Ships with resupply orders will not use partial resupply if there are not enough resources to complete the run and will instead wait indefinitely. They will also repeat resupply orders if you try to prune them.
If there are multiple resupply ships the game will not enforce scattering to the ships with enough resources to complete the run.
I suggest two toggles to fix this: Allow Partial Resupply and Prefer Resupply Ships with Resources. The first would be a player toggle for those cases where resupplying partially across multiple ships would be better gameplay, for example you might have an Asgard that would need multiple resupply ships to keep armed.
Prefer Resupply Ships with Resources would do a scroll through the fleet to find a resupply ship with enough resources to resupply in a single run. If not the game would generate two lists: Valid Partial Resupply (actual) and Valid Partial Resupply (planned trades). If neither of these has enough resources then the resupply run would cancel into a failure state and the ship would resume normal fleet function.
This would optimise well for NPCs because the NPC factions have resupply stacks which can be balanced by the developers. You would be able to control the NPC resupply lists by giving a maximum threshold for each faction.
If, say, three resupply runs time out the fleet commander might give you an Alert that informs the fleet resupply can't keep up because of insufficient resources and resupply ships.
Fleet Resupply Needs Optimisation
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Fleet Resupply Needs Optimisation
Post by Targ Collective » Sun, 30. Apr 23, 01:03
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