Broken collision models on Terran stations and problems hacking those - Fix in a future build.
Moderator: Moderators for English X Forum
Broken collision models on Terran stations and problems hacking those - Fix in a future build.
Is it just me and my heavily modded game or did the Terran modules still not get the attention and proper colision boxes?
Currently i am only trying to hack those container L from the PIO, and from most sides there are either no colision frames at all or they are not correctly placed. Only at the top (at the connection) and the bottom i can actually place the bombs on proper surface, but even there at the lower end of the tube there are some frames outside of the station.
And i trid it 5 times, scanned all leaks and got the trade subscription, but the module was not unlocked.
No problems at all with other races modules.
Currently i am only trying to hack those container L from the PIO, and from most sides there are either no colision frames at all or they are not correctly placed. Only at the top (at the connection) and the bottom i can actually place the bombs on proper surface, but even there at the lower end of the tube there are some frames outside of the station.
And i trid it 5 times, scanned all leaks and got the trade subscription, but the module was not unlocked.
No problems at all with other races modules.
***Never not modified***
Specs: I9 9900k, 32GB DDR4, ASUS RTX2060 12GB, Sys drive: 1TB Nvme SSD, Games drive: 1TB Nvme SSD, Win10 pro 21H2
Specs: I9 9900k, 32GB DDR4, ASUS RTX2060 12GB, Sys drive: 1TB Nvme SSD, Games drive: 1TB Nvme SSD, Win10 pro 21H2
-
- Moderator (English)
- Posts: 30486
- Joined: Fri, 16. Apr 04, 19:21
Re: Broken collision models on Terran stations and problems hacking those
Moved from X Rebirth forum.
A dog has a master; a cat has domestic staff.
Re: Broken collision models on Terran stations and problems hacking those
Love that signature.....
All fish are communists....ROFL
What do I know? I'm just a lizard doing honest business....hilarious.
All fish are communists....ROFL
What do I know? I'm just a lizard doing honest business....hilarious.
No glory for you!
Re: Broken collision models on Terran stations and problems hacking those
I don't know about the emp bombing, but I felt that the hack bzzt's were often unreachable inside Ter modules instead of being on the surface. So "collision models" could be the reason behind both.
Re: Broken collision models on Terran stations and problems hacking those
Damn, brain lag... haha.
https://www.business-punk.com/app/uploa ... epalm.jpeg
I just realized that i went on with my on business after the intro without the HQ, and this initial research for hacking modules totally slipped my mind... I already got some battleships and a growing terran complex and a trading fleet roaming the verse, and finally i found some time get a hold onto that HQ....^^
But that collision models still need some care! If i would not hate it so dearly working with Blender i would offer making them for you @Egosoft, but i really really hate working with Blender, so...
https://www.business-punk.com/app/uploa ... epalm.jpeg
I just realized that i went on with my on business after the intro without the HQ, and this initial research for hacking modules totally slipped my mind... I already got some battleships and a growing terran complex and a trading fleet roaming the verse, and finally i found some time get a hold onto that HQ....^^
But that collision models still need some care! If i would not hate it so dearly working with Blender i would offer making them for you @Egosoft, but i really really hate working with Blender, so...
Last edited by Alan Phipps on Sun, 14. Aug 22, 09:40, edited 1 time in total.
Reason: Oversize image -> link.
Reason: Oversize image -> link.
***Never not modified***
Specs: I9 9900k, 32GB DDR4, ASUS RTX2060 12GB, Sys drive: 1TB Nvme SSD, Games drive: 1TB Nvme SSD, Win10 pro 21H2
Specs: I9 9900k, 32GB DDR4, ASUS RTX2060 12GB, Sys drive: 1TB Nvme SSD, Games drive: 1TB Nvme SSD, Win10 pro 21H2
Re: Broken collision models on Terran stations and problems hacking those
Honestly speaking I always try and find a nice smooth hard and flat surface on any module to put my EMP's so, a bit of caution in puting, a fast blueprint steal...Xkuka wrote: ↑Sun, 14. Aug 22, 09:36Damn, brain lag... haha.
https://www.business-punk.com/app/uploa ... epalm.jpeg
I just realized that i went on with my on business after the intro without the HQ, and this initial research for hacking modules totally slipped my mind... I already got some battleships and a growing terran complex and a trading fleet roaming the verse, and finally i found some time get a hold onto that HQ....^^
But that collision models still need some care! If i would not hate it so dearly working with Blender i would offer making them for you @Egosoft, but i really really hate working with Blender, so...
Re: Broken collision models on Terran stations and problems hacking those
Of course, thats how it usually works. Still, some terran modules are missing a proper colision mesh, and i wonder why this hasnt been solved, for someone skilled working with a 3D modelling tool this is done really quickly.
As i said, i simply forgot about research so no wonder why hacking did not work and this point of my initial post can be ignored.
***Never not modified***
Specs: I9 9900k, 32GB DDR4, ASUS RTX2060 12GB, Sys drive: 1TB Nvme SSD, Games drive: 1TB Nvme SSD, Win10 pro 21H2
Specs: I9 9900k, 32GB DDR4, ASUS RTX2060 12GB, Sys drive: 1TB Nvme SSD, Games drive: 1TB Nvme SSD, Win10 pro 21H2
-
- Posts: 217
- Joined: Thu, 8. Apr 04, 21:55
-
- EGOSOFT
- Posts: 3373
- Joined: Mon, 26. Mar 12, 14:57
Re: Broken collision models on Terran stations and problems hacking those
I could see the issue with the L container storage collsion mesh, it was offset on the vertical axis.
Should be fixed in the next Patch.
Should be fixed in the next Patch.
01001100 01101001 01101110 01100101 01110011 00100000 01101111 01100110 00100000 01110100 01101001 01101101 01100101 01110011 00101110 00101110 00101110
My art stuff
My art stuff