I made specifically for the surrounding need of stations, a well armed Solar Power plant, it produces energycells, and only energycells. The plant is named therefor Solar Power plant.
So how come in "Logical Station Overview" the 'select trade wares' is deprived of the option SolarCells, so not so logical in my opinion, but why?
I never bothered doing anything there, but now coincidental I ran up to this and asking myself, why can't I select EnergyCells? I do not need anything else that the manager can ask, so, is this option an extra thing to ask traders for mercandise? because if it is stuff to sell, then it needs to be on the station and must therefor being produced to sell, like the E-cells..
https://www.dropbox.com/scl/fi/0md26er7 ... 8xw8f&dl=0
Help, I don't understand, please help me out - Explained.
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Help, I don't understand, please help me out - Explained.
Ps. Computers can make errors, they are made and programmed by error-making humans.
Re: Help, I don't understand, please help me out
Trade wares are additional wares that the station trades in, that are not involved in production either as a resource or as a product.
Re: Help, I don't understand, please help me out - Explained.
Thanks CBJ, this means that if I dump there some other wares on a regular base, I could use that option?
Ps. Computers can make errors, they are made and programmed by error-making humans.
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Re: Help, I don't understand, please help me out - Explained.
What you said is exactly what Trade Station does. For the factory(even if the production is energy cell, it's actually a factory), afaik production is not 'selectable to trade'. Even if that's able, then you just accumulate all the productions, what's any meaning?
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Re: Help, I don't understand, please help me out - Explained.
Frequently do that in my games. For example, sometimes my mining outposts also produce energy cells, so my production stations are supplied with all of their basic resources from the same locations. Energy cells automatically get their config section on logical station overview (because they're made by the station), whereas mined resources need to be manually added as trade goods (since there is no demand for such resources by the station itself).