Search found 264 matches

by lLongshanks
Mon, 26. Feb 24, 11:04
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [SCRIPT] Claim and Conquer
Replies: 11
Views: 1060

Re: [SCRIPT] Claim and Conquer

It does not seem to work in pirate sectors. However I have used it to take over Rhy's Crusade and now split spawn in elephants, laser towers and random stations every 10 mins or so. I did give the sector the boron so I could use the shipyard there and it all worked fine for a while. Then Split spawn...
by lLongshanks
Wed, 31. Jan 24, 13:40
Forum: X³: Farnham's Legacy
Topic: Construction Service issue
Replies: 5
Views: 1069

Re: Construction Service issue

I have built complexes much bigger than that with the construction service. Are you building too close to a planet?
by lLongshanks
Sun, 28. Jan 24, 23:04
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Guilds - BETA v0.41 - 2024/04/02
Replies: 128
Views: 11985

Re: [MOD] Guilds - BETA v0.11 - 2024/01/09

The first few updates will require a restart. Once the bulk of the content is in, then future updates should be save game compatible. The current new ships are all from my old XSP files, and will also include the ships from FLXRM. Most of the features in the game will be configurable, Xenon Wars is...
by lLongshanks
Sat, 20. Jan 24, 01:44
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Guilds - BETA v0.41 - 2024/04/02
Replies: 128
Views: 11985

Re: [MOD] Guilds - BETA v0.11 - 2024/01/09

You won't get agents until you have the HQ Thanks Im working towards getting the HQ anyway. Problems I am still having. Complex resource is always ECs and Nividium regardless of what it really needs. I can't remove stations from the complex I had to shoot it. Station builder is trying to use refine...
by lLongshanks
Thu, 18. Jan 24, 13:15
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Guilds - BETA v0.41 - 2024/04/02
Replies: 128
Views: 11985

Re: [MOD] Guilds - BETA v0.11 - 2024/01/09

Do you have your HQ and less than 5 agents available ? No, I don't have HQ yet still working on boron rep to start it and I have no agents and never had any. I have found lots of taxi missions but none have had an agent as a reward. I have just wiped all mods and reinstalled the game as I am having...
by lLongshanks
Thu, 18. Jan 24, 12:07
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Guilds - BETA v0.41 - 2024/04/02
Replies: 128
Views: 11985

Re: [MOD] Guilds - BETA v0.11 - 2024/01/09

I have spent ages checking missions in various sectors and still not found any that give an agents as part of the reward. I found plenty either. Passenger transport with a TP, or station defence, teladi and split space. It seems the same as the base game. Maybe assassination as well, but I have not...
by lLongshanks
Thu, 18. Jan 24, 10:08
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Guilds - BETA v0.41 - 2024/04/02
Replies: 128
Views: 11985

Re: [MOD] Guilds - BETA v0.11 - 2024/01/09

I have spent ages checking missions in various sectors and still not found any that give an agents as part of the reward.

The game is also running very sluggish.
by lLongshanks
Tue, 16. Jan 24, 22:07
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Guilds - BETA v0.41 - 2024/04/02
Replies: 128
Views: 11985

Re: [MOD] Guilds - BETA v0.11 - 2024/01/09

Some more problems. I just made a new complex 6x advanced satellites and its only listed resource is E cells and Nividium. Also just purchased the enhanced docking computer. I set docking to a station in another sector as the ship went through the gate It said docking successful but crashed the game...
by lLongshanks
Tue, 16. Jan 24, 21:15
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [SCRIPT] Claim and Conquer
Replies: 11
Views: 1060

Re: [SCRIPT] Claim and Conquer

Sounds fun but will it work with guilds?
by lLongshanks
Tue, 16. Jan 24, 11:41
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Guilds - BETA v0.41 - 2024/04/02
Replies: 128
Views: 11985

Re: [MOD] Guilds - BETA v0.11 - 2024/01/09

A couple more things I am seeing. The complex planner is trying to use the ore processors instead of ore mines. Also I just built a small complex consisting of1 ore mine 1 ore processor and it is listing nividium as a resource.
by lLongshanks
Mon, 15. Jan 24, 17:36
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Guilds - BETA v0.41 - 2024/04/02
Replies: 128
Views: 11985

Re: [MOD] Guilds - BETA v0.11 - 2024/01/09

The path finding seems a bit strange. Everything wants to go the long way to places. Nothing is blocked or avoid in black list all sectors are explored Only Xenon and Yaki is hostile. I told a ship in Elenas fortune Alpha to travel to Farnhams legend Beta and it tried to go there via Presidents End...
by lLongshanks
Mon, 15. Jan 24, 11:55
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Guilds - BETA v0.41 - 2024/04/02
Replies: 128
Views: 11985

Re: [MOD] Guilds - BETA v0.11 - 2024/01/09

The path finding seems a bit strange. Everything wants to go the long way to places. Nothing is blocked or avoid in black list all sectors are explored Only Xenon and Yaki is hostile. I told a ship in Elenas fortune Alpha to travel to Farnhams legend Beta and it tried to go there via Presidents End....
by lLongshanks
Sat, 13. Jan 24, 13:56
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Unoffical Patch : V1.3.17 : 2024-05-30
Replies: 399
Views: 56512

Re: [MOD] Unoffical Patch : V1.3.13 : 2024-06-01

Please tell me how to expand the capacity of the cargo compartment of the Spacelab? 1.5kk is very little! Get the download manager goto advanced and find globals. Search for SG_HUB_STORAGE_FACTOR and set it higher. There was a value of 6, changed it to 15, nothing changed ( Did you tick the box?
by lLongshanks
Sat, 13. Jan 24, 11:23
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Unoffical Patch : V1.3.17 : 2024-05-30
Replies: 399
Views: 56512

Re: [MOD] Unoffical Patch : V1.3.13 : 2024-06-01

Dels wrote:
Sat, 13. Jan 24, 08:18
Please tell me how to expand the capacity of the cargo compartment of the Spacelab? 1.5kk is very little!
Get the download manager goto advanced and find globals.
Search for SG_HUB_STORAGE_FACTOR and set it higher.
by lLongshanks
Tue, 9. Jan 24, 01:55
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Unoffical Patch : V1.3.17 : 2024-05-30
Replies: 399
Views: 56512

Re: [MOD] Unoffical Patch : V1.3.13 : 2024-06-01

Was anything changed that would cause the Boron to attack my advanced satnavs in void sectors? Edit. It is not just void sectors Boron police are attacking my advanced satnavs all over the place. No other race is atm and I have satnavs in all sectors and race relation nonsense turned off. I parked m...
by lLongshanks
Sat, 30. Dec 23, 00:23
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Unoffical Patch : V1.3.17 : 2024-05-30
Replies: 399
Views: 56512

Re: [MOD] Unoffical Patch : V1.3.12 : 2023-11-11

I just installed this mod and most of my factories have disappeared from the properties menu. Also the game wont let me use an L station upgrade on an L silicon mine. Yes I know how to use them I have 4 others before I installed the patch. Removing the patch causes the game to crash but I was able ...
by lLongshanks
Sat, 23. Dec 23, 00:07
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: [MOD] Unoffical Patch : V1.3.17 : 2024-05-30
Replies: 399
Views: 56512

Re: [MOD] Unoffical Patch : V1.3.12 : 2023-11-11

I just installed this mod and most of my factories have disappeared from the properties menu. Also the game wont let me use an L station upgrade on an L silicon mine. Yes I know how to use them I have 4 others before I installed the patch. Removing the patch causes the game to crash but I was able t...
by lLongshanks
Fri, 22. Dec 23, 14:23
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: NPC Bailing addon?
Replies: 5
Views: 3565

Re: NPC Bailing addon?

how did you get JSON to be loaded through the manager lite program? Mine wont load as it says its for TC only. I"ve extracted the script files to manually add them but I don't know if that is the best solution. or is there a way for the manager lite to force the unpacking of the SPK. I used the d/l...
by lLongshanks
Sun, 26. Nov 23, 16:17
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Any mods to nerf missiles in AP?
Replies: 1
Views: 1743

Any mods to nerf missiles in AP?

Bit of a long shot as I know most modders have moved on but does anybody have a mod of some kind to nerf missiles in x3 AP back to how they where in plain X3?
by lLongshanks
Sat, 9. Nov 13, 23:45
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Bullwinkle's List
Replies: 506
Views: 197593

I will just have to live with it. thanks for the scripts btw.

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