Albion Prelude had much better modding potential than Terran Conflict, the modding for the user interface was allot smother, more streamlined than TC and definitely a major improvement over X3:Reunion. Getting your ships to deliver wares to particular stations required typing the right numbers and code words that represented basic commands like <buy/sell this amount>, <Sell it here> <Repeat this many times>.. It was something out of a coders nightmare.asarjan-design wrote: ↑Fri, 17. Jul 20, 20:39i didnt forgot Albion Prelude .. it was good but in my opinion that was more like a dlc .. at least it fellt more like a dlc
yeah .. almost every game developer create a basic game ... and then dlc's u have to pay for .. and in most cases in the end u pay more for games than it will be worth .. for example:
X4 Foundations was released 30. November 2018 .. that means 1 dlc in almost 2 years and a few patches/ updates .. wow
take a look at ARC: Survival Evolved .. it was released as early access for like 20 euro .. so all knew that bugs can happen .. the developer of this game released every week a patch to fix bugs and to increase the content of the game with new maps, items, creatures and so on .. yes they also released dlc's but these just cost a few euro
back to X4 .. so today i noticed HOP was taking sectors of PAR really fast ... so i wanted to start my war against HOP .. jeah guess what happend .. my turrets dont shoot on their stations, also ships are ignored by my turrets .. no matter what turret settings i try .. and i tryed all (btw HOP reputation is -15) .. i have enough crew-specialists onboard, every thing seems fine but no .. they dont shoot. this is a fcking bad joke .. and im not the only one with that problem!
how can such bugs still exist after the game is released since almost 2 years???
It developed form/options to mouse over and press rather than the console commands of Reunion to type in numbers and code words just to get a freighter to deliver a certain amount of wares to a particular profitable station.
Not had that problem with HOP, though I agree they are still a bit OP and guaranteed to beat the Xenon. Antigone Memorial held their own and now share Attiya's Misfortune with HOP, or did until I reunified the Paranid into the Holy Trinity whatever Faction, now they own a third of space as losing their territory in the Split Vendetta expansion led them to having 2 Wharfs in Trinity Sanctum which lead to the Xenon, conquering their way to Hewa's Twin only to meet a far larger Paranid force on the opposite side of the gate, 4 days of game play hours later and the Paranid wiped the Xenon of Scale Plate Green off the map. They own all the territory from Scale Plate to Attiya's Misfortune, apart from Hewa's Twin the Cove which is unclaimed and the neighbouring Hewa's Twin which still belongs to the Teladi.
I hope they improve on the diplomacy mechanic so you can perform a string of chain missions to make factions go to war with each other? the New Paranid Empire and Argon/Antigone have a ceasefire and Family Zyarth have been overthrown by another Family and they aren't fighting the Argon.
Only enemy left is the Xenon.
It's getting quiet now, there needs to be randomness in faction relations. Friends one day, enemies the next.