first mod for custom start: The OP Test mod
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first mod for custom start: The OP Test mod
hi, as a test of making a custom start, i threw together a quickie mod which upgrades the young gun start with a fully upgraded ship and 250k start cash. It also adds a completely custom start called the pirate pauper. This mod is posted as is, and might have some bugs i have no clue of. enjoy
https://drive.google.com/file/d/1gEGv63 ... sp=sharing
changelog:
11/30/2018: initial launch of game, and my mod
12/1/2018: Made a real effort this time to make a custom start scenario. its called the pirate pauper
https://drive.google.com/file/d/1gEGv63 ... sp=sharing
changelog:
11/30/2018: initial launch of game, and my mod
12/1/2018: Made a real effort this time to make a custom start scenario. its called the pirate pauper
Last edited by begginfokillz on Sat, 1. Dec 18, 07:15, edited 1 time in total.
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- Joined: Sun, 22. Feb 09, 01:52
Re: first mod for custom start: The OP Test mod
sounds great but doesnt it flag the game as modified?
i use a MEMHEX based tool, have 999.999.999 credits and a clean save.
dunno if they can be shared tho, think steam user is embedded in the save
i use a MEMHEX based tool, have 999.999.999 credits and a clean save.
dunno if they can be shared tho, think steam user is embedded in the save
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- Joined: Sun, 30. Jun 13, 02:21
Re: first mod for custom start: The OP Test mod
Sorry for the noobish question here but how do I install this mod?
I didnt play Xrebirth so have no idea how to install mods on this new game
EDIT: Nevermind, I figured it out btw thank you for the Mod
I didnt play Xrebirth so have no idea how to install mods on this new game
EDIT: Nevermind, I figured it out btw thank you for the Mod
Last edited by Oddz on Sat, 1. Dec 18, 03:51, edited 2 times in total.
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Re: first mod for custom start: The OP Test mod
cheat engine ? iv been trying as i want to test some stuff out on a different save .. cant locate the money in memoryaquarius79 wrote: ↑Sat, 1. Dec 18, 02:30sounds great but doesnt it flag the game as modified?
i use a MEMHEX based tool, have 999.999.999 credits and a clean save.
dunno if they can be shared tho, think steam user is embedded in the save
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- Posts: 25
- Joined: Sun, 22. Feb 09, 01:52
Re: first mod for custom start: The OP Test mod
yeah, but you need to locate the return money during sales.
not your own money.
Add Credits When Buying or Selling At Shop -
select an item and add it to the shopping list. For instance,
you can click Consumables on the left, then select Flares to
add an amount. Next, click the 'Add to shopping list' button
on the right. This will end the shopping and on bottom right you
will see the Final Balance.
Use CE to alter the Final Balance so the final become will be the Current Balance plus
the amount shown. Once you see the Final Balance
has changed, then click Confirm Order and you have the new
amount of Credits!
or google X4 Trainer
try this save
https://drive.google.com/file/d/11W8-ZM ... sp=sharing
not your own money.
Add Credits When Buying or Selling At Shop -
select an item and add it to the shopping list. For instance,
you can click Consumables on the left, then select Flares to
add an amount. Next, click the 'Add to shopping list' button
on the right. This will end the shopping and on bottom right you
will see the Final Balance.
Use CE to alter the Final Balance so the final become will be the Current Balance plus
the amount shown. Once you see the Final Balance
has changed, then click Confirm Order and you have the new
amount of Credits!
or google X4 Trainer
try this save
https://drive.google.com/file/d/11W8-ZM ... sp=sharing
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- Posts: 7
- Joined: Sun, 20. Nov 16, 17:49
Re: first mod for custom start: The OP Test mod
to all those curious, yes it will flag your save as modded, but does not affect achievements to the best of my understanding.
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- Joined: Wed, 2. Mar 05, 13:18
Re: first mod for custom start: The OP Test mod
Yes it does flag as (modified)
but the Archivments are still enabled
Does some has a complete list of the blueprints??
but the Archivments are still enabled
Does some has a complete list of the blueprints??
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- Posts: 1736
- Joined: Sun, 1. Mar 09, 12:25
Re: first mod for custom start: The OP Test mod
Thanks ill check your upload out.. I assume your save file wont tag or over wright my main game ?aquarius79 wrote: ↑Sat, 1. Dec 18, 03:59yeah, but you need to locate the return money during sales.
not your own money.
Add Credits When Buying or Selling At Shop -
select an item and add it to the shopping list. For instance,
you can click Consumables on the left, then select Flares to
add an amount. Next, click the 'Add to shopping list' button
on the right. This will end the shopping and on bottom right you
will see the Final Balance.
Use CE to alter the Final Balance so the final become will be the Current Balance plus
the amount shown. Once you see the Final Balance
has changed, then click Confirm Order and you have the new
amount of Credits!
or google X4 Trainer
try this save
https://drive.google.com/file/d/11W8-ZM ... sp=sharing