Mod that changes BUC behavior

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thomasbkdk
Posts: 123
Joined: Wed, 8. Jan 20, 07:34
x4

Mod that changes BUC behavior

Post by thomasbkdk » Wed, 22. Nov 23, 14:16

Does anyone know of a mod that has the sole purpose of changing the behaviour of BUC, so don't destroy satellites?
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Buck
Posts: 27
Joined: Thu, 29. Jun 23, 16:10
x4

Re: Mod that changes BUC behavior

Post by Buck » Mon, 4. Dec 23, 04:47

Why that was ever created is beyond me.
Those ships are independent of the Faction & Relations have no effect on them.
I'm 75 so my modding days are finished, if you can find the Job(s) in the files that spawn them its easy to Null them out.

j.harshaw
EGOSOFT
EGOSOFT
Posts: 1890
Joined: Mon, 23. Nov 15, 18:02

Re: Mod that changes BUC behavior

Post by j.harshaw » Fri, 5. Jan 24, 01:54

Easiest way would probably be by modding the jobs file. Remove all instances of:

Code: Select all

<param name="targetclasses" value="[class.ship, class.satellite]"/>
or

Code: Select all

<param name="targetclasses" value="[class.satellite]"/>

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