X4: Foundations 7.00 Public Beta now available

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

User avatar
Pesanur
Posts: 1923
Joined: Sat, 5. Jan 08, 22:06
x4

Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by Pesanur » Fri, 12. Apr 24, 10:21

alexthespaniard wrote:
Wed, 10. Apr 24, 17:37
I miss the ships that aren't designed for head-on attacks; most of them have frontal assault capabilities except for the "Raptor" and Supply Ships... It's true that in the latest DLCs, we see more ships designed like that, but it would be fun to see ships with strong lateral and rear attacks. In my opinion, it should be the Teladi and the Boron, as they are more peaceful factions not so focused on warfare.
Teladi pirates disagree with you, assault ships fit's best for their business. :pirat:
Last edited by Pesanur on Fri, 12. Apr 24, 17:42, edited 1 time in total.

Time19991
Posts: 5
Joined: Fri, 5. Oct 18, 21:19
x4

Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by Time19991 » Fri, 12. Apr 24, 15:46

Egosoft. Thanks for your work.
With unique companies it became more atmospheric for the races.
All that remains is to make all the rooms unique for the races.
It is also necessary to add a choice of global room design.
For example, so that when playing Argon you can have the Teladi design on your stations.

And then there will be a direct fire in terms of visual immersion.

It is also necessary that the port models be unique for all races.
Including production models.

palm911
Posts: 1140
Joined: Sun, 29. Jul 07, 22:52
x4

Re: X4: Foundations 7.00 Public Beta now available

Post by palm911 » Tue, 16. Apr 24, 16:13

Any one has SEEn the new terraformer ships you can board ?

Not sure if the xenon H applies. .
X gamer , one at a time.

User avatar
Pesanur
Posts: 1923
Joined: Sat, 5. Jan 08, 22:06
x4

Re: X4: Foundations 7.00 Public Beta now available

Post by Pesanur » Tue, 16. Apr 24, 17:58

palm911 wrote:
Tue, 16. Apr 24, 16:13
Any one has SEEn the new terraformer ships you can board ?

Not sure if the xenon H applies. .
Yes, the Xenon H is one of them. The other two are the Xenon B and the Xenon F.

burger1
Posts: 3029
Joined: Fri, 21. Aug 09, 22:51
x3tc

Re: X4: Foundations 7.00 Public Beta now available

Post by burger1 » Wed, 17. Apr 24, 10:39

H drone carrier/battleship/multi role ship??? Universal cargo??? Drops an item needed in your player inventory (not at your hq or another pilots inventory) to start Xenon research.

SE the regular bug looking miner

PE the regular bug looking fighter

B flat looking fighter

F fighter

They are easy enough to farm and some weaker player gate camps might end up getting quite a few of them bailing out of sector. They work well as swarms and need no crew/pilots.

alexthespaniard
Posts: 83
Joined: Mon, 13. Jan 20, 16:39

Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by alexthespaniard » Wed, 17. Apr 24, 17:19

Pesanur wrote:
Fri, 12. Apr 24, 10:21
alexthespaniard wrote:
Wed, 10. Apr 24, 17:37
I miss the ships that aren't designed for head-on attacks; most of them have frontal assault capabilities except for the "Raptor" and Supply Ships... It's true that in the latest DLCs, we see more ships designed like that, but it would be fun to see ships with strong lateral and rear attacks. In my opinion, it should be the Teladi and the Boron, as they are more peaceful factions not so focused on warfare.
Teladi pirates disagree with you, assault ships fit's best for their business. :pirat:
You're right, the Teladi do have rear defenses, although they are quite weak. I'd like to see more ships with their main firepower focused on side or rear batteries

Time19991
Posts: 5
Joined: Fri, 5. Oct 18, 21:19
x4

Re: X4: Foundations 7.00 Public Beta now available

Post by Time19991 » Sat, 20. Apr 24, 23:22

https://drive.google.com/file/d/19lwpIR ... sp=sharing
Funny bug.
On Yaki's quest, the office is in the Paranid style and Shinamon is stuck.
Accordingly, there is nothing wrong with him and the quest does not continue.

CBJ
EGOSOFT
EGOSOFT
Posts: 52109
Joined: Tue, 29. Apr 03, 00:56
x4

Re: X4: Foundations 7.00 Public Beta now available

Post by CBJ » Sun, 21. Apr 24, 00:55

As per the very first post in this thread, issues with the public beta should be posted in the Public Beta Feedback forum. If you take a quick look there, you will see that the issue you mentioned has already been reported a number of times.

User avatar
mr.WHO
Posts: 8604
Joined: Thu, 12. Oct 06, 17:19
x4

Re: X4: Foundations 7.00 Public Beta now available

Post by mr.WHO » Tue, 23. Apr 24, 11:08

Any chance to have Timelines soundtrack preview anytime soon?

Gregory
EGOSOFT
EGOSOFT
Posts: 755
Joined: Mon, 5. Aug 19, 06:17
x4

Re: X4: Foundations 7.00 Public Beta now available

Post by Gregory » Wed, 24. Apr 24, 18:11

7.00 Public Beta 3 now available

Today we are taking the next step towards the 7.00 release and have published a new beta version (7.00 Beta 3) for you. Thank you for your feedback so far, and for your continued support as we move towards this substantial update for X4: Foundations. Please visit our forum for the full 7.00 changelog overview.
How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.
Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.
All our channels in one convenient list :arrow: https://linktr.ee/egosoft

User avatar
Stars_InTheirEyes
Posts: 5093
Joined: Tue, 9. Jan 07, 22:04
x4

Re: X4: Foundations 7.00 Public Beta now available

Post by Stars_InTheirEyes » Sat, 27. Apr 24, 20:43

Excuse me for asking the worst question, but is there any ETA on how far this is from full release?

I'm just getting to the point in my new playthrough where I'm having a lot of capital ship combat and all the mentions I've seen regarding improved cap ships in the notes has me itching for it. Kinda want to hold off playing until its out.
This sı not ǝpısdn down.

Tomonor
EGOSOFT
EGOSOFT
Posts: 1700
Joined: Wed, 12. Sep 07, 19:01
x4

Re: X4: Foundations 7.00 Public Beta now available

Post by Tomonor » Thu, 2. May 24, 17:14

We're moving closer to the 7.00 release of X4: Foundations and have now released the latest beta version, 7.00 Beta 4, for testing. We appreciate the feedback you've provided to date and thank you for your continued support as we approach this important update. Thank you for your commitment.

Please visit our forum for the full 7.00 changelog overview.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.
Image

Piranja
Posts: 74
Joined: Mon, 2. Jul 07, 20:06
x4

Re: X4: Foundations 7.00 Public Beta now available

Post by Piranja » Thu, 2. May 24, 18:41

hi x4 team can you register for a test for the new DLC X4: Timelines ?

CBJ
EGOSOFT
EGOSOFT
Posts: 52109
Joined: Tue, 29. Apr 03, 00:56
x4

Re: X4: Foundations 7.00 Public Beta now available

Post by CBJ » Thu, 2. May 24, 18:56

Our private beta program, for releases such as new games and expansions which do not have a public beta, is generally by invitation only. If you are interested in getting involved with that, then the best way to get our attention is by testing the public beta and providing good quality reports. :)

Piranja
Posts: 74
Joined: Mon, 2. Jul 07, 20:06
x4

Re: X4: Foundations 7.00 Public Beta now available

Post by Piranja » Thu, 2. May 24, 19:23

my crystal ball tells me the time has come in may X4: Timelines realice :wink: end of may

gbjbaanb
Posts: 692
Joined: Sat, 25. Dec 10, 23:07
x3tc

Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by gbjbaanb » Fri, 3. May 24, 02:01

alexthespaniard wrote:
Wed, 17. Apr 24, 17:19
Pesanur wrote:
Fri, 12. Apr 24, 10:21
alexthespaniard wrote:
Wed, 10. Apr 24, 17:37
I miss the ships that aren't designed for head-on attacks; most of them have frontal assault capabilities except for the "Raptor" and Supply Ships... It's true that in the latest DLCs, we see more ships designed like that, but it would be fun to see ships with strong lateral and rear attacks. In my opinion, it should be the Teladi and the Boron, as they are more peaceful factions not so focused on warfare.
Teladi pirates disagree with you, assault ships fit's best for their business. :pirat:
You're right, the Teladi do have rear defenses, although they are quite weak. I'd like to see more ships with their main firepower focused on side or rear batteries
I agree too - frontal assulat ships are for the war races, most ships should be oriented for defence. Hopefully to make boarding a bit more interesting.

As an aside I just watched a video about capping friendly ships without rep loss. if you find a L/XL ship that has taken a battering from,say, xenon (and there's plenty of places that happens), then you can launch marines at it and they will cap it. As long as you do not shoot the ship you will not suffer rep loss. I think boarding should only happen if shields are down - like in X3 where you had to keep shields below 10%, that needs to come back. And TBH, with the ease of shooting off turrets, I think turrets should also be protected by the main shield as well. Or something similar that makes the whole process much more exciting, like it was in X3.

Tomonor
EGOSOFT
EGOSOFT
Posts: 1700
Joined: Wed, 12. Sep 07, 19:01
x4

Re: X4: Foundations 7.00 Public Beta now available

Post by Tomonor » Fri, 3. May 24, 17:22

We've rolled out a hotfix to Beta 4. There were reports that Dal Busta wouldn't stay silent in some circumstances, thus we've applied duct tape to his whistler.
Image

User avatar
Michal.R
Posts: 276
Joined: Fri, 3. Sep 04, 22:11
x4

Re: X4: Foundations 7.00 Public Beta now available

Post by Michal.R » Fri, 3. May 24, 20:36

Tomonor wrote:
Fri, 3. May 24, 17:22
We've rolled out a hotfix to Beta 4. There were reports that Dal Busta wouldn't stay silent in some circumstances, thus we've applied duct tape to his whistler.
OMG, thank you! I was getting crazy today with Dal's rumbling. :o
Current PC: ASUS PRIME X370-PRO ||| Ryzen 5 5800X3D ||| ASUS RTX 3060 Ti DUAL OC V2 8GB ||| HyperX Fury 4x8GB DDR4 ||| LG 27GL850-B :O
Old PC: MSI Z87-GD65 ||| i7 4770K ||| Asus GTX 1060 Dual 6GB OC ||| Crucial 2x8GB DDR3 ||| LG IPS277 :P
Very old PC: MA770T-UD3P ||| Phenom II X4 955 ||| GoodRam DDR3 4GB 1333MHz||| HD4850 512MB ||| LG W2252TQ :D
Very very old PC: Asrock Dual-Vsta ||| A64 3000+@3500+ ||| Radeon x1950 Pro 256/256 ||| 2048 DDR 400MHz ;)

Ricardo007
Posts: 7
Joined: Tue, 24. Jan 23, 07:46
x4

Re: X4: Foundations 7.00 Public Beta now available

Post by Ricardo007 » Sun, 5. May 24, 18:42

Where to report BUGs for Beta 7?

User avatar
alt3rn1ty
Posts: 2463
Joined: Thu, 26. Jan 06, 19:45
x4

Re: X4: Foundations 7.00 Public Beta now available

Post by alt3rn1ty » Sun, 5. May 24, 18:54

Tomonor wrote:
Fri, 3. May 24, 17:22
We've rolled out a hotfix to Beta 4. There were reports that Dal Busta wouldn't stay silent in some circumstances, thus we've applied duct tape to his whistler.
Hmm, fingers crossed there are plans to finally resolve Dal being stuck in a stations internal storage soon.

I haven't been able to progress onto Terran Missions beyond Reen Omara's Going Clean mission for about 2 years now.
(And have seen this bug mentioned about three years ago, prior to me being badly affected by it).

I know it has a bug reference number, and hate to be a pest, but a mission blocker not resolved for 2 years feels like its been forgotten.
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)

:boron: Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.

Post Reply

Return to “X4: Foundations”