Mods that are reported as working with Versions 2.50 to 4.3x

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer » Thu, 11. Sep 14, 11:52

I use Sidebar Extension and don't seem to have any problems.
Mind you, that being said, although I have TAF installed I haven't actually tried to use it.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

Mazuo
Posts: 52
Joined: Mon, 10. Aug 09, 08:07
x4

Post by Mazuo » Thu, 11. Sep 14, 12:02

Been playing for hours now with a lot of the ones already confirmed to work, but thought I'd mention I'm not having any issues with the Shields for L/XL Larger Ship Hulls or Stronger Ship Hulls mods if you're like me and enjoy the capital ships feeling a lot tougher.

Scaldis Cargo Fix seems to work fine converting its entire wares storage to universal. I didn't play long enough without it, but Titurel Engine Fix hasn't appeared to break anything. I'm also running Faster Ships though, so it might be compensating. It will break existing Titurels graphics and possibly function if not used on a new game though I've seen.

Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp » Thu, 11. Sep 14, 12:50

Mazuo wrote: I didn't play long enough without it, but Titurel Engine Fix hasn't appeared to break anything. I'm also running Faster Ships though, so it might be compensating. It will break existing Titurels graphics and possibly function if not used on a new game though I've seen.
The Titurel Engine Fix will probably need looking at again after they release the next beta RC as they have fixed a bug with Titurel engine shields found in RC6. There is a chance that could interact with the engine fix mod.

User avatar
Earth Ultimatum IV.
Posts: 5280
Joined: Mon, 3. May 10, 14:39
x4

Post by Earth Ultimatum IV. » Thu, 11. Sep 14, 17:07

They already fixed Titurel's engines, there's no point in using that mod, I believe.

birdtable
Posts: 2064
Joined: Sat, 7. Feb 04, 20:42
x4

Post by birdtable » Thu, 11. Sep 14, 19:15

Maybe a good idea to include mods no longer required due to changes within Rebirth....

User avatar
YorrickVander
Posts: 2727
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander » Thu, 11. Sep 14, 19:34

It's going to be a very fluid list for at least a few more months I'd think until the game is in a more stable state. Every patch has a huge chance to break every mod out there as we've seen on a fairly monthly basis since last November. Once we reach that stability hopefully between the community efforts like this and UniTraders patience for updating the mod list sticky, we can get a fairly good list of stuff that doesn't break the game again due to reintroducing old code.
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer » Thu, 11. Sep 14, 23:44

Ok guys, made a couple of changes to the original post to make things a little more easier to read, and I added a YELLOW option for mods that are not needed anymore :)
Hope this works for you guys...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp » Thu, 11. Sep 14, 23:48

Titurel says "Thank you" :)


Serious reply: TAF! is working for me so I guess I didn't use it properly or something.

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer » Thu, 11. Sep 14, 23:58

We now down to 6 in the Not tested/Not working/Not needed section, great work and thanks for all your help so far guys :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

wwdragon
Posts: 3748
Joined: Mon, 1. Oct 07, 02:18
x4

Post by wwdragon » Fri, 12. Sep 14, 03:41

UniTrader wrote:well, ok. will Link it in the Pinned Extension Overview for now ;) think thats a good enough compromise (too many Stickies are not good you know ;) )
I see what that is; sure, sounds good! :)
NZ-Wanderer wrote:Well what I plan to do is maintain this through all version releases, moving all the working ones to the not tested part on each release then moving them back up again once they been checked or updated :)
Woot! :D
NZ-Wanderer wrote:Ok guys, made a couple of changes to the original post to make things a little more easier to read, and I added a YELLOW option for mods that are not needed anymore :)
Hope this works for you guys...
I like that idea. Colour coding helps at-a-glance finds. 8)
Editing posts since long before I remember.

User avatar
YorrickVander
Posts: 2727
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander » Fri, 12. Sep 14, 10:10

Copilot Convo now fixed for the sidebar + new features.
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

birdtable
Posts: 2064
Joined: Sat, 7. Feb 04, 20:42
x4

Post by birdtable » Fri, 12. Sep 14, 16:04

Butter Rewards ..... Working fine ... Nice outfit Yisha.

UniTrader
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 14571
Joined: Sun, 20. Nov 05, 22:45
x4

Post by UniTrader » Fri, 12. Sep 14, 16:08

birdtable wrote:Butter Rewards ..... Working fine ... Nice outfit Yisha.
Beta 6 or 7? (latter one was just released ;) )
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

User avatar
YorrickVander
Posts: 2727
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander » Fri, 12. Sep 14, 16:11

And so the list goes into motion again. They killed Shady Slater! (insert South Park quotes here). Shady Slater gets removed at startup with the cue to remove the broken pilots from the new long mission chain. Grumbles.
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

birdtable
Posts: 2064
Joined: Sat, 7. Feb 04, 20:42
x4

Post by birdtable » Fri, 12. Sep 14, 16:13

Waiting while 7 downloads .... will it be :) or :cry:

birdtable
Posts: 2064
Joined: Sat, 7. Feb 04, 20:42
x4

Post by birdtable » Fri, 12. Sep 14, 16:38

Itsa Itsa Itsa ....... :)
Carried diplomats no longer remain onboard as pilots ....

Yorricks Yisha could cause problems with the crew ... :roll:

birdtable
Posts: 2064
Joined: Sat, 7. Feb 04, 20:42
x4

Post by birdtable » Fri, 12. Sep 14, 17:54

Butter Rewards .... working fine.

Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp » Sat, 13. Sep 14, 01:31

A new, and rather epic RC has arrived (S/M ship sale bugs seem fixed but undeclared!). Good for the game, bad for our antipodean friend :)

Mods that seem to work for me after RC6 to RC7:

Copilot Convo v1.0
Faster Ships v1.0
Orange Mouse Cursor (1 Apr version)
Show Me Your Faction, Please! (13 Sept version)
Sidebar Extendion (7 Sep version)
Station Announcements v1.32
TAF! v1.1
World War X v2.0
Yet Another Trader v1.0
Yorrick's Yisha (12 Sept version)

I have other mods installed in parallel but I've not tested their functionality yet.

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer » Sat, 13. Sep 14, 01:52

New list up and running :lol:
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

User avatar
YorrickVander
Posts: 2727
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander » Sat, 13. Sep 14, 01:57

Still seem to be fine

DeVries Freelancer start
Out of my way Glitches
Pimp My Skunk
Populate Player Stations
Radio Silence
Repair laser
Show skills
Shut up Ren
XR_Planets
XR_Nebula


Now broken by repair to stuck pilots from new mission chain
Shady Slater
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

Post Reply

Return to “X Rebirth - Scripts and Modding”