Modding XRVR - XML fileloading at runtime
Posted: Sun, 10. May 20, 15:43
Hi, I've looked through a lot of posts in various forums and I'm sure it's just me but I can't seem to figure this out - If I extract all the files from the DATs to the correct sub-folders, will the XML files be loaded at runtime rather than the DAT files?
Im prettty sure I've extracted the files correctly but I have edited a couple of XML files and the changes aren't showing up in game. If this is the correct method, for the \extensions\ego_vr\ folder, I'm assuming the DAT file should be extracted here rather than overwriting the main game files?
I appreciate any help I can get - thanks for reading.
Im prettty sure I've extracted the files correctly but I have edited a couple of XML files and the changes aren't showing up in game. If this is the correct method, for the \extensions\ego_vr\ folder, I'm assuming the DAT file should be extracted here rather than overwriting the main game files?
I appreciate any help I can get - thanks for reading.