The game said no.
I'm not used to taking "no" from X3... 4... I mean 4... so I relearned modding (hasn't changed all that much) and altered the deal.
Technical gobbledygook
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In case anyone is looking for that at a later time:
All the Boron wiggely pokelies are tagged "boron" while regular Commonwealth wiggely pokelies are not tagged.
I wasn't going to figure out which of the 1200+ tags were relevant for this purpose so I only changed the receiving ship files such as
\X4 Foundations\extensions\ego_dlc_split\assets\units\size_m\ship_spl_m_corvette_01.xml
\X4 Foundations\extensions\ego_dlc_split\assets\units\size_m\ship_spl_m_frigate_01.xml
and added "boron" to the connection tags of shields/turrets/weapons such as
<connection name="con_weapon_03" tags="boron weapon medium standard missile platformcollision symmetry symmetry_right combat ">
Such a ship can still install all the regular Commonwealth items but when it goes to a Boron dock it can also install the Boron-specific ones.
No, that's not a proper mod by any means. I just overwrote all the files and moved on. I'm playing the game, okay? =P
All the Boron wiggely pokelies are tagged "boron" while regular Commonwealth wiggely pokelies are not tagged.
I wasn't going to figure out which of the 1200+ tags were relevant for this purpose so I only changed the receiving ship files such as
\X4 Foundations\extensions\ego_dlc_split\assets\units\size_m\ship_spl_m_corvette_01.xml
\X4 Foundations\extensions\ego_dlc_split\assets\units\size_m\ship_spl_m_frigate_01.xml
and added "boron" to the connection tags of shields/turrets/weapons such as
<connection name="con_weapon_03" tags="boron weapon medium standard missile platformcollision symmetry symmetry_right combat ">
Such a ship can still install all the regular Commonwealth items but when it goes to a Boron dock it can also install the Boron-specific ones.
No, that's not a proper mod by any means. I just overwrote all the files and moved on. I'm playing the game, okay? =P