I like the music in the demo video... https://www.youtube.com/watch?v=9dumQL9dK-c
I noticed you timed it with the explosions of the ships (which looks very good btw). @ 1:38.
I would ask where is that music from?
The music in the 7.00 demo vid...
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The music in the 7.00 demo vid...
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens when enemy is close in numbers.
Yes, for immersion. Thankyou ahead of time.
"No problem can withstand the assault of sustained thinking."
2. Stations need sirens when enemy is close in numbers.
Yes, for immersion. Thankyou ahead of time.
"No problem can withstand the assault of sustained thinking."
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- EGOSOFT
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Re: The music in the 7.00 demo vid...
It's from the X4 Foundations OST. Apparently it's the track called "Shattered Hull".
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Re: The music in the 7.00 demo vid...
Hello, I am responsible for the trailer. I tend to time the shots to match the beats, it's kind of my thing.
The music is by Alexei Zakharov, its title is "Shattered Hull" and it's part of the original X4: Foundations soundtrack. The track has a chance to trigger when enemy ships engage you.
The music is by Alexei Zakharov, its title is "Shattered Hull" and it's part of the original X4: Foundations soundtrack. The track has a chance to trigger when enemy ships engage you.
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- Posts: 1552
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Re: The music in the 7.00 demo vid...
I never listen to music in games. I tend to play my own or none! Usually none. Silly me. Thanks for the headsup.
Good work, man. You got the `eye` and `ears` as they say for exciting action paired to great music. Didn't realise there was a track that good in the game. Thankyou.Tomonor wrote: ↑Thu, 11. Apr 24, 18:05Hello, I am responsible for the trailer. I tend to time the shots to match the beats, it's kind of my thing.
The music is by Alexei Zakharov, its title is "Shattered Hull" and it's part of the original X4: Foundations soundtrack. The track has a chance to trigger when enemy ships engage you.
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens when enemy is close in numbers.
Yes, for immersion. Thankyou ahead of time.
"No problem can withstand the assault of sustained thinking."
2. Stations need sirens when enemy is close in numbers.
Yes, for immersion. Thankyou ahead of time.
"No problem can withstand the assault of sustained thinking."