Search found 827 matches
- Thu, 6. Jun 13, 17:31
- Forum: X Trilogy Universe
- Topic: Boarding with Pods: How do I do it?
- Replies: 37
- Views: 1910
- Thu, 6. Jun 13, 11:53
- Forum: X Trilogy Universe
- Topic: Boarding with Pods: How do I do it?
- Replies: 37
- Views: 1910
1. Park M7M 50km from target. 2. Initiate boarding command. M7M will move towards target but not fire pods yet. 3. Attack your target and bring the shields down to 5% 4. At 5% shields your M7M will fire pods and give a verbal message to confirm it has done so. 5. Keep shields under control until po...
- Fri, 15. Mar 13, 15:36
- Forum: X Trilogy Universe
- Topic: Is there a boarding bug in 3.2?
- Replies: 68
- Views: 3059
Improbable? Perhaps. Impossible? No. Did I ever use the word impossible? No. but it doesn't quite work like that, you can experience it without doing it lots of times, thats how random works. Afterall, the lottery is like more than a million to 1 chance to win, but many people have won it without p...
- Thu, 14. Mar 13, 21:38
- Forum: X Trilogy Universe
- Topic: Is there a boarding bug in 3.2?
- Replies: 68
- Views: 3059
whereas i was specifically talking about the boarding aspects in TC only Sorry think I missed some of these posts due to the 0.1% failure thing. To answer your question, yes, and not counting my very first couple posts, all my subsequent posts were in reference to BOTH the stealing of fighters as w...
- Thu, 14. Mar 13, 12:48
- Forum: X Trilogy Universe
- Topic: Is there a boarding bug in 3.2?
- Replies: 68
- Views: 3059
The failure rate is actually 0.1% Wait.... wait... wait... Either my version of reality is totally not the same as yours, or there must be some mistake somewhere. Please follow me on this : A 0.1% chance of core hacking failure means on average it will fail to hack one core for every one thousand a...
- Wed, 13. Mar 13, 23:49
- Forum: X Trilogy Universe
- Topic: Is there a boarding bug in 3.2?
- Replies: 68
- Views: 3059
I looked at the entire changelog. There is no mention of ANY nerfs or ANY changes that made boarding more difficult. Even the things that we KNOW for sure happened (that other people NOT including myself have mentioned), were not listed. That's right. There is no mention of nerfs, but there's quite ...
- Wed, 13. Mar 13, 22:43
- Forum: X Trilogy Universe
- Topic: Is there a boarding bug in 3.2?
- Replies: 68
- Views: 3059
- Wed, 13. Mar 13, 22:33
- Forum: X Trilogy Universe
- Topic: Is there a boarding bug in 3.2?
- Replies: 68
- Views: 3059
Instead it was the question, whether there were design changes to boarding. Thank you for pointing this out because it brings in full circle what I have been saying. The initial way of stealing ships was too easy. I admitted that twice and will openly say so again. The fundamental design changes I'...
- Wed, 13. Mar 13, 11:50
- Forum: X Trilogy Universe
- Topic: Is there a boarding bug in 3.2?
- Replies: 68
- Views: 3059
your completly mis-understanding. The cause of the bug hasn't been identified, thats why its difficult to fix it. and even if a bug has been identified and confirmed, doesn't mean its easy or even possible to fix and i've not been able to identify the cause, or even prove yet that there is a bug as...
- Mon, 11. Mar 13, 17:35
- Forum: X Trilogy Universe
- Topic: Is there a boarding bug in 3.2?
- Replies: 68
- Views: 3059
bugs remain because sometimes they are simply not that easy to identify. and certaintly not as easy to fix as some people will make out Rrright. You mean examples such as even when a number of people had went through the trouble to report. identify, test, discuss and finally confirm that a bug exis...
- Mon, 11. Mar 13, 12:26
- Forum: X Trilogy Universe
- Topic: Is there a boarding bug in 3.2?
- Replies: 68
- Views: 3059
@ sleepy_head: I am in discussion mode and not Moderator mode. [OT] OK, you may have got me there on the style business! :wink: My point was that even when people tend to agree with or can at least understand the points you make, you seem to continue to lecture them and probably alienate them. Heed...
- Sun, 10. Mar 13, 00:25
- Forum: X Trilogy Universe
- Topic: Is there a boarding bug in 3.2?
- Replies: 68
- Views: 3059
Cycrow said : most of the list of things you pointed out were either already in 1.0 or havn't actually been changed /facepalm. I'm done talking to you sir. You have a good day. @ sleepy_head: if you give people a hard time for partially agreeing with you, no wonder you come across as Mr Angry! :) R...
- Sat, 9. Mar 13, 20:19
- Forum: X Trilogy Universe
- Topic: Is there a boarding bug in 3.2?
- Replies: 68
- Views: 3059
a few changes in patches doesn't mean the design of it changed Even now there is far too much Ego to simply admit that your assertion was incorrecdt. You said : "and most things you point out are things that have been in TC since 1.0." I demonstrated it was NOT true. It is pointless to have any kin...
- Fri, 8. Mar 13, 11:10
- Forum: X Trilogy Universe
- Topic: Is there a boarding bug in 3.2?
- Replies: 68
- Views: 3059
and most things you point out are things that have been in TC since 1.0. Nothing about any changes that happened after. Oh really? You mean there haven't been a change to TM boarding since 1.0 that made the tutorial boarding of the Vidar broken and impossible with the marines given to the players? ...
- Thu, 7. Mar 13, 23:53
- Forum: X Trilogy Universe
- Topic: Is there a boarding bug in 3.2?
- Replies: 68
- Views: 3059
I'm a ghost from the past, called back because my email apparently got sent a notification of people sending me a message due to reference to a thread I've made ages ago. I barely even remember my ID and password, but WHY am I not surprise at seeing the same issues unfixed and we have moderator doin...
- Fri, 11. May 12, 04:08
- Forum: X Trilogy Universe
- Topic: This is too painful. Please help.
- Replies: 26
- Views: 1492
To dillpickle : Thank you. Please check your PM, I sent you a message to contact you there so I can mail you my save game. Is it possible the save is from after the next mission had already been determined? Perhaps you simply saved too late this time lol no :P Remember that I've done this silly corp...
- Thu, 10. May 12, 02:53
- Forum: X Trilogy Universe
- Topic: This is too painful. Please help.
- Replies: 26
- Views: 1492
@ Nanook: Killing real Pirates (non-Duke's) categorically does not in any way affect Duke's Corporate rep already earned or their missions in process. It may affect whether the Duke's HQ and ships stay or are blue to you though - but that is another story. Are you absolutely sure about this, Alan? ...
- Thu, 10. May 12, 02:49
- Forum: X Trilogy Universe
- Topic: This is too painful. Please help.
- Replies: 26
- Views: 1492
To dillpickle, Thank you very much for posting the codes, I have a bunch of questions for you. Looking at the numbers you gave, it looks like that assassination missions for Duke's has an overall aggregate chance of 100+65 / 100+40+30+100+40+30+65 = 40.7% of being selected. So if this number is true...
- Thu, 10. May 12, 02:13
- Forum: X Trilogy Universe
- Topic: I just dont like AP
- Replies: 26
- Views: 1584
I echo most everyone's sentiments here. Having a forever ongoing war that the player can never resolve while simultaneously being treated with these unfair, unending and pointless annoyances convinced me easily to not buy AP. Someone asked why was another poster so sure that this would not be change...
- Wed, 9. May 12, 18:08
- Forum: X Trilogy Universe
- Topic: This is too painful. Please help.
- Replies: 26
- Views: 1492
To jkjklkl, garv222, kurush and Honved : Thanks for the suggestions. It seems the consensus amongst you guys is to give Paranid the shaft and go to war with it and take my losses. It may come to that, I was really hoping someone might have some other ideas (Alan might be onto something). To answer s...