Search found 140 matches
- Mon, 20. May 24, 09:22
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Beta 7(5) | What happened to the fixed external views (double F2,F3)? Want them back
- Replies: 2
- Views: 98
Re: Beta 7(5) | What happened to the fixed external views (double F2,F3)? Want them back
The general external views are still available, you just need to use your numpad (or your adjusted keybinding) to manoeuvre the camera. hitting any of the numpad keys will make the camera switch from an over-the-shoulder view to being fixed on the centre of the ship (like the old external view). Hit...
- Sat, 18. May 24, 13:09
- Forum: X4: Foundations
- Topic: X-TRA POLLS Round #5 | What type of ship do you primarily use?
- Replies: 40
- Views: 1182
Re: X-TRA POLLS Round #5 | What type of ship do you primarily use?
I love the Argon Nova and use it almost obsessively (even have one spinning out of control as my pfp). On its own its a great ship but it gets even better when you use some thrust and mass mods to really amp up the manoeuvrability. I do enjoy other fighters as well and I find corvettes to be okay bu...
- Thu, 9. May 24, 06:53
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [FEEDBACK] Input Profiles
- Replies: 77
- Views: 3392
Re: [FEEDBACK] Input Profiles
With beta 5 there is a new default profile, aimed at controller at first. Check OP for details. MFG Ketraar I set up my Xbox One controller to handle the radial menus in beta 4 and it turned out quite similar to the new default one in beta 5 so the default seems great to me. The largest difference ...
- Wed, 1. May 24, 14:41
- Forum: X4: Foundations
- Topic: X-TRA POLLS Round #4 | Which is your favourite race of the playable races?
- Replies: 44
- Views: 3048
Re: X-TRA POLLS Round #4 | Which is your favourite race of the playable races?
My gut response was the Paranid. Their character design in X4 is exceptional, its just the right amount of alien while still being familiar and humanoid. Their 3 eyes and leg joint structure are simple but distinct and I think it does well to set them apart from the other species. Additionally, the ...
- Mon, 8. Apr 24, 08:44
- Forum: X Wiki Discussion
- Topic: incorrect research costs - Now corrected.
- Replies: 1
- Views: 273
Re: incorrect research costs
Great pickup Sanjor ,
I must have made a typo back when I made the page and it has been fixed now.
Thanks again for the report
I must have made a typo back when I made the page and it has been fixed now.
Thanks again for the report
- Thu, 4. Apr 24, 02:05
- Forum: X4: Foundations
- Topic: X-TRA POLLS Round #2 | Which phase do you enjoy the most in X4: Foundations?
- Replies: 57
- Views: 3056
Re: X-TRA POLLS Round #2 | Which phase do you enjoy the most in X4: Foundations?
I love the mid-game as there are so many goals to set and so many different ways to play. Story mission goals are numerous and fun to work towards and they keep me out of the map and in the pilot's seat. Its also just a great time to muck around and do things that are difficult when starting out and...
- Thu, 22. Feb 24, 06:49
- Forum: X4: Foundations
- Topic: Egosoft unveils X4: Timelines expansion and major 7.00 update to X4: Foundations
- Replies: 170
- Views: 31859
Re: Egosoft unveils X4: Timelines expansion and major 7.00 update to X4: Foundations
When will we hopefully be hearing more news about the expansion? =) Judging by the screenshot of the week competition starting from week 08 its reasonable to assume that there will be an announcement in 8 weeks time. This also lines up with the Northern Hemisphere spring which is when they have sai...
- Thu, 8. Feb 24, 06:39
- Forum: X4: Foundations
- Topic: The hidden "taxi" default behavior?
- Replies: 4
- Views: 312
Re: The hidden "taxi" default behavior?
Drones flying between stations is probably in-zone station trading. Stations close enough might use drones via mass traffic for trading, but it seems people are saying it has been removed. Mass traffic (drone) inter-station trading has indeed been removed from X4. In X Rebirth it was a feature to a...
- Thu, 25. Jan 24, 06:22
- Forum: X4: Foundations
- Topic: More Accurate Names for Pier Modules
- Replies: 1
- Views: 159
More Accurate Names for Pier Modules
I love that piers in X4 are named based on the letter that they resemble when looked at from "above" with the 3-Dock E Pier and the 3-Dock T Pier, however, since Split Vendetta the names of piers don't always reflect the shape of the module even when there is a good alternative name. I propose that ...
- Thu, 25. Jan 24, 05:59
- Forum: X4: Foundations
- Topic: Fleet set up questions.
- Replies: 3
- Views: 260
Re: Fleet set up questions.
Damaged ships will repair provided that you have: An auxiliary ship available (either resupplying the fleet or a sector), I don't think the auxiliary would do anything if you assigned it to a station. Automatic resupply (you can find this setting in global orders or in the individual instructions) t...
- Thu, 25. Jan 24, 05:46
- Forum: X4: Foundations
- Topic: Default Skin for Boron Stations?
- Replies: 1
- Views: 145
Re: Default Skin for Boron Stations?
At the very least the assets would have to be reworked to support the vertex channel that ships use for paintmods and likely there would need to be quite a bit to go into the UI to make a way to set up the paintmods either globally, for the station or for individual modules. This has been requested ...
- Wed, 24. Jan 24, 03:40
- Forum: X4: Foundations
- Topic: Station Icons and Voiceover Questions
- Replies: 8
- Views: 1715
Re: Station Icons and Voiceover Questions
Not giving the station a name (or deleting the name if you've set one) should set it to automatic naming (it works for sectors and my own stations) so it should work when the name should change in these types of missions (but I haven't tested this myself). I find I like to name the stations what I t...
- Tue, 23. Jan 24, 09:03
- Forum: X4: Foundations
- Topic: Station Icons and Voiceover Questions
- Replies: 8
- Views: 1715
Re: Station Icons and Voiceover Questions
The criteria is based off of the ware's waregroup (libraries/waregroups.xml) which lists the tier of the groups and the icons they use. Here is the important part <group id="agricultural" name="{20215,101}" factoryname="{20215,104}" icon="be_upgrade_agricultural" factorymapicon="mapob_agricultural" ...
- Thu, 11. Jan 24, 04:03
- Forum: X Wiki Discussion
- Topic: [Feedback / Feature Request] Limit search on specific game section
- Replies: 1
- Views: 1433
Re: [Feedback / Feature Request] Limit search on specific game section
Hi Drullo, I did have a look into this and I don't know if that is possible unfortunately (though I find XWiki documentation can be a bit tricky to find so I might have missed it). Would more relevant links between pages be useful for navigation do you think or do you have other ideas for how things...
- Wed, 10. Jan 24, 03:46
- Forum: X4: Foundations - Spoilers
- Topic: question about player HQ
- Replies: 2
- Views: 942
Re: question about player HQ
With the Kingdom End DLC you will need to fly to Heretic's End to receive the Headquarters and you skip all the anomaly stuff and the bit with the antimatter. Note that this does not apply to the "Accomplished Scientist" or Cradle of Humanity game starts. https://wiki.egosoft.com:1337/X4%20Foundatio...
- Thu, 21. Dec 23, 01:21
- Forum: X4: Foundations
- Topic: Issues with building stations
- Replies: 2
- Views: 343
Re: Issues with building stations
Hi jug007, Unfortunately I was unable to replicate your issue with connecting the modules. I tested both of the free connection points on your station and tried it with "allow module overlap" both on and off which didn't have any effect (as is intended in this case). I would encourage you to try res...
- Thu, 7. Dec 23, 12:46
- Forum: X4: Foundations - Spoilers
- Topic: Fires of Defeat problem?
- Replies: 1
- Views: 1640
Re: Fires of Defeat problem?
I wasn't able to find anywhere to sell it either when I did this mission. I also did a search in the game files, the item only appears in wares.xml and in the mission script (gs_split1.xml) when it rewards the player. There aren't any listings in stock.xml either which govern what station traders wi...
- Wed, 6. Dec 23, 08:31
- Forum: X4: Foundations
- Topic: Online Features
- Replies: 4
- Views: 818
Re: Online Features
No, I was going off of what I thought was said in this video https://www.youtube.com/watch?v=IVMCpw16ClA, though upon re-watching it, the extent of it is that they're still working on it and the next season isn't necessarily tied to 7.0 or anything
- Wed, 6. Dec 23, 07:04
- Forum: X4: Foundations
- Topic: SETA keeps switching itself off :(
- Replies: 22
- Views: 2528
- Wed, 6. Dec 23, 07:00
- Forum: X4: Foundations
- Topic: Using Support Ships query
- Replies: 13
- Views: 2282
Re: Using Support Ships query
I've not intentionally been experimenting with this stuff lately, but just the other day I found a damaged fighter assigned to a station flew to and repaired at a carrier that happened to be flying through the sector. I was incredibly happy with this outcome and I'm now considering, as you've mentio...