroups are now armed
Armament: ARG-L PLasma + ARG-Mk2 Shields, ARG-M Flak + ARG-Mk2 Shields
Cost: up to 48 M
- Wed, 24. Apr 24, 21:47
- Forum: Construction Community
- Topic: ARG - Tradingstation - Stagebuild
- Replies: 1
- Views: 404
ARG - Tradingstation - Stagebuild
This is a Tradingstation build by Argon Modules only, while trying to keep the race specific aesthetics. Stagebuild: This means, if for example you have already build Stage I, you can simply upgrade the Station by loading any later Stage on top of it. This will not deconstruct any build modules unle...
- Wed, 24. Apr 24, 16:18
- Forum: X4: Foundations
- Topic: X-TRA POLLS Round #3 | How long have you been playing your current savegame?
- Replies: 32
- Views: 2003
Re: X-TRA POLLS Round #3 | How long have you been playing your current savegame?
Already past the 2000 hours in my savegame with about half of it saved by SETA. But still 28/30 for the Trade X-Treme and 25/30 for Combat. Is there any consideration of adjusting the progression there? If I ever manage to finishe these achievements you can officially declare me as ''Reality Deprive...
- Wed, 24. Apr 24, 15:58
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.0 B2] Save Game not available in Station Design Simulator - WAI
- Replies: 4
- Views: 127
Re: [7.0 B2] Save Game not available in Station Design Simulator - WAI
Okay, I can understand the view of egosoft as the developer to find this option as not needed. But as an oldtimer in designing stations for this game it was a tool for me to force the rotational error on some modules in large complexes and helped me to save some time to fix them. Also it's been a fe...
- Wed, 24. Apr 24, 14:27
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.0 B2] Save Game not available in Station Design Simulator - WAI
- Replies: 4
- Views: 127
[7.0 B2] Save Game not available in Station Design Simulator - WAI
Hi,
I noticed that it's not possible to save a game while in the Station Design Simulator. It's still possible to load a pre-beta file but also it can not be saved.
I noticed that it's not possible to save a game while in the Station Design Simulator. It's still possible to load a pre-beta file but also it can not be saved.
- Wed, 24. Apr 24, 13:54
- Forum: Construction Community
- Topic: SPL - Tradingstation - Stagebuild
- Replies: 2
- Views: 380
Re: SPL - Tradingstation - Stagebuild
Hi, and thanks for the feedback. I noticed myself, that i don't own any plans for an early game anymore. :D That's why I try to design my Stations in Stages now to serve different states of progression and/or regional needs. Also I integrated some defences to Stage III: SPL - Tradingstation - Stage ...
- Sun, 21. Apr 24, 23:09
- Forum: Construction Community
- Topic: SPL - Tradingstation - Stagebuild
- Replies: 2
- Views: 380
SPL - Tradingstation - Stagebuild
A simple Tradingstation using only Split modules while also trying to keep race specific aesthetics. Stagebuild: Loading a plan of a higher stage on top of an already constructed plan of the same build will not remove the modules of the earlier stage. SPL - Tradingstation - Stage I.xml Features: - t...
- Mon, 8. Apr 24, 13:30
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [FEEDBACK] Flee (7.00 Beta)
- Replies: 65
- Views: 2904
Re: [FEEDBACK] Flee (7.0 Beta)
Only saw it once in OOS on my map. But it seemed the M-class miner did a good job in getting away, while I was thinking 'Well that's odd'. Now I know why.
- Sat, 6. Apr 24, 19:29
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [7.0 beta Bug] XEN Unknown Ship not reappearing
- Replies: 4
- Views: 208
Re: [7.0 beta Bug] XEN Unknown Ship not reappearing
May I suggest that means to upload informations to help to improve your games should not rely on 3rd Party services.