[MOD] TAF! v1.2 (12 Dec. 2015)

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

User avatar
TheRealBix
Posts: 400
Joined: Thu, 2. Jul 09, 14:34
x4

Post by TheRealBix » Fri, 23. May 14, 15:43

Mhh.. In fact there's still a loop ..

User avatar
YorrickVander
Posts: 2723
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander » Fri, 23. May 14, 15:51

Check your pm :)
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

User avatar
TheRealBix
Posts: 400
Joined: Thu, 2. Jul 09, 14:34
x4

Post by TheRealBix » Fri, 23. May 14, 18:46

1.1 online :)

Endeavour79
Posts: 287
Joined: Fri, 29. Nov 13, 23:14
x4

Post by Endeavour79 » Sun, 25. May 14, 04:20

How to use this functionality?

Can you post a quick guide please.. Thanks

User avatar
YorrickVander
Posts: 2723
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander » Sun, 25. May 14, 04:38

talk to trader npc
choose the fairly obvious convo option
?
profit
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

karabAs
Posts: 98
Joined: Sun, 7. Dec 03, 01:58
x3tc

Post by karabAs » Tue, 27. May 14, 01:02

Endeavour79 wrote:How to use this functionality?

Can you post a quick guide please.. Thanks

Second on that. I'm a total noob with this game and some kind of guide/examples would be very helpful.

Thanks.

User avatar
kinetic
Posts: 4
Joined: Mon, 26. May 14, 08:16
xr

Post by kinetic » Tue, 27. May 14, 09:58

Thank you !

Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp » Tue, 27. May 14, 10:07

A little guide:

1. Fly around station exterior to reveal a docking port.
2. Left-click on the port's icon on your HUD.
3. Left-click on the on the HUD's main monitor.
4. Marvel at the pop-up window of dreamy goodness.
5. Start a conversation with an appropriate NPC*.
6. "Choose the fairly obvious convo option".
7. Pay the fee and "profit".


* I don't have a definitive list but it's the sort that would offer you trade updates as a small talk reward. So basically, most trader NPCs (e.g. Junk Dealer or Black Market dude) plus a couple of others (Architect?).
Last edited by Sparky Sparkycorp on Tue, 27. May 14, 19:53, edited 1 time in total.

karabAs
Posts: 98
Joined: Sun, 7. Dec 03, 01:58
x3tc

Post by karabAs » Tue, 27. May 14, 18:02

@Sparky

Thank you. I did that. Now I have an eye near the station's name. Good. But what next... I mean how exactly this mod working? Where/how I can see the results of this just hired for 80000 credits agent? Is this somewhere in trade menu (SHIFT+T) or he/she will contact me about an available offer(s) or should I contact him/her or... well I can't figure this out.

Thanks.

User avatar
YorrickVander
Posts: 2723
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander » Tue, 27. May 14, 18:12

What happens now is that your trade window (shift+t) will be instantly updated for any prices changed or orders added/finished for any station with the eye icon. As you build up your contacts you can eventually cover every friendly station.
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

karabAs
Posts: 98
Joined: Sun, 7. Dec 03, 01:58
x3tc

Post by karabAs » Tue, 27. May 14, 19:06

YorrickVander wrote:What happens now is that your trade window (shift+t) will be instantly updated for any prices changed or orders added/finished for any station with the eye icon. As you build up your contacts you can eventually cover every friendly station.
Ahh! I actually was thinking about that, but wasn't sure!
Thanks for a lesson!

User avatar
Baconnaise
Posts: 619
Joined: Sat, 23. Nov 13, 15:50
x4

Post by Baconnaise » Tue, 27. May 14, 23:39

I love this mod dearly.

User avatar
Baconnaise
Posts: 619
Joined: Sat, 23. Nov 13, 15:50
x4

Post by Baconnaise » Tue, 27. May 14, 23:41

Sparky Sparkycorp wrote:A little guide:

1. Fly around station exterior to reveal a docking port.
2. Left-click on the port's icon on your HUD.
3. Left-click on the on the HUD's main monitor.
4. Marvel at the pop-up window of dreamy goodness.
5. Start a conversation with an appropriate NPC*.
6. "Choose the fairly obvious convo option".
7. Pay the fee and "profit".


* I don't have a definitive list but it's the sort that would offer you trade updates as a small talk reward. So basically, most trader NPCs (e.g. Junk Dealer or Black Market dude) plus a couple of others (Architect?).
You could also just hit enter/3/3/4/4/1/5/1 provided that's the only station in the zone that you need. Way faster :p.

Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp » Wed, 28. May 14, 00:48

Hahaha, oh wow... hahaha!

Just went to check what crew I had on-board after using Taf! to hire someone... The newly-hired dude docked and entered the ship via the toilet while I was looking around! :lol:

Well placed Sir, well played.


Edit:
TheRealBix wrote: This little crappy mod
lol

docwho83
Posts: 168
Joined: Mon, 15. Jun 09, 23:10
x4

Post by docwho83 » Sat, 31. May 14, 01:06

Love the mod. It helps with just being able to send my ships back to get more supples without having to fly there first to see the dock locations.


Small request..... (I tried modding this mod to make it work no luck)

Can you add a version with discounts and commissions? I see in cat.8 (2.0 files) player_commission and player_discount

I tried adding following code to taf.xml just after the line of add_trade_subscription

Code: Select all


		<add_player_commission object="event.object.container" name="Tech Enticement" commission="50%" />
		<add_player_discount object="event.object.container" name="Insider Benefactor" discount="50%" />
[/code]
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals

Scoob
Posts: 10148
Joined: Thu, 27. Feb 03, 22:28
x4

Post by Scoob » Sat, 31. May 14, 01:31

My OCD means that I HAVE to have a Trade Agent on any and all stations I might use in the future - this will keep me sane when I restart! Will have to wait til I'm done Beta testing before trying though, unfortunately.

Excellent work!

Scoob.

vadiolive
Posts: 337
Joined: Wed, 18. Dec 13, 04:36
x4

Post by vadiolive » Mon, 2. Jun 14, 10:07

if your dont mind you can upload on nexus? or any mirror

Atrocious
Posts: 165
Joined: Mon, 15. May 06, 20:13

Post by Atrocious » Mon, 2. Jun 14, 15:39

Thanks for this nice mod! Saved me a lot of time and annoyance.

Personally I found the charge of 80k credits too much though. I have modded it to 10k (which may be a bit too cheap). If you consider the amount of stations in the game, 80k will easily add up to a huge pile of money.

(Money that I actually find hard to make with trades. The margins seem to be ruined by NPCs all the time. But maybe that's just me being stupid.)

ragamer
Posts: 523
Joined: Wed, 6. Nov 02, 20:31
x4

Post by ragamer » Tue, 3. Jun 14, 08:55

Congrats on the mod, just a small suggestion:

Agent cost could depend on Faction Reputation.

Hardcard
Posts: 56
Joined: Mon, 18. Nov 13, 09:02

Post by Hardcard » Sat, 7. Jun 14, 23:54

This mod is far from crappy (as you said in the description).
Huge time saver, something like this should've been implemented in vanilla, imho.

The only downside is the agent cost, 80.000Cr is a little steep!
The rest is just awesome, the player no longer needs to endlessly wander the sectors just to get the right offers. Once you've hired all the desired agents, you just need to press "T" and the entire market is revealed.

Post Reply

Return to “X Rebirth - Scripts and Modding”