adding jobs to terrans issue

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00NightHunter00
Posts: 14
Joined: Wed, 8. Apr 20, 21:08
x4

adding jobs to terrans issue

Post by 00NightHunter00 » Sun, 4. Feb 24, 06:51

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<diff>
  <add sel="//jobs">

    <job id="terran_carrier_defence_tokyo" name="{20204, 3201}" startactive="false">
      <orders>
        <order order="Patrol" default="true">
          <param name="range" value="class.cluster"/>
        </order>
      </orders>
      <category faction="terran" tags="[military, carrier, terrandefence]" size="ship_xl"/>
      <quota galaxy="15"/>
      <location class="galaxy" macro="xu_ep2_universe_macro" faction="terran" relation="self" comparison="exact" matchextension="false"/>
      <environment buildatshipyard="true"/>
      <ship>
        <select faction="terran" tags="[military, carrier]" size="ship_xl"/>
        <loadout>
          <level exact="0.7"/>
        </loadout>
        <owner exact="terran" overridenpc="true"/>
      </ship>
      <subordinates>
      </subordinates>
    </job>

  </add>
</diff>
im trying to add new jobs for terrans in terran space but have tried multiple ways and no luck can someone point out what might be wrong here

the terran dlc is a dependent on my mod the mod is reconized by the game

DeadAirRT
Posts: 1037
Joined: Fri, 25. Jan 19, 03:26
x4

Re: adding jobs to terrans issue

Post by DeadAirRT » Sun, 4. Feb 24, 15:03

You realize you have the job inactive right?

Caldari Navy
Posts: 73
Joined: Tue, 18. Jul 23, 18:43

Re: adding jobs to terrans issue

Post by Caldari Navy » Sun, 4. Feb 24, 15:57

I made mod for terran defence fleets see bio and faction navy as reference if it helps

00NightHunter00
Posts: 14
Joined: Wed, 8. Apr 20, 21:08
x4

Re: adding jobs to terrans issue

Post by 00NightHunter00 » Sun, 4. Feb 24, 16:44

DeadAirRT wrote:
Sun, 4. Feb 24, 15:03
You realize you have the job inactive right?
actually no someone else also pointed that out some how in my tired state i didnt even look at that rip

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