Search found 4 matches

by STALKERik33
Mon, 13. May 24, 22:16
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Guilds - BETA v0.50 - 2024/06/08
Replies: 135
Views: 12944

Re: [MOD] Guilds - BETA v0.41 - 2024/04/02

alexalsp wrote:
Mon, 13. May 24, 19:32
Provide the save file to the author.
https://disk.yandex.ru/d/cGZEhpNOfaLD-g - save file
by STALKERik33
Thu, 25. Apr 24, 12:53
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Guilds - BETA v0.50 - 2024/06/08
Replies: 135
Views: 12944

Re: [MOD] Guilds - BETA v0.41 - 2024/04/02

Do I understand correctly that the trigger for spawning the start of Terran plot (FL) is the construction of your own TOA? I play a challenge sandbox, I started with a split from a strong arms. I received HQ and Xenon Hub. TOA was built in the Tears of Gread system. But flying for 3 hours in the dia...
by STALKERik33
Thu, 11. Apr 24, 14:57
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Guilds - BETA v0.50 - 2024/06/08
Replies: 135
Views: 12944

Re: [MOD] Guilds - BETA v0.41 - 2024/04/02

I encountered a bug in the mod. My ships, not under my direct control, do not use batteries for JumpDrive. The game only checks whether there are enough of them for the jump, but does not write off after it. On ships under my direct control - everything is written off normally. X3FL 1.3.15 + Guild 0...
by STALKERik33
Sun, 14. Jan 24, 17:30
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Guilds - BETA v0.50 - 2024/06/08
Replies: 135
Views: 12944

Re: [MOD] Guilds - BETA v0.11 - 2024/01/09

When starting the game in challenge sandbox mode, the game crashes. Perhaps the built-in mod Old Plots has not been updated to the latest version with a bug fix (Old plots v1.03). Sorry for bad English, i use google translate. Update After several checks I was unable to get any non-terran start to w...

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