Search found 140 matches

by Stoats not Goats
Mon, 20. May 24, 09:22
Forum: X4: Foundations - Public Beta Feedback
Topic: Beta 7(5) | What happened to the fixed external views (double F2,F3)? Want them back
Replies: 2
Views: 98

Re: Beta 7(5) | What happened to the fixed external views (double F2,F3)? Want them back

The general external views are still available, you just need to use your numpad (or your adjusted keybinding) to manoeuvre the camera. hitting any of the numpad keys will make the camera switch from an over-the-shoulder view to being fixed on the centre of the ship (like the old external view). Hit...
by Stoats not Goats
Sat, 18. May 24, 13:09
Forum: X4: Foundations
Topic: X-TRA POLLS Round #5 | What type of ship do you primarily use?
Replies: 40
Views: 1182

Re: X-TRA POLLS Round #5 | What type of ship do you primarily use?

I love the Argon Nova and use it almost obsessively (even have one spinning out of control as my pfp). On its own its a great ship but it gets even better when you use some thrust and mass mods to really amp up the manoeuvrability. I do enjoy other fighters as well and I find corvettes to be okay bu...
by Stoats not Goats
Thu, 9. May 24, 06:53
Forum: X4: Foundations - Public Beta Feedback
Topic: [FEEDBACK] Input Profiles
Replies: 77
Views: 3392

Re: [FEEDBACK] Input Profiles

With beta 5 there is a new default profile, aimed at controller at first. Check OP for details. MFG Ketraar I set up my Xbox One controller to handle the radial menus in beta 4 and it turned out quite similar to the new default one in beta 5 so the default seems great to me. The largest difference ...
by Stoats not Goats
Wed, 1. May 24, 14:41
Forum: X4: Foundations
Topic: X-TRA POLLS Round #4 | Which is your favourite race of the playable races?
Replies: 44
Views: 3048

Re: X-TRA POLLS Round #4 | Which is your favourite race of the playable races?

My gut response was the Paranid. Their character design in X4 is exceptional, its just the right amount of alien while still being familiar and humanoid. Their 3 eyes and leg joint structure are simple but distinct and I think it does well to set them apart from the other species. Additionally, the ...
by Stoats not Goats
Mon, 8. Apr 24, 08:44
Forum: X Wiki Discussion
Topic: incorrect research costs - Now corrected.
Replies: 1
Views: 273

Re: incorrect research costs

Great pickup Sanjor :),

I must have made a typo back when I made the page and it has been fixed now.

Thanks again for the report
by Stoats not Goats
Thu, 4. Apr 24, 02:05
Forum: X4: Foundations
Topic: X-TRA POLLS Round #2 | Which phase do you enjoy the most in X4: Foundations?
Replies: 57
Views: 3056

Re: X-TRA POLLS Round #2 | Which phase do you enjoy the most in X4: Foundations?

I love the mid-game as there are so many goals to set and so many different ways to play. Story mission goals are numerous and fun to work towards and they keep me out of the map and in the pilot's seat. Its also just a great time to muck around and do things that are difficult when starting out and...
by Stoats not Goats
Thu, 22. Feb 24, 06:49
Forum: X4: Foundations
Topic: Egosoft unveils X4: Timelines expansion and major 7.00 update to X4: Foundations
Replies: 170
Views: 31859

Re: Egosoft unveils X4: Timelines expansion and major 7.00 update to X4: Foundations

When will we hopefully be hearing more news about the expansion? =) Judging by the screenshot of the week competition starting from week 08 its reasonable to assume that there will be an announcement in 8 weeks time. This also lines up with the Northern Hemisphere spring which is when they have sai...
by Stoats not Goats
Thu, 8. Feb 24, 06:39
Forum: X4: Foundations
Topic: The hidden "taxi" default behavior?
Replies: 4
Views: 312

Re: The hidden "taxi" default behavior?

Drones flying between stations is probably in-zone station trading. Stations close enough might use drones via mass traffic for trading, but it seems people are saying it has been removed. Mass traffic (drone) inter-station trading has indeed been removed from X4. In X Rebirth it was a feature to a...
by Stoats not Goats
Thu, 25. Jan 24, 06:22
Forum: X4: Foundations
Topic: More Accurate Names for Pier Modules
Replies: 1
Views: 159

More Accurate Names for Pier Modules

I love that piers in X4 are named based on the letter that they resemble when looked at from "above" with the 3-Dock E Pier and the 3-Dock T Pier, however, since Split Vendetta the names of piers don't always reflect the shape of the module even when there is a good alternative name. I propose that ...
by Stoats not Goats
Thu, 25. Jan 24, 05:59
Forum: X4: Foundations
Topic: Fleet set up questions.
Replies: 3
Views: 260

Re: Fleet set up questions.

Damaged ships will repair provided that you have: An auxiliary ship available (either resupplying the fleet or a sector), I don't think the auxiliary would do anything if you assigned it to a station. Automatic resupply (you can find this setting in global orders or in the individual instructions) t...
by Stoats not Goats
Thu, 25. Jan 24, 05:46
Forum: X4: Foundations
Topic: Default Skin for Boron Stations?
Replies: 1
Views: 145

Re: Default Skin for Boron Stations?

At the very least the assets would have to be reworked to support the vertex channel that ships use for paintmods and likely there would need to be quite a bit to go into the UI to make a way to set up the paintmods either globally, for the station or for individual modules. This has been requested ...
by Stoats not Goats
Wed, 24. Jan 24, 03:40
Forum: X4: Foundations
Topic: Station Icons and Voiceover Questions
Replies: 8
Views: 1715

Re: Station Icons and Voiceover Questions

Not giving the station a name (or deleting the name if you've set one) should set it to automatic naming (it works for sectors and my own stations) so it should work when the name should change in these types of missions (but I haven't tested this myself). I find I like to name the stations what I t...
by Stoats not Goats
Tue, 23. Jan 24, 09:03
Forum: X4: Foundations
Topic: Station Icons and Voiceover Questions
Replies: 8
Views: 1715

Re: Station Icons and Voiceover Questions

The criteria is based off of the ware's waregroup (libraries/waregroups.xml) which lists the tier of the groups and the icons they use. Here is the important part <group id="agricultural" name="{20215,101}" factoryname="{20215,104}" icon="be_upgrade_agricultural" factorymapicon="mapob_agricultural" ...
by Stoats not Goats
Thu, 11. Jan 24, 04:03
Forum: X Wiki Discussion
Topic: [Feedback / Feature Request] Limit search on specific game section
Replies: 1
Views: 1433

Re: [Feedback / Feature Request] Limit search on specific game section

Hi Drullo, I did have a look into this and I don't know if that is possible unfortunately (though I find XWiki documentation can be a bit tricky to find so I might have missed it). Would more relevant links between pages be useful for navigation do you think or do you have other ideas for how things...
by Stoats not Goats
Wed, 10. Jan 24, 03:46
Forum: X4: Foundations - Spoilers
Topic: question about player HQ
Replies: 2
Views: 942

Re: question about player HQ

With the Kingdom End DLC you will need to fly to Heretic's End to receive the Headquarters and you skip all the anomaly stuff and the bit with the antimatter. Note that this does not apply to the "Accomplished Scientist" or Cradle of Humanity game starts. https://wiki.egosoft.com:1337/X4%20Foundatio...
by Stoats not Goats
Thu, 21. Dec 23, 01:21
Forum: X4: Foundations
Topic: Issues with building stations
Replies: 2
Views: 343

Re: Issues with building stations

Hi jug007, Unfortunately I was unable to replicate your issue with connecting the modules. I tested both of the free connection points on your station and tried it with "allow module overlap" both on and off which didn't have any effect (as is intended in this case). I would encourage you to try res...
by Stoats not Goats
Thu, 7. Dec 23, 12:46
Forum: X4: Foundations - Spoilers
Topic: Fires of Defeat problem?
Replies: 1
Views: 1640

Re: Fires of Defeat problem?

I wasn't able to find anywhere to sell it either when I did this mission. I also did a search in the game files, the item only appears in wares.xml and in the mission script (gs_split1.xml) when it rewards the player. There aren't any listings in stock.xml either which govern what station traders wi...
by Stoats not Goats
Wed, 6. Dec 23, 08:31
Forum: X4: Foundations
Topic: Online Features
Replies: 4
Views: 818

Re: Online Features

No, I was going off of what I thought was said in this video https://www.youtube.com/watch?v=IVMCpw16ClA, though upon re-watching it, the extent of it is that they're still working on it and the next season isn't necessarily tied to 7.0 or anything
by Stoats not Goats
Wed, 6. Dec 23, 07:04
Forum: X4: Foundations
Topic: SETA keeps switching itself off :(
Replies: 22
Views: 2528

Re: SETA keeps switching itself off :(

Hawkseyez wrote:
Wed, 6. Dec 23, 03:25
mine doesn't. just tried it on an old save. never tried it before. does yours? lol. maybe only in new games?
You'll need to open the map to use SETA while seated in the personal office.
by Stoats not Goats
Wed, 6. Dec 23, 07:00
Forum: X4: Foundations
Topic: Using Support Ships query
Replies: 13
Views: 2282

Re: Using Support Ships query

I've not intentionally been experimenting with this stuff lately, but just the other day I found a damaged fighter assigned to a station flew to and repaired at a carrier that happened to be flying through the sector. I was incredibly happy with this outcome and I'm now considering, as you've mentio...

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