[MOD] Capital Ship Bridge

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Miniding
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Post by Miniding » Fri, 19. Sep 14, 14:23

A nice implement of consoles would be (if any possible?) have some screen to look infos like the logbook, a assets menu, etc...

Am I going too far? :oops: :P
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YorrickVander
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Post by YorrickVander » Fri, 19. Sep 14, 14:28

Nope :)
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Miniding
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Post by Miniding » Fri, 19. Sep 14, 14:55

I just had a little issue when walking around the bridge... I got stuck in the front barrier without any solution to move... only way out was to get back to skunk... even a reload didn't work...

Not a big problem but I imagine you want any feedback :wink:

Nice work with monitors!!! May we have real inofs on it someday Yorrick?
Miniding
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Litauen
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Post by Litauen » Fri, 19. Sep 14, 18:25

@Miniding
I got stuck in the front barrier without any solution to move.
I am aware of this issue. Can't reproduce myself but happens sometimes.

By pressing some object and invoking some action let's say opening some menu would be great.
Haven't checked if there are some triggers or events related to that.
Other guys who work with menus a lot can know more about this I hope. Yorrick?

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Litauen
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Post by Litauen » Fri, 19. Sep 14, 18:49

@Ynesra

Better?

[ external image ]

jeroll3d
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Post by jeroll3d » Fri, 19. Sep 14, 18:53

How Unitrader make this? @_0

Man, fantastic!
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UniTrader
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Post by UniTrader » Fri, 19. Sep 14, 19:06

was planning to do so ;) but i am currently waiting for litauens confirmation that the interior will not change dramatically anymore so i dont do the same work twice ;) (because that is time-consuming and i think i better spend this time on adding more ships)

already made some changes related to it: moving the chair in the middle a few meters back makes space for the Logo and the space there is perfectly suited for this (this was an accident where i had a typo in the texture name, which was replaced by a single color showning the full size of the Logo ^^)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

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Tamina
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Post by Tamina » Fri, 19. Sep 14, 19:47

Litauen!!!! *(^-^)* yeeeeeeeeay!!!
A mysterious silent hero who creates the greatest mods ever!
(つ_⊂) ( ﹡゚ー゚﹡)
(Of course there are several other mods which are also great UniTrader :P)

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
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゙(゚、 。 7 
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Miniding
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Post by Miniding » Fri, 19. Sep 14, 20:42

Wonderfull improves guys!!
@unitrader
I understand your concern about the bridge being modifyed and then respend hours to reimplement consoles... Maybe a halfway step would be only to implement the display monitor that is in the skunk d the clickable.feature with it? As it already exist maybe it worth the test to implement?

I will understand a no answer as I don't really know the work to do even with an existing object... but I try to ask :wink:
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Litauen
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Post by Litauen » Fri, 19. Sep 14, 20:50

@UniTrader - interior will not change dramatically. I want to add something near the captain's chair, maybe some holo-monitors or something. This space looks very suitable for this. Currently very empty.

Maybe good place for a logo is at the ceiling?

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Post by UniTrader » Fri, 19. Sep 14, 21:16

Litauen wrote:@UniTrader - interior will not change dramatically. I want to add something near the captain's chair, maybe some holo-monitors or something. This space looks very suitable for this. Currently very empty.

Maybe good place for a logo is at the ceiling?
thats what i wanted to do additionally, but i think there should be one Faction Logo on each Platform that you cannot miss when doing your stuff.. this does not apply to the Ceiling or Walls ^^
and thanks for telling me the geometry of the interior wont change that much -> means i can start tomorrow with adding all 6 Logos i planned there :)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

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Miniding
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Post by Miniding » Fri, 19. Sep 14, 23:15

Maybe an idea should be a flag at the roof of the bridge... logos would be see-able enough

And maybe you can add other things... :P
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Litauen
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Post by Litauen » Fri, 19. Sep 14, 23:36

Version update: 1.20 Sitting crew, Skunk button, less lights, holo display, more monitors

[ external image ]

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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. » Fri, 19. Sep 14, 23:41

Whoa whoa :o
Getting better and better :)

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Post by Sparky Sparkycorp » Fri, 19. Sep 14, 23:52

That's awesome.

The only thing missing now is a "wazzaap" mash up :)

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Aken_Bosch
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Post by Aken_Bosch » Fri, 19. Sep 14, 23:56

Litauen is on a modding spree :lol:

This is now one of the top reasons for which I'm waiting this 2.50 to go official, it should be added to the release notes :D

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Post by Peter Hull » Sat, 20. Sep 14, 00:03

Just one word:- INCREDIBLE :)

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NZ-Wanderer
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Post by NZ-Wanderer » Sat, 20. Sep 14, 00:48

Miniding wrote:I just had a little issue when walking around the bridge... I got stuck in the front barrier without any solution to move... only way out was to get back to skunk... even a reload didn't work...
Not a big problem but I imagine you want any feedback :wink:
Nice work with monitors!!! May we have real inofs on it someday Yorrick?
I had this problem once as well, got too close to the edge and all of a sudden I was stuck, I honestly cannot remember how I got out of it, but something I did worked but it took a while..
Now I just remember to not get too close to the edge :lol:
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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NZ-Wanderer
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Post by NZ-Wanderer » Sat, 20. Sep 14, 01:26

Just saw the Skunk Button, VERY nice touch, makes getting back to Skunky real easy and without having to bring up the menu :D
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

jeroll3d
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Post by jeroll3d » Sat, 20. Sep 14, 14:25

Hey, the chair is my, get up... get up... :lol:
Entusiasta da série X3! The best game.

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