jlehtone wrote: ↑Wed, 8. May 24, 16:50
Who has not seen discussions about bombing
innocent NPC with stations? (E.g. PHQ mass teleport.) Do same players both get annoyed by and use
the technique?
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Is that a "plot"? There is clearly lore why they do, but that does not make a [good] story.
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Does the "make it a plot" request boil down to turning
inevitable event [to be suffered] into
optional [bonus for those that want it]?
To the first, I've seen discussions of it, but I've never used it myself because it seems cheesy. The option is there for people, but you do what you want. The problem is that the spawning-on-top-of-assets would occur to people who do
not subscribe to that particular approach, and thus just ends up being annoying because of the lack of counterplay.
To the second, I always thought "plots" in this game were just this game's word for Quests/Missions in other games -- the noun form, rather than the verb form. In this case, while there are lore reasons for Pirate activity, there is still counterplay that can be used at least.
Pirates try to avoid Destroyers, so setting one cheap or even captured one to defend a station will largely prevent that station from being hacked. One can also set regular patrols along trade routes to defend any traders being targeted in-transit. One can also pick on the BUC to harvest lots of Exceptional Chassis mods, then equip all the traders with Mirage which will prevent them from being targeted by pirates entirely (this is what I've done in my game.)
Spawning a death squad on top of your miners has no real counterplay outside of sitting 2000 Destroyers in every sector your miners can possibly go to.
To the third, yes. This allows those players who simply want to relax in this game and run an empire peacefully to continue doing so. I'm personally all for fighting some Xenon fortresses, but I'm not the only one playing the game, after all.
Nanook wrote: ↑Wed, 8. May 24, 08:27
Except what's the story? I fail to detect one. Boso Ta says he sees something, and that's it? All the real plots have stories associated with them, and can be safely ignored by the player. While they may seem linear to you they aren't, really, since the player is given options on which way to proceed. Temporarily avoiding the whole issue by paying Boso Ta an exorbitant sum doesn't really count as an option, since the EC will still happen eventually.
I'm not entirely sure if this was in reference to me or not, but just in case it was, I did bring up more specific suggestions earlier in this thread. I was simply trying condense it into a shorter sentence or two, since I doubt any devs would have time to read through overly long suggestions here; I had hoped it would be more of a pointer in a direction that they could then fill in with their much greater knowledge of the lore. That said, my rough guidelines were:
1) Xenon should be given a new, heavily fortified cluster (can repurpose the Pirate Alley sectors if necessary; By fortified, I mean multiple Wharves/Shipyards, several Defense Stations right at the gate to make even player assets suffer losses when attempting to enter without a fleet large enough for a "Final showdown")
2) These should be behind de-activated gates
3) Crisis plot should start via Boso at PHQ, similar to the Boron plot, activating and investigating these gates
4) "Oopsie" they've unleashed a torrent of new Xenon upon the galaxy; Xenon should not simply spawn out of thin air, but instead pour through those gates in greater numbers, thus affecting not just the player, but the galaxy as a whole
4a) Can implement the "pay 500 million here" for Boso to temporarily buy stuff from the factions to delay these gates once the player triggers the activation step (in case they stumbled into it accidentally.)
If you are looking for specifics on the lore, such as
why Boso would be involved here, I can add some suggestions, but I have to admit that my only other experience with the X universe is about 230 hours I played in X3TC 10 years ago, so I'm not really sure of the exact lore of the game/universe beyond some broad strokes.
That said, Boso has demonstrated that he is very curious about whether or not he can do certain things, as well as a curiosity of what lies beyond the unknown. This is what appeared to drive him to teleporting the HQ, further refining the teleportation process, "fixing" terraforming, and of course investigating the Heretic's End gate with ALI (even if he had more personal reasons to do so.) There should be relatively easy ways for Boso to become involved in another/new expedition into a series of inactive gates that either suddenly show potential signs of activity, or simply to see if he can refine the gate activation process. (I'm aware a lot of this seems to reference the Kingdom End plotline which requires a DLC, but it doesn't necessarily have to actually reference it lore-wise, I'm just using it as an example because it's the closest analogue.)
The Xenon cluster should be somewhat centrally located, and ideally have multiple gates leading into Commonwealth space. For example, utilizing the newly-added Pirate Alley would grant 3 sectors, where two of them lead into PAR and TEL space, but anywhere else that can lead into multiple factions' territories would be fine. There should probably be objects/debris placed around the inactive gates on the Commonwealth side to prevent players from cheesing it by building defense stations right up against it; Pushing the buildable area back a bit should allow exiting Xenon a chance to slip through to actually threaten the Commonwealth.
If we want additional "plot points" related to this to make it feel more like an extended questline, we can add another reason here. First, I've not actually tried this yet, but I've seen mention of some kind of "CPU ship" related to the crisis. A scouting mission can be ordered for the player to discover this inside the Xenon cluster (using the aforementioned Pirate Alley, it could be inside Mi Ton's Refuge.) Then there could be an order to assemble a fleet large enough to go take it out, or capture it, or whatever. Furthermore, the various factions may want to claim these sectors after purging the Xenon from them. The sectors may have lore that claims they were initially owned by a particular faction who wants them back (sort of like Scale Plate Green, I guess?) or they could have been neutral and all the factions now want to claim it, and the player may end up making a decision as to who gets it, or if they want it for themselves, or keep the status quo and leave it neutral. Various rewards/rep changes and/or other faction hostilities could be tied to these decisions.
There's a good deal that could be done with this, I think, but again I'm not intimately familiar with the exact lore of the game so I'm not really able to get more specific on that front. I'm sure others who are more familiar with it can do so.
Even if this plan is unacceptable, I'm sure there could be
something more interesting than just spawning stuff on top of you.