CBJ wrote:lostProfitssssArrgh wrote:...text is cheap to implement...
Er,
no, no it isn't.
^--- This should be remembered, always.
I love the fact that Egosoft has such close relationships with its fans and customers. I like that Egosoft engages with its customers to discover "what they want to play."
But, gamers don't always know what they want to play... And, gamers, no matter their experience, aren't always qualified "designers." I like eating good food, but that doesn't mean my cooking skill rises far above "put it in the microwave."
And, how in the world would my eating experience allow me, on its own, to discover a new food that I really enjoyed?
"I think having to fly different ships is boring. I never want to fly an M1 or M2, they're too slow. I never fly anything other than xx ship. Being able to fly all those other ships is meaningless to me....", said a lot of gamers with really loud voices, who then later complained about the lack of an ability to fly different ships.
Gamers don't always know what they like or would like in a game. They can have some great suggestions, 'tis true, but there are often a lot of suggestions that aren't thought out well or suffer from the player's understanding of how a game's mechanics actually work.
I desperately hope Egosoft pays strong attention to this fact when planning their design. We don't want a game designed by a committee of what is largely non-game-designers.