Not for now, but I search.
I finded one thing but I don't know if is good, is in god file. I have download deadair faction caldari for see more simply than vanilla game, for to find the station's ID and I see thing like that :
<station id="equipmentdock_daldari_01" race="argon" owner="daldari" type="factory"> // Here I am sure of the station ID is equipmentdock_daldari_01
<quotas>
<quota galaxy="1" zone="1"/>
</quotas>
<location class="zone" macro="ZoneDALc_Cluster_DAL1_Sector001_macro" matchextension="false"/>
<station>
<select faction="daldari" tags="[equipmentdock]"/>
<loadout>
<level exact="1.0"/>
</loadout>
</station>
</station>
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<product id="dal_advancedcomposites" ware="advancedcomposites" owner="daldari" type="factory"> // I think is a station ID but maybe is a module ID
<quotas>
<quota galaxy="6"/>
</quotas>
<location class="galaxy" macro="xu_ep2_universe_macro" faction="[daldari]" relation="self" comparison="exact" matchextension="false">
<security min="0.6" max="0.95"/>
</location>
<module>
<select ware="advancedcomposites" race="argon"/>
</module>
</product>
I think that the production station are difined with many parameter who say the number, type etc. of module and that the name of the station is created by the modules that make it up.
Like the ID was created because an station was composed by ore refiner, and the name of station was "ore smelting station" for example.
If I want to create station manualy, I should to make new station in constructionplan.xml and define it like an shipyard.
But before, I try to replace the plan of product ID, for see if is good or not. If it work I keep the process. If didn't work I will do the I'm going to do what I said above