Mods that are reported as working with Versions 2.50 to 4.3x
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 1623
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Updates added Thank you....
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 66
- Joined: Wed, 27. Nov 13, 14:33
Hello,
List of my updated mods:
(Debug) 4.10 - Build Titurel (nidaren)
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(Debug) 4.10 - Fusion Reactors Optimized (nidaren)
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(Debug) 4.10 - Proper Ice Belt in Vapour Stream (nidaren)
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(Debug) 4.10 - Proper Ice Belt in Vapour Stream (no nebula) (nidaren)
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(Debug) 4.10 - Ledda Industrial Construction Shop (nidaren)
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(Debug) 4.10 - Ledda Ship Tech Fab Fusion Reactors (nidaren)
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(Debug) 4.10 - Scaldis Cargo Fix (nidaren)
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(Debug) 4.10 - Stronger Ship Hulls (nidaren)
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(Debug) 4.10 - Titurel Engine Fix (nidaren)
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(Debug) 4.10 - Build Titurel - Higher Requirements (nidaren)
List of my updated mods:
(Debug) 4.10 - Build Titurel (nidaren)
Code: Select all
[color=Green](Debug)[/color] [color=#0066FF]4.10[/color] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=249841585] Build Titurel (nidaren)[/url]
(Debug) 4.10 - Fusion Reactors Optimized (nidaren)
Code: Select all
[color=Green](Debug)[/color] [color=#0066FF]4.10[/color] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=421212415] Fusion Reactors Optimized (nidaren)[/url]
(Debug) 4.10 - Proper Ice Belt in Vapour Stream (nidaren)
Code: Select all
[color=Green](Debug)[/color] [color=#0066FF]4.10[/color] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=423921676] Proper Ice Belt in Vapour Stream (nidaren)[/url]
(Debug) 4.10 - Proper Ice Belt in Vapour Stream (no nebula) (nidaren)
Code: Select all
[color=Green](Debug)[/color] [color=#0066FF]4.10[/color] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=424219857] Proper Ice Belt in Vapour Stream (no nebula) (nidaren)/url]
(Debug) 4.10 - Ledda Industrial Construction Shop (nidaren)
Code: Select all
[color=Green](Debug)[/color] [color=#0066FF]4.10[/color] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=252200438] Ledda Industrial Construction Shop (nidaren)[/url]
(Debug) 4.10 - Ledda Ship Tech Fab Fusion Reactors (nidaren)
Code: Select all
[color=Green](Debug)[/color] [color=#0066FF]4.10[/color] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=416927385] Ledda Ship Tech Fab Fusion Reactors (nidaren)[/url]
(Debug) 4.10 - Scaldis Cargo Fix (nidaren)
Code: Select all
[color=Green](Debug)[/color] [color=#0066FF]4.10[/color] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=262836584] Scaldis Cargo Fix (nidaren)[/url]
(Debug) 4.10 - Stronger Ship Hulls (nidaren)
Code: Select all
[color=Green](Debug)[/color] [color=#0066FF]4.10[/color] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=249373759] Stronger Ship Hulls (nidaren)[/url]
(Debug) 4.10 - Titurel Engine Fix (nidaren)
Code: Select all
[color=Green](Debug)[/color] [color=#0066FF]4.10[/color] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=249312552] Titurel Engine Fix (nidaren)[/url]
(Debug) 4.10 - Build Titurel - Higher Requirements (nidaren)
Code: Select all
[color=Green](Debug)[/color] [color=#0066FF]4.10[/color] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=887481918] Build Titurel - Higher Requirements (nidaren)[/url]
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- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Thank you for your list of updated mods, Main list has now been updated
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 60
- Joined: Wed, 22. May 13, 23:26
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- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Updated, thank you
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 1831
- Joined: Fri, 18. Jul 14, 05:28
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- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Many thanks for those Alexalsp
List updated...
List updated...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Thanks for the heads up - Have updated the list to show this...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Joined: Thu, 28. Apr 16, 13:31
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- Moderator (English)
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Thanks Sparky - I been slacking a bit on playing rebirth, toooooo many new games, not enuff time to play them all..Sparky Sparkycorp wrote: Please could you list the ones that are working OK in your game?
NZ can update the thread with info from players or modders.
But I am still actively maintaining this list whenever someone posts an update for me to include..
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Moderator (DevNet)
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The link towards Rubini's "Smaller Sun for DeVries" is not working properly. It leads you to another mod.
Thanks for keeping this list up.
Thanks for keeping this list up.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.
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- Posts: 1623
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List updated with revisions to a few for the 4.21 beta version (thank you eMYNOCK).
Link fixed for "Smaller Sun for DeVries" - I had left out a character in the link above it causing it to merge with the one below.. - (Thank you Ezarkal)
Link fixed for "Smaller Sun for DeVries" - I had left out a character in the link above it causing it to merge with the one below.. - (Thank you Ezarkal)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 118
- Joined: Fri, 12. Dec 03, 02:13
Hiigaran Crossroads Cluster has been updated for 4.10. Because I don't use any advanced scripting it should also work with the 1.21 Beta (I checked the changelog and so far none of it effects me).
Debug should still be green. Only error I have that gets thrown in the log is a check to see if Conquest & War (CWIR) is installed but it only occurs once.
Debug should still be green. Only error I have that gets thrown in the log is a check to see if Conquest & War (CWIR) is installed but it only occurs once.
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- Posts: 643
- Joined: Sat, 3. Jan 09, 22:57
The ridiculously low amount of mods for this game surprised me, until I installed it a few days ago. X:R is broken in so many ways (even v4.1) that I considered uninstalling multiple times after coming from X3 since 2005.
Even the graphics are worse than in X3, lol...
Now can someone please tell me how to get mods from Steam workshop, when not running the game over steam? (Also maybe someone has an idea how to delete that unholy lensflare/sun glare effect, I found no mod for this)
Thx in advance.
Even the graphics are worse than in X3, lol...
Now can someone please tell me how to get mods from Steam workshop, when not running the game over steam? (Also maybe someone has an idea how to delete that unholy lensflare/sun glare effect, I found no mod for this)
Thx in advance.
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- Posts: 43
- Joined: Tue, 4. Jul 17, 19:33
If you don't find a mod on Nexus and the mod owner is not replying or not willing to put it there, you can try using steamworkshop.download and XRWSunpack. I make no promise these are safe and working, all I know is that it worked for me once.
And if you find a mod to remove that glare, I'm interested !
And if you find a mod to remove that glare, I'm interested !
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- Joined: Fri, 12. Dec 03, 02:13
\assets\environments\cluster\cluster_#.xmlEinheit 101 wrote:Thanks, didn't know this exists. Hopefully the sun glare is just a texture that I can replace with a full alpha 1x1 dds image, I will look into that myself once I find time for it. Initially I didn't want to mod this game myself as I have more important stuff to mod.
Replace # with the cluster who's sun you want to change.
Search for "lenseffect=" to find out which one to edit.
\libraries\lens_effects.xml
Entries start with <lenseffect name="sun_ (Or just search for the specific one from above)
XML Patch to remove any Elements you don't want from the flare effect. Just be careful not to remove the actual sun in the process (or you break the whole cluster's lighting, DeVries is the only one with an actual physical sun). Changing the actual textures is a bit harder because you would have to backtrack further but ultimately unnecessary if your goal is to just remove components.
Should save you some time, I just got done building a custom lens effect for my mod so I still knew where all the links were, I just don't have the time to write/test a patch for you