X4: Foundations 7.00 Public Beta now available

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Axeface
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Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by Axeface » Thu, 4. Apr 24, 23:58

Holy moly, what a great list of stuff.... I am also VERY surprised and very happy that the kha'ak are getting some attention. Not surprised that we're getting new effects (vfx hires iirc), but very welcomed too.
All the new ships are awesome.
Can the bloom be reduced on the UI elements specifically? That would be my only concern. Edit: Nevermind there is an option for it.

Falcrack
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Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by Falcrack » Fri, 5. Apr 24, 00:22

Harpya wrote:
Thu, 4. Apr 24, 22:15
Thank you for having NPC pilots bail out!!

Losing a good pilot was my only reason for occasional reloads.

Can't wait to see it in action.
Is there a way for us to recover pilots and crew that have bailed out, and put them back as crew on a new ship?

Evgeniy Fokin
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Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by Evgeniy Fokin » Fri, 5. Apr 24, 00:33

Кислотно светящие цвета шрифта и обводки предметов, значок кораблей тоже кислотного цвета как и радара!!! Как вернуть старые цвета без режущих кислотных эффектов? Все переискал = не нашел!!! Смотришь не на красоту игры, а на кислоту выжигающую глаза!!! Так же много слало размыто это портит зрения многих людей кто носит очки!!!

Zloth2
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Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by Zloth2 » Fri, 5. Apr 24, 02:59

Favorites...

* Added icons to Data Vaults to indicate unlock progress. (I've got some nav sats to collect)
* Added skip buttons to sliders in menus to immediately set them to their limit.
* Added ticker history to Logbook. (Assuming this will let me see who has gotten attacked by pirates and in what sector!)
* Added option to mark Build Storages as hostile. (So I don't have to teleport in to blow up the stored Xenon wares!)
* Changed placement of station target elements to be in visual center of stations.
* Changed faction colours to be more distinct. (So no longer blue Antigone, blue Boron, and blue Argon? Thank goodness.)
* Improved balancing of stellar output across all systems to match stars and locations. (Sounds great, though I fear what may await me.)
* Improved behaviour of collisions between capital and S/M sized ships.
* Improved tolerance of turret friendly fire between player and non-player factions. (Thank the Maker!!)
* Improved friendly fire handling between non-player factions.
* Improved flee behavior of S or M ships under attack by capital ships or stations.
* Improved Flee order, particularly when fleeing from ships attacking head-on.
* Improved.... (*MANY things having to do with movement!*)
* Improved response to being boarded. (Bye bye fly by?)
* Improved order to deploy satellites to show radar range of satellite before deployment.
* Fixed ships attacking targets that are being boarded by non-hostile faction. (Borons are going to stop blowing up the pirates I'm boarding?)
* Fixed unprotected player-owned miners mining in sectors with hazardous regions if no other regions with resources are found within range.
* Fixed player-owned ships worrying that player will be stranded when player is on their own ship.
* Fixed capital ships sometimes reacting too strongly to collisions.
Falcrack wrote:
Fri, 5. Apr 24, 00:22
Is there a way for us to recover pilots and crew that have bailed out, and put them back as crew on a new ship?
* Added means to rescue people who are stranded in space suits, with options for player to request rescue.
* Added crew bailing out of player-owned ships that are destroyed.

So, yep.
"If you can't take a little bloody nose, maybe you ought to go back home
and crawl under your bed. It's not safe out here! It's wondrous, with
treasures to satiate desires both subtle and gross, but it's not for the
timid." ---- Q

Caldari Navy
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Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by Caldari Navy » Fri, 5. Apr 24, 03:23

Oh Xenon Pe and Se ouverhaul makes me happy , i killed thousands of them and it start bit borring that their shape.. And that new explosions holy s*it .
Colosus redesign is efing cool aswell i love angled arms little bit down .

This is perfect example when Developers make game so good you dont need mods anymore ( though they got inspired by mods).

Egosoft what a ride since 3.0 split vendeta when game was crushing due memory leak and many bugs and now X4 feels like 718 porsche boxter Everything is precise steering design sound details really thank you for that German precision.

Caldari Navy
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Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by Caldari Navy » Fri, 5. Apr 24, 03:27

Redesign of xenon K to Ke whould be super cool whith that new graphic design egosoft took ...oh mate give us new xenon K please , imagine killing new apsolutrly crazy looking Ke whith new red lights and shader would look like some space reaper from darkness

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mr.WHO
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Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by mr.WHO » Fri, 5. Apr 24, 08:57

No E variants for Argon freighters/miners?
It's a bit sad no new Large Turret model as well.

Caldari Navy
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Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by Caldari Navy » Fri, 5. Apr 24, 10:12

mr.WHO wrote:
Fri, 5. Apr 24, 08:57
No E variants for Argon freighters/miners?
It's a bit sad no new Large Turret model as well.
Step by step and 7.0 is not out yet

magitsu
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Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by magitsu » Fri, 5. Apr 24, 14:02

Caldari Navy wrote:
Fri, 5. Apr 24, 10:12
Step by step and 7.0 is not out yet
Yeas but even alpha tends to mean feature complete (aka only fixes beyond that until release).
What is not known how much of these minor things the dlc adds.

CBJ
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EGOSOFT
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Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by CBJ » Fri, 5. Apr 24, 14:26

I can answer that. No, there will not be E variants of any more ships in 7.00, other than those that are already in the Public Beta.

linolafett
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Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by linolafett » Fri, 5. Apr 24, 14:46

And just to remind you why, a new capital ship takes around 6-8 weeks to build. I cant just add them quickly, they are planned for a long time just because they take so long to be built.
01001100 01101001 01101110 01100101 01110011 00100000 01101111 01100110 00100000 01110100 01101001 01101101 01100101 01110011 00101110 00101110 00101110

My art stuff

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mr.WHO
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Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by mr.WHO » Fri, 5. Apr 24, 16:55

Any summary how are new Argon and Teladi E ships re-balanced in general?

Comparing to old ships and possibly comparing to Paranid E ships?

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chew-ie
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Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by chew-ie » Fri, 5. Apr 24, 18:06

mr.WHO wrote:
Fri, 5. Apr 24, 16:55
Any summary how are new Argon and Teladi E ships re-balanced in general?

Comparing to old ships and possibly comparing to Paranid E ships?
In each case it's basically a better looking ship with some minor stat improvements. But the most important one - the combat power - sadly stays the same. So no new turrets despite the larger chassis. But we do got the usual nerf in term of ship capacity

Behemoth E & Colossus E
Spoiler
Show
Behemoth - Behemoth E - Odysseus E
Image
XL TER allround engine and TER shields (all sizes, best quality)

Colossus - Colossus E
Image
XL TER travel engine and TER shields (all sizes, best quality)

Image

Spoiler
Show
BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!

:idea: Pick your poison seed [for custom gamestarts]
:idea: Feature request: paint jobs on custom starts

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mr.WHO
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Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by mr.WHO » Fri, 5. Apr 24, 18:26

chew-ie wrote:
Fri, 5. Apr 24, 18:06
mr.WHO wrote:
Fri, 5. Apr 24, 16:55
Any summary how are new Argon and Teladi E ships re-balanced in general?

Comparing to old ships and possibly comparing to Paranid E ships?
In each case it's basically a better looking ship with some minor stat improvements. But the most important one - the combat power - sadly stays the same. So no new turrets despite the larger chassis. But we do got the usual nerf in term of ship capacity

Behemoth E & Colossus E
Spoiler
Show
Behemoth - Behemoth E - Odysseus E
Image
XL TER allround engine and TER shields (all sizes, best quality)

Colossus - Colossus E
Image
XL TER travel engine and TER shields (all sizes, best quality)
I guess more hull and more storage on Collossus is welcome addition.

Nerwesta
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Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by Nerwesta » Fri, 5. Apr 24, 19:13

Really exciting stuff, it got better and better as I was reading through it.
We are spoiled aren't we, congratulations to all of you at Egosoft !

As a suggestion for cheap graphical enhancement, I would love to see actual higher resolutions skyboxes ( perhaps an option to toggle on/off ? ).
It's literally one of the first mods I made sure to get installed, I really can't play without it now.
Seeing streamers playing without it ( Captain Collins for example ) it boggles my mind a little bit.

As I said it's really a cheap thing as opposed to your magnificient new VFX, but adds so much depth to the universe, no pun intended. It looks less fake at least. :gruebel:

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mr.WHO
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Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by mr.WHO » Fri, 5. Apr 24, 20:07

I didn't seen it in change log list, but they finally brought smart turrets with targetting priority.

Oh and Xenon Terraformer H get two new weapons:
- Xenon version of Large Flak
- Xenon version of (boron) medium ion pulse turret

palm911
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Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by palm911 » Sat, 6. Apr 24, 05:26

mr who!

can you capture the Xenon terraforming ship? o_0

where did you saw that ship?
X gamer , one at a time.

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EGO_Aut
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Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by EGO_Aut » Sat, 6. Apr 24, 07:29

palm911 wrote:
Sat, 6. Apr 24, 05:26
mr who!

can you capture the Xenon terraforming ship? o_0

where did you saw that ship?
https://youtu.be/X7mYZJyjYSI?si=1bJfUHD6B-Qshxw2

....and it has drones.

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EGO_Aut
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Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by EGO_Aut » Sat, 6. Apr 24, 07:36

mr.WHO wrote:
Fri, 5. Apr 24, 16:55
Any summary how are new Argon and Teladi E ships re-balanced in general?

Comparing to old ships and possibly comparing to Paranid E ships?
Here you can see them in action, look on the timestamps of the video, you csn find the equipment stats in the last 1/3 of the video.

https://youtu.be/16PBfuKgeT4?si=0896Uze_cs9Tge0s

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mr.WHO
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Re: X4: Foundations 7.00 Public Beta Launches Today!

Post by mr.WHO » Sat, 6. Apr 24, 11:30

EGO_Aut wrote:
Sat, 6. Apr 24, 07:36
mr.WHO wrote:
Fri, 5. Apr 24, 16:55
Any summary how are new Argon and Teladi E ships re-balanced in general?

Comparing to old ships and possibly comparing to Paranid E ships?
Here you can see them in action, look on the timestamps of the video, you csn find the equipment stats in the last 1/3 of the video.

https://youtu.be/16PBfuKgeT4?si=0896Uze_cs9Tge0s
Is there Condor and Stork E? I don't see them anywhere mentioned or see in beta footage, but I think there was a screenshot of XL or is this jsut an E version of Herron?
https://clan.cloudflare.steamstatic.com ... 4c47da.gif

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