Search found 41 matches
- Thu, 9. May 24, 21:12
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Beta 7 Feedback Xenon too weak
- Replies: 71
- Views: 2669
Re: Beta 7 Feedback Xenon too weak
AI Only Save 3 (Beta 5) - 59H Elapsed (before stopping) https://drive.google.com/file/d/1try_EmE9Es_EJywC9tLQyMgNoV3dn6I8/view?usp=sharing The Xenon did not gain anything and lost Tharka's Ravine IV and Faulty Logic I, both due to the Terrans, where the Holy Order then sent their own fleet in for t...
- Thu, 9. May 24, 01:58
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [Feedback] New ship icons in 7.00 beta 5
- Replies: 25
- Views: 962
Re: [Feedback] New ship icons in 7.00 beta 5
It will take a while to get used to them, given how long it's been in the state that they were before, but I've secretly wanted icons to better differentiate each sub-class of ship. I think they're good, but it's quite confusing the largest military capital ships. What do the symbols for the Shark, ...
- Thu, 9. May 24, 00:30
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Beta 7 Feedback Xenon too weak
- Replies: 71
- Views: 2669
Re: Beta 7 Feedback Xenon too weak
Here are some saves that show the issue with explanations for each: Old Main Save (Started in 6.20) - 206H elapsed: https://drive.google.com/file/d/1L-oVPnZU7n09cmz2AawiRoyAsSNCcN3i/view?usp=sharing This is a late game save before 7.00 where I've done the vast majority of the plots. I've included th...
- Sat, 4. May 24, 05:22
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Beta 7 Feedback Xenon too weak
- Replies: 71
- Views: 2669
Re: Beta 7 Feedback Xenon too weak
I just tested a new AI only game on 7.00 Beta 4 by leaving the computer on overnight on SETA for 24H in-game time. The Xenon for the most part held their own and even managed to take Mists of Artemis and Frontier Edge. They destroyed a lot of stations in The Void, thanks to an I rampaging across the...
- Thu, 2. May 24, 02:22
- Forum: X4: Foundations
- Topic: X-TRA POLLS Round #4 | Which is your favourite race of the playable races?
- Replies: 44
- Views: 3048
Re: X-TRA POLLS Round #4 | Which is your favourite race of the playable races?
I like all of them. They have all been written and depicted in such a way that none of them feel out of place. in X3, my favourites were the Terrans/ATF. The ATF designs in particular looked awesome and menacing at the same time. In X4, my favourites are the Split and Boron. Aesthetically they both ...
- Sat, 27. Apr 24, 05:49
- Forum: X4: Foundations
- Topic: Make Casinos Functional Please!!
- Replies: 21
- Views: 836
Re: Make Casinos Functional Please!!
Virtual gambling should be in the game in single player. The idea that it causes people to then gamble for real is ludicrous. If that's the case we shouldn't allow killing, or destruction or enslaving workers on basically no wage. If a guy gambles he was going to anyway, just as if a guy kills he w...
- Fri, 26. Apr 24, 23:40
- Forum: X4: Foundations
- Topic: Make Casinos Functional Please!!
- Replies: 21
- Views: 836
Re: Make Casinos Functional Please!!
I'm afraid that having a functional casino would result in quite a few sanctions against the game itself, ranging from the age rating skyrocketing to the game being outright banned in certain countries. :( This, sadly. It's insane that games that have real money tied to gambling/microtransactions a...
- Fri, 26. Apr 24, 22:42
- Forum: X4: Foundations - Public Beta Feedback
- Topic: 7.00 Beta 3 - Freedom Reach claimable by the factions?
- Replies: 2
- Views: 153
Re: 7.00 Beta 3 - Freedom Reach claimable by the factions?
Apparently Freedom's Reach is not a special system. So it behaves just like any other empty, claimable sector.
viewtopic.php?f=192&t=461825
viewtopic.php?f=192&t=461825
- Fri, 26. Apr 24, 19:35
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [Feedback] 7.00 Economy
- Replies: 129
- Views: 9066
Re: [Feedback] 7.00 Economy
i got a question about the economy and the AI jobs for it example : i produce hullparts in antigone .... splitt faction is running low on hullparts. how long it needs till the splitt factions starts to send ships to buy my hullparts ? i mean how long it needs for the AI faction to check after all t...
- Fri, 26. Apr 24, 06:11
- Forum: X4: Foundations
- Topic: Few questons for the Devs.
- Replies: 5
- Views: 318
Re: Few questons for the Devs.
A dev answered the question in the Steam Announcements comments section: https://i.imgur.com/HHPwqGY.jpeg And I'm inclined to agree. I like enemies being able to deploy mines, but there's been a couple of instances when I'm in a Heavy Fighter and attacking an enemy fighter head on which deploys a mi...
- Thu, 25. Apr 24, 05:16
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [#2168][Bug][7.00 Beta 3] Can't dock with own ship in a Spacesuit whilst rescuing another person also in a Spacesuit
- Replies: 0
- Views: 46
[#2168][Bug][7.00 Beta 3] Can't dock with own ship in a Spacesuit whilst rescuing another person also in a Spacesuit
I was in Family Zhin on my Split save fighting Xenon near the south gate in a Chimera. Multiple Xenon vessels (PEs and Bs) were rendered inoperable and could be claimed by me. I claimed a B and put a Split person as it's captain (This is not one of those "unknown pilot" situations). The B was destro...
- Thu, 25. Apr 24, 02:04
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [Feedback][7.00 Beta 3] Freedom's Reach map location and Encylopedia entry
- Replies: 2
- Views: 145
Re: [Feedback][7.00 Beta 3] Freedom's Reach map location and Encylopedia entry
So it's sort of like a relic system as it is with Duke's Citadel in Lasting Vengeance? I only assumed the link to Timelines because the trailer for it suggests more racing-related content. Then comes this sector with 7.00 that happens to have a significant history with racing in X3 (as you mentioned...
- Thu, 25. Apr 24, 00:58
- Forum: X4: Foundations
- Topic: Why aren't there Argon vs Split war missions?
- Replies: 4
- Views: 473
Re: Why aren't there Argon vs Split war missions?
Because lore wise, the Argon in their sectors near Zyarth's Dominion should not be in a position to make offensives, as shown by the encylopedia entries of Eleventh Hour and Guiding Star. It's why they only have a Wharf to start with. In the game however, they just siphon destroyers by moving them f...
- Wed, 24. Apr 24, 22:57
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [Feedback][7.00 Beta 3] Freedom's Reach map location and Encylopedia entry
- Replies: 2
- Views: 145
[Feedback][7.00 Beta 3] Freedom's Reach map location and Encylopedia entry
I recently read the Encyclopedia entry for the sector implemented in 7.00 that's called Freedom's Reach, which is this below: https://i.imgur.com/pJ8JU0E.png Whilst reading it, it got me thinking. Now I'm fairly sure content related to this sector is going to be implemented in Timelines that'll clea...
- Wed, 24. Apr 24, 20:56
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [Feedback] 7.00 Economy
- Replies: 129
- Views: 9066
Re: [Feedback] 7.00 Economy
Stuff Adjusted same of the values based on this but didnt agree with all or even the values. Should be in in future update. Thanks to everyone for the feedback and saves, we'll look into those. Keep the feedback coming, if you have specific cases don't forget to share the save with the details. MFG...
- Wed, 24. Apr 24, 19:49
- Forum: X4: Foundations - Public Beta Feedback
- Topic: [Feedback][7.00 Beta 1] Colour-Blind options
- Replies: 14
- Views: 326
Re: [Feedback] Beta 3. Colour blind settings
I made a thread during Beta 1 that outlined the same issues that you have highlighted. https://forum.egosoft.com/viewtopic.php?f=192&t=461173 TL;DR + The settings are great for total UI colour customisation and to make it more immersive. + Colour ID customisation makes it so every single RGB colour ...
- Sat, 20. Apr 24, 00:08
- Forum: X4: Foundations - Scripts and Modding
- Topic: [Question] How does station generation at the start of the game work precisely?
- Replies: 6
- Views: 367
Re: [Question] How does station generation at the start of the game work precisely?
The galaxy quota is the maximum number for the whole galaxy. The max and maxbound attributes are nothing to do with the quota. They are involved with the evaluation of locations, and are compared with the "economy value" of the space as defined in the map. This allows us to define that certain ware...
- Fri, 19. Apr 24, 13:07
- Forum: X4: Foundations - Scripts and Modding
- Topic: [Question] How does station generation at the start of the game work precisely?
- Replies: 6
- Views: 367
Re: [Question] How does station generation at the start of the game work precisely?
This is more of a Scripts and Modding question than a main forum question, but the file you're looking for is god.xml. One section of this deals with factories. Rather than defining station locations and numbers, it deals with production quantities, which are then distributed across how ever many s...
- Fri, 19. Apr 24, 09:22
- Forum: X4: Foundations - Public Beta Feedback
- Topic: Extremely poor fps in Loomankstrat's Legacy - improved in a future update
- Replies: 9
- Views: 411
Re: Extremely poor fps in Loomankstrat's Legacy - improved in a future update
For those suffering crippling FPS drops in Loomanckstrat's Legacy, what Antialiasing setting are you using? Because for me on 7.0 Beta 2, I experienced this whilst I was using MSAA x8 and discovered that the FPS drops were dependent on what Antialiasing setting I use. The biggest drops occurred when...
- Fri, 19. Apr 24, 07:45
- Forum: X4: Foundations - Scripts and Modding
- Topic: [Question] How does station generation at the start of the game work precisely?
- Replies: 6
- Views: 367
[Question] How does station generation at the start of the game work precisely?
How does station generation at the start of the game work precisely? What I already know for certain about how it works: - Wharfs/Shipyards, defence stations and story based stations are always in the same fixed location. - Every other station is subject to random generation. But to what degree is t...