[MOD] Rise of the Ossian Raider v2.0 and ashipmod

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sco1981
Posts: 282
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Re: [MOD] Rise of the Ossian Raider v1.61 and ashipmod

Post by sco1981 » Fri, 17. Apr 20, 20:41

MiFoludek wrote:
Fri, 17. Apr 20, 19:54
any chance for VRO adjustements?
I am working on a VRO compatibilty patch.

sco1981
Posts: 282
Joined: Fri, 14. Sep 18, 14:47
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Re: [MOD] Rise of the Ossian Raider v1.7 and ashipmod

Post by sco1981 » Sat, 18. Apr 20, 17:38

I released a new version and a compatibility addon for VRO.

Last version 1.7:

Preperation for VRO and compatiblity addon
Added compatibility to vanilla and DLC
Fixed Eos bugs
Fixed Lynx engine and name
Reduced escorts of invader and flagships
Increased needed energy cells and hullparts for mk3 ships
Added more invader ships for insane difficulty
Improved error message for buying TTC reputation
Consolidated engines

User avatar
alexalsp
Posts: 1839
Joined: Fri, 18. Jul 14, 05:28
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Re: [MOD] Rise of the Ossian Raider v1.71 and ashipmod

Post by alexalsp » Thu, 23. Apr 20, 15:39

X4 - 3.10

Code: Select all

[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_eureka_mk3' has one or more turrets in engine group 'group-back-engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_eureka_mk1' has one or more turrets in engine group 'group-back-engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_albatross_mk1' has one or more turrets in engine group 'group_back_engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_poseidon_mk1' has one or more turrets in engine group 'group_back_engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_bayamon_mk1' has one or more turrets in engine group 'group-back-engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_r_mk1' has one or more turrets in engine group 'group_back_engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_r_mk1' has no shields in engine group 'group_back_engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_eternaldawn_mk1' has one or more turrets in engine group 'group-back-engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_sanctuary_mk1' has one or more turrets in engine group 'group-back-engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_albatross_mk3' has one or more turrets in engine group 'group_back_engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_poseidon_mk3' has one or more turrets in engine group 'group_back_engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_bayamon_mk3' has one or more turrets in engine group 'group-back-engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_r_mk3' has one or more turrets in engine group 'group_back_engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_eternaldawn_mk3' has one or more turrets in engine group 'group-back-engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_sanctuary_mk3' has one or more turrets in engine group 'group-back-engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_arawn_mk1' has one or more turrets in engine group 'group_back_engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_taranis_mk1' has one or more turrets in engine group 'group_back_engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_sucellus_mk1' has one or more turrets in engine group 'engine-center-back'! @Artists
[General] 0.00 ======================================

sco1981
Posts: 282
Joined: Fri, 14. Sep 18, 14:47
x4

Re: [MOD] Rise of the Ossian Raider v1.71 and ashipmod

Post by sco1981 » Thu, 23. Apr 20, 15:51

alexalsp wrote:
Thu, 23. Apr 20, 15:39
X4 - 3.10

Code: Select all

[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_eureka_mk3' has one or more turrets in engine group 'group-back-engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_eureka_mk1' has one or more turrets in engine group 'group-back-engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_albatross_mk1' has one or more turrets in engine group 'group_back_engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_poseidon_mk1' has one or more turrets in engine group 'group_back_engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_bayamon_mk1' has one or more turrets in engine group 'group-back-engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_r_mk1' has one or more turrets in engine group 'group_back_engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_r_mk1' has no shields in engine group 'group_back_engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_eternaldawn_mk1' has one or more turrets in engine group 'group-back-engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_sanctuary_mk1' has one or more turrets in engine group 'group-back-engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_albatross_mk3' has one or more turrets in engine group 'group_back_engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_poseidon_mk3' has one or more turrets in engine group 'group_back_engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_bayamon_mk3' has one or more turrets in engine group 'group-back-engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_r_mk3' has one or more turrets in engine group 'group_back_engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_eternaldawn_mk3' has one or more turrets in engine group 'group-back-engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_sanctuary_mk3' has one or more turrets in engine group 'group-back-engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_arawn_mk1' has one or more turrets in engine group 'group_back_engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_taranis_mk1' has one or more turrets in engine group 'group_back_engines'! @Artists
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 'ror_sucellus_mk1' has one or more turrets in engine group 'engine-center-back'! @Artists
[General] 0.00 ======================================
Yeah i know these "errors". Egosoft decided some patches ago, that turrets shouldnt be in engine groups. Like it is named in the error, this is a artist decision and dont do anything.
So all turrets should be run fine at the ships.

MiFoludek
Posts: 64
Joined: Wed, 18. May 11, 21:06
x3tc

Re: [MOD] Rise of the Ossian Raider v1.71 and ashipmod

Post by MiFoludek » Thu, 23. Apr 20, 16:53

Firstly - it is great mod

I have just tried 1.7 with VRO and VRO path. On TTC shipyard I can not equipment shields and turrents. Any clue what can be wrong?

BR

sco1981
Posts: 282
Joined: Fri, 14. Sep 18, 14:47
x4

Re: [MOD] Rise of the Ossian Raider v1.71 and ashipmod

Post by sco1981 » Thu, 23. Apr 20, 20:39

MiFoludek wrote:
Thu, 23. Apr 20, 16:53
Firstly - it is great mod

I have just tried 1.7 with VRO and VRO path. On TTC shipyard I can not equipment shields and turrents. Any clue what can be wrong?

BR
This is because of compatibility to other mods. I had to edit every turret and shield to appear at the TTC shipyard.
Just buy the ship and the XL turrets and fly to a faction dock or shipyard to upgrade the ship.

sco1981
Posts: 282
Joined: Fri, 14. Sep 18, 14:47
x4

Re: [MOD] Rise of the Ossian Raider v1.71 and ashipmod

Post by sco1981 » Sat, 25. Apr 20, 21:50

sco1981 wrote:
Thu, 23. Apr 20, 20:39
MiFoludek wrote:
Thu, 23. Apr 20, 16:53
Firstly - it is great mod

I have just tried 1.7 with VRO and VRO path. On TTC shipyard I can not equipment shields and turrents. Any clue what can be wrong?

BR
This is because of compatibility to other mods. I had to edit every turret and shield to appear at the TTC shipyard.
Just buy the ship and the XL turrets and fly to a faction dock or shipyard to upgrade the ship.
I added the possibility to equip turrets and shields now.

new version 1.72:
Improved ROR invasions
Added most shields and turrets to TTC shipyard
Improved ROR ware supply
Fixed Sanctuary mk1 invasions
Adjusted XL turret/weapon damage and speed
Fixed Xenon R engine glow
Minor adjustments to shields of some ships
Moved Lynx bridge
Improved jobs and names

shinden
Posts: 29
Joined: Wed, 15. Aug 18, 13:52
x4

Re: [MOD] Rise of the Ossian Raider v1.72 and ashipmod

Post by shinden » Sun, 26. Apr 20, 17:31

Hello. I recently created a gamestart mod in HOP territory and noticed that the Wharf for HOP would disappear or be far off deep in the corner. When the Wharf disappears, it's gone, I both used a reveal map and went looking for it. I have screenshots of a heavily modded game (VRO+FE+RoR) with compatibility patch loaded and removed at this post for my gamestart mod

viewtopic.php?f=181&t=426090#p4943245

sco1981
Posts: 282
Joined: Fri, 14. Sep 18, 14:47
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Re: [MOD] Rise of the Ossian Raider v1.72 and ashipmod

Post by sco1981 » Sun, 26. Apr 20, 17:58

shinden wrote:
Sun, 26. Apr 20, 17:31
Hello. I recently created a gamestart mod in HOP territory and noticed that the Wharf for HOP would disappear or be far off deep in the corner. When the Wharf disappears, it's gone, I both used a reveal map and went looking for it. I have screenshots of a heavily modded game (VRO+FE+RoR) with compatibility patch loaded and removed at this post for my gamestart mod

viewtopic.php?f=181&t=426090#p4943245
This must be a vanilla problem. My main mod doesn't touch any hop sector and the VRO compatibility patch does nothing, but change some existing ROR stuff and add VRO internal shields to ROR ships. Not even it has a single script in it. :)

shinden
Posts: 29
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Re: [MOD] Rise of the Ossian Raider v1.72 and ashipmod

Post by shinden » Sun, 26. Apr 20, 19:31

It's probably me. It didn't make sense for the wharf to only disappear when your mod was enabled...and not all the time either.

Apologies, was just trying to help. I'll look around my mod and see if there anything that may be causing the wharf to disappear in relation to other mods. The wharf doesn't disappear in vanilla. It doesn't disappear with VRO, only when the RoR compatibility is activated...with my mod activated, which makes no sense either. I'll figure it out though

Anyway sorry to bother you with this.

sco1981
Posts: 282
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Re: [MOD] Rise of the Ossian Raider v1.72 and ashipmod

Post by sco1981 » Sun, 26. Apr 20, 21:13

shinden wrote:
Sun, 26. Apr 20, 19:31
It's probably me. It didn't make sense for the wharf to only disappear when your mod was enabled...and not all the time either.

Apologies, was just trying to help. I'll look around my mod and see if there anything that may be causing the wharf to disappear in relation to other mods. The wharf doesn't disappear in vanilla. It doesn't disappear with VRO, only when the RoR compatibility is activated...with my mod activated, which makes no sense either. I'll figure it out though

Anyway sorry to bother you with this.
No reason for apologies. :)
It seems every little change can have drastic extents in X4, i learned this myself. :D
Just to make sure, i will test the wharf spawn with my mod too.

darkfear
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Re: [MOD] Rise of the Ossian Raider v1.72 and ashipmod

Post by darkfear » Mon, 27. Apr 20, 22:12

Actually, I just experienced the same. HOP Wharf missing and nowhere to be found.

And I'm not using the PHQ start mod, only VRO, XRShippack, Rise of the Ossian Raider.

sco1981
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Re: [MOD] Rise of the Ossian Raider v1.72 and ashipmod

Post by sco1981 » Tue, 28. Apr 20, 09:00

darkfear wrote:
Mon, 27. Apr 20, 22:12
Actually, I just experienced the same. HOP Wharf missing and nowhere to be found.

And I'm not using the PHQ start mod, only VRO, XRShippack, Rise of the Ossian Raider.
I tried 10 gamestarts with all mods deactivated but ROR and did see the wharf every time.
Dunno whats the reason for your missing wharf is. Can you try disable all mods one by one and test the behavoir?

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Shuulo
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Re: [MOD] Rise of the Ossian Raider v1.72 and ashipmod

Post by Shuulo » Tue, 28. Apr 20, 12:32

sco1981 wrote:
Tue, 28. Apr 20, 09:00
darkfear wrote:
Mon, 27. Apr 20, 22:12
Actually, I just experienced the same. HOP Wharf missing and nowhere to be found.

And I'm not using the PHQ start mod, only VRO, XRShippack, Rise of the Ossian Raider.
I tried 10 gamestarts with all mods deactivated but ROR and did see the wharf every time.
Dunno whats the reason for your missing wharf is. Can you try disable all mods one by one and test the behavoir?
This issue was reported for both VRO and FE and in all tests having just one mod (either VRO or FE) enabled did not cause a problem. It may be some vanilla thing or combination of mods etc.
Anyway, Factions do rebuild those quite fast even if this happens, so its not a game breaker at least.

darkfear
Posts: 69
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Re: [MOD] Rise of the Ossian Raider v1.72 and ashipmod

Post by darkfear » Tue, 28. Apr 20, 13:33

Couriously, I deactivated ROOR and VRO compat and enabled it again, started a new game and now the wharf is where it is supposed to be.

sco1981
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Joined: Fri, 14. Sep 18, 14:47
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Re: [MOD] Rise of the Ossian Raider v1.72 and ashipmod

Post by sco1981 » Wed, 29. Apr 20, 15:50

Shuulo wrote:
Tue, 28. Apr 20, 12:32
sco1981 wrote:
Tue, 28. Apr 20, 09:00
darkfear wrote:
Mon, 27. Apr 20, 22:12
Actually, I just experienced the same. HOP Wharf missing and nowhere to be found.

And I'm not using the PHQ start mod, only VRO, XRShippack, Rise of the Ossian Raider.
I tried 10 gamestarts with all mods deactivated but ROR and did see the wharf every time.
Dunno whats the reason for your missing wharf is. Can you try disable all mods one by one and test the behavoir?
This issue was reported for both VRO and FE and in all tests having just one mod (either VRO or FE) enabled did not cause a problem. It may be some vanilla thing or combination of mods etc.
Anyway, Factions do rebuild those quite fast even if this happens, so its not a game breaker at least.
Ty for pointing this out and you are right, the rebuild should be fast.
darkfear wrote:
Tue, 28. Apr 20, 13:33
Couriously, I deactivated ROOR and VRO compat and enabled it again, started a new game and now the wharf is where it is supposed to be.
Good to hear! :thumb_up:

asosnovski
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Joined: Mon, 4. Nov 19, 19:10

Re: [MOD] Rise of the Ossian Raider v1.72 and ashipmod

Post by asosnovski » Thu, 30. Apr 20, 16:30

Thanks for your great job!
Are you planning to release a patch for Dead Air Gates mod? :)

DeadAirRT
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Re: [MOD] Rise of the Ossian Raider v1.72 and ashipmod

Post by DeadAirRT » Thu, 30. Apr 20, 17:55

asosnovski wrote:
Thu, 30. Apr 20, 16:30
Thanks for your great job!
Are you planning to release a patch for Dead Air Gates mod? :)
my initial tested patch doesn't work (realized how this statement could be taken incorrectly)
Last edited by DeadAirRT on Fri, 1. May 20, 00:57, edited 1 time in total.

sco1981
Posts: 282
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Re: [MOD] Rise of the Ossian Raider v1.73 and ashipmod

Post by sco1981 » Thu, 30. Apr 20, 22:10

New version 1.73:

Increased Turret dmg, removed AOE dmg
Fixed wrong XL turret on EOS mk1
Fixed constructionsplans
Fixed invader job for insane difficulty
Added missing m shields for turret groups at TTC shipyard
Reduced delay count for flagship cleanup
Fixed mk1 sanctuary invasion script
Added possibility to deactivate Gate to Xenon (deactivated at gamestart)
Cleanup OSR ship for all sectors but OSR ones on very easy difficulty

MiFoludek
Posts: 64
Joined: Wed, 18. May 11, 21:06
x3tc

Re: [MOD] Rise of the Ossian Raider v1.73 and ashipmod

Post by MiFoludek » Thu, 30. Apr 20, 23:27

Hi,

I am using this mod plus VRO patch + VRO and few other mods. I can not buy antimatter engines for Sucellus mk1/3. They are not visible in ship creator.

BR,

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