I just remembered another request:
1: An in-game mute-button for the "elevator music" in the ship dealership.
That awfully short "duuuuw, duuw di duw" tune
literally invaded my dreams, as I spend
hours around my PHQ ship dealership putting shipmods on the L ships that pass by (reaver, polisher, digger for miners, etc).
My suggestion would be a jukebox model next to the workbench, that functions as "music off/on" switch, similar to the Astrid bedroom lights.
Alternatively, I will also settle for dropping the elevator music completely, in favour of the sector music (as if it is a ship cockpit)
I hang around the Dealership for hours, since I don't want to mess up the extensive repeat-orders many of my ships are on.
I can't order them to "dock and wait" at my convenience, I have to catch them as they come by "naturally", or else laboriously redo the order cycle from scratch.
I consider it my effective personal office, and have roleplayed sitting down in the waiting area for a break, and often step out to see the S/M ships take of and land (and get away from the music), before opening up the map screen again.
I fact, my wish may hint at another request entirely:
2: a way to temporarily suspend repeat orders, without losing them.
Either by a kind of save/load/copy/paste mechanism (also good for adding additional ships to an existing "trade route"),
Or via a "temporary, priority order queue", above, and separate from, the repeat-queue like how there is also a "failed orders" block in the UI).
That way I could:
- order a repeat-orders trader to go to dock for a refit
- tell a loot-collector scout to dock at a nearby carrier or supply ship for repairs (my Xenon-gate Pegasus collectors often take a beating before fleeing, but won't go to the supply ship stationed in that sector, despite "high" resupply setting, even when down to 15% hull)
- tell a miner that just destroyed some Kha'ak (load-out > laser tower > 15x deploy) to re-collect the towers and the loot
- tell a low priority trader to make a brief diversion to ferry some extra buildings materials to a station I just planned. Especially if it is on the way.
- etc
Right now, all of those require manually pilotting the ships, taking up the most precious resource in the game: player minutes (especially since I have young children, every second of gaming time is worth more than gold to me)
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Edit to add: the current "which game phase do you enjoy most" poll caused me to think about missing late-game tooling:
3: ware blacklists for assigned ships
I want to force my manager to use their slow, underfitted vultures to fetch water and energy; those cheap wares that pirates don't bother with. Then, the expensive boas with the Split mk4 engines should be used for the medical supplies and the weapon components.
4: more intelligent use of assigned ships
My Grand Exchange hull parts dab (50k hull / hour) has a mix of mercury, incarcatura and vultures assigned.
It saddens me every time the Incarcatura is shipping 200 hull parts, while a fellow mercury is "looking for trades", and a next door build site has a request for 6000 hull parts.