Re: Acquire the Erlking?
Posted: Mon, 18. Apr 22, 00:40
East-northeast (from where-ever the "center" is)?
East-northeast (from where-ever the "center" is)?
Yes to this and the earlier question.
silentradios wrote: ↑Sun, 27. Mar 22, 14:51Edit 3/27: Apparently Avarice V and IV were swapped (I got the friendly name mapping from reddit - not sure where a real source is) -- I confirmed in my save and two others did as well
Here is a bat file that runs the powershell inside it (sneaky.. but effective) : https://anechoic.space/erlkinggui.bat
It has a few features over the previous script including:Here is the same script that you can copy and past and save into a .bat file (use notepad and save as UTF-8 or ANSI (do not select the with BOM ones) and run to avoid the prompts that you get from windows about it being safe or not..
- A File selection dialog
- Support for gz / compressed saves
- GUI output of the positions
Code: Select all
@findstr/v "^@f.*&" "%~f0"|powershell -noprofile -executionpolicy bypass -&goto:eof #Fist line stolen from https://stackoverflow.com/a/2611394 #This uses a fair amount of memory - if you have limited ram exit X4 first... Add-Type -AssemblyName System.Windows.Forms [System.Windows.Forms.Messagebox]::Show("This uses a fair amount of memory - if you have limited ram exit X4 first...") #stolen from https://4sysops.com/archives/how-to-create-an-open-file-folder-dialog-box-with-powershell/ $FileBrowser = New-Object System.Windows.Forms.OpenFileDialog -Property @{ InitialDirectory = [Environment]::GetFolderPath('MyDocuments') + "\Egosoft\X4" Filter = '*.xml|*.gz' Title = "Select savegame file" } while([string]::IsNullOrWhiteSpace($FileBrowser.FileName)){ $null = $FileBrowser.ShowDialog() sleep 1 } #from https://social.technet.microsoft.com/Forums/windowsserver/en-US/5aa53fef-5229-4313-a035-8b3a38ab93f5/unzip-gz-files-using-powershell?forum=winserverpowershell Function Expand-GZip{ Param( $infile, $outfile = ($infile -replace '\.gz$','') ) $input = New-Object System.IO.FileStream $inFile, ([IO.FileMode]::Open), ([IO.FileAccess]::Read), ([IO.FileShare]::Read) $output = New-Object System.IO.FileStream $outFile, ([IO.FileMode]::Create), ([IO.FileAccess]::Write), ([IO.FileShare]::None) $gzipStream = New-Object System.IO.Compression.GzipStream $input, ([IO.Compression.CompressionMode]::Decompress) $buffer = New-Object byte[](1024) while($true){ $read = $gzipstream.Read($buffer, 0, 1024) if ($read -le 0){break} $output.Write($buffer, 0, $read) } $gzipStream.Close() $output.Close() $input.Close() } $gzip = $false if($FileBrowser.FileName -match "\.gz$"){ Write-Host "Extracting compressed save, this may take a while" $gzip = $true Expand-GZip -infile $FileBrowser.FileName } if($gzip) { $file = ($FileBrowser.FileName -replace '\.gz$','') } else { $file = $FileBrowser.FileName } Write-Host "Loading XML, this may take a while and will use lots of ram" $Xml=New-Object Xml #unzip .gz file with 7-zip or gunzip first or use uncompressed saves $Xml.Load($file) Write-Host "Finding Erlking Data Vaults" $components=Select-Xml -Xml $Xml -XPath "/savegame/universe//component" $erl=$components | ?{$_.Node.macro -and $_.Node.macro.Contains("erlking")} $vaults = $erl | ?{$_.Node.macro -and $_.Node.macro.Contains("landmarks_erlking_vault")} #From hatevampire at https://www.reddit.com/r/X4Foundations/comments/thjbik/how_to_read_save_file/ #Not sure where the real source of friendlyname is.. $locationtoname = @{ cluster_500_sector001_macro="Avarice I" cluster_500_sector002_macro="Avarice V" cluster_500_sector003_macro="Avarice IV" cluster_501_macro="Windfall I" cluster_502_macro="Windfall III" cluster_503_macro="Windfall IV" } $macrotocoords=@{ "Zone004_Cluster_503_Sector001_macro"="139680,0,-3215.59" "Zone003_Cluster_500_Sector003_macro"="-115796.9,0,-96109.38" "Zone002_Cluster_503_Sector001_macro"="-2269.199,0,165758.4" "Zone006_Cluster_500_Sector002_macro"="-184409.83,0,-3343.0" "Zone003_Cluster_501_Sector001_macro"="-97898.44,0,-23632.81" "Zone003_Cluster_500_Sector001_macro"="-97898.44,0,-23632.81" "Zone005_Cluster_501_Sector001_macro"="-23023.44,0,-160132.8" "Zone004_Cluster_504_Sector001_macro"="157616.8,0,-84263.63" "tzoneCluster_500_Sector002SHCon9_GateZone_macro"="-39827.2,0,200000" "tzoneCluster_500_Sector002SHCon5_GateZone_macro"="-50000,0,200000" "Zone001_Cluster_500_Sector003_macro"="-117046.9,0,82593.75" "Zone001_Cluster_501_Sector001_macro"="-127062.5,0,133718.8" "Zone005_Cluster_504_Sector001_macro"="-23023.44,0,-160132.8" "Zone004_Cluster_500_Sector001_macro"="103164.1,0,-32492.19" "Zone002_Cluster_500_Sector001_macro"="-10960.94,0,112070.3" "Zone003_Cluster_500_Sector002_macro"="-7132.69,0,531.25" "Zone002_Cluster_500_Sector002_macro"="-118489.4,0,-131687.5" "tzoneCluster_500_Sector003SHCon9_GateZone_macro"="50000,0,200000" "Zone005_Cluster_500_Sector002_macro"="98694.83,0,-126406.3" "tzoneCluster_500_Sector001SHCon2_GateZone_macro"="66960.9,0,-207957" "tzoneCluster_500_Sector003SHCon5_GateZone_macro"="40054.7,0,200000" "tzoneCluster_500_Sector001SHCon10_GateZone_macro"="-45738.28,0,-200000" "Zone005_Cluster_500_Sector003_macro"="34671.88,0,-152515.6" "Zone001_Cluster_504_Sector001_macro"="-127062.5,0,133718.8" "Zone003_Cluster_502_Sector001_macro"="-97898.44,0,-23632.81" "Zone002_Cluster_504_Sector001_macro"="137904.1,0,135199.3" "Zone005_Cluster_503_Sector001_macro"="-23023.44,0,-160132.8" "Zone001_Cluster_500_Sector001_macro"="-127062.5,0,133718.8" "Zone004_Cluster_501_Sector001_macro"="103164.1,0,-32492.19" "tzoneCluster_500_Sector001SHCon4_GateZone_macro"="76886.7,0,-207957" "Zone006_Cluster_502_Sector001_macro"="47000.0,0,172000.0" "Zone002_Cluster_500_Sector003_macro"="44015.63,0,158125" "tzoneCluster_500_Sector001SHCon6_GateZone_macro"="-55785.2,0,-200000" "Zone002_Cluster_501_Sector001_macro"="-10960.94,0,112070.3" "Zone001_Cluster_500_Sector002_macro"="-78593.63,0,157937.5" "Zone003_Cluster_503_Sector001_macro"="-199365.3,0,-55454.45" "Zone001_Cluster_502_Sector001_macro"="-127062.5,0,133718.8" "Zone003_Cluster_504_Sector001_macro"="-226443.3,0,-97194.67" "Zone005_Cluster_500_Sector001_macro"="-23023.44,0,-160132.8" "Zone004_Cluster_500_Sector003_macro"="110359.4,0,7250" "Zone001_Cluster_503_Sector001_macro"="-190039.3,0,180073.9" "Zone005_Cluster_502_Sector001_macro"="-23023.44,0,-160132.8" "Zone004_Cluster_500_Sector002_macro"="101721.7,0,100656.3" "Zone002_Cluster_502_Sector001_macro"="108009.3,0,115933.7" "Zone004_Cluster_502_Sector001_macro"="103164.1,0,-32492.19" } #Get offsets up the tree function Recurse-Offsets($node){ if($node.class -and $node.class -eq "galaxy"){ return @() } if($node.offset -ne $null){ if($node.offset.position){ $x=$node.offset.position.x $y=$node.offset.position.y $z=$node.offset.position.z } else { $x,$y,$z=0,0,0 } if($node.offset.rotation){ if($node.offset.rotation.yaw){$yaw=$node.offset.rotation.yaw} else {$yaw=0} if($node.offset.rotation.pitch){$pitch=$node.offset.rotation.pitch} else {$pitch=0} if($node.offset.rotation.roll){$roll=$node.offset.rotation.roll} else {$roll=0} } else { $pitch,$roll,$yaw=0,0,0 } if($macrotocoords[$node.macro]){ $x,$y,$z=$macrotocoords[$node.macro].Split(",") } $obj = [pscustomobject]@{ x=$x y=$y z=$z pitch=$pitch roll=$roll yaw=$yaw code=$node.code macro=$node.macro class=$node.class } return @($obj) + (Recurse-Offsets -node $node.ParentNode) } else { return Recurse-Offsets -node $node.ParentNode } } $data=. { foreach($vault in $vaults){ $data=Recurse-Offsets $vault.Node $sums = $data | Measure-Object -Sum -Property x,y,z $location = $data |?{$_.class -eq "sector"} | select -ExpandProperty macro if([string]::IsNullOrWhiteSpace($location)){ $location = $data |?{$_.class -eq "cluster"} | select -ExpandProperty macro } [pscustomobject]@{ location=$locationtoname[$location] Xkm=($sums |?{$_.property -eq "x"}).sum/1000 Ykm=($sums |?{$_.property -eq "y"}).sum/1000 Zkm=($sums |?{$_.property -eq "z"}).sum/1000 blueprint=$vault.Node.connections.connection.component.blueprints |?{$_ -ne $null} vault=$vault.Node.macro code=$vault.Node.code } } } $data | ft -AutoSize $data | Out-GridView if($gzip){ if([System.Windows.Forms.MessageBox]::Show("Remove the extracted save $file" , "Remove Save?" , 4, 64) -eq "Yes"){ Remove-Item -Path $file } } [System.Windows.Forms.Messagebox]::Show("Done, you can copy out of the cmd window or grid view before closing this if you want.") <# #Some other useful snippets #detailed output . { foreach($vault in $vaults){ Recurse-Offsets $vault.Node "-----" } } | ft -AutoSize #parse out zone info $zoneinfo = [xml](gc c:\path\to\dlc_pirate_sectors.xml) $hash = @{} $zoneinfo.macros.macro | %{ $_.connections.connection | %{ $hash += @{$_.macro.ref = $_.offset.position } } } # Generate a powershell hash for the above xml and put it on the clipboard "@{`n" + ($hash.GetEnumerator() |%{" `"$($_.key)`"=`"$(@($_.value.x,$_.value.y,$_.value.z) -join ",")`"`n"}) + "}" | clip $components=Select-Xml -Xml $Xml -XPath "/savegame/universe//component" # Get all classes $components.Node.class | select -Unique | sort order of map related: galaxy cluster sector zone #>
Download file and run it (just double click). It will open a Windows command prompt window. You'll get an information prompt that the process will take quite some ram, just click that away. next the file should automatically open a path to your X4 savegame folder. Open folder and double click on the savefile you want to scan, then let it run. Once it's done you'll get a read out on the sector and coordinates for each vault. You'll also be able to tell which blueprints you already have in case you haven't marked the vaults you already found.jpinard wrote: ↑Mon, 12. Sep 22, 07:15silentradios wrote: ↑Sun, 27. Mar 22, 14:51Edit 3/27: Apparently Avarice V and IV were swapped (I got the friendly name mapping from reddit - not sure where a real source is) -- I confirmed in my save and two others did as well
Here is a bat file that runs the powershell inside it (sneaky.. but effective) : https://anechoic.space/erlkinggui.bat
It has a few features over the previous script including:Here is the same script that you can copy and past and save into a .bat file (use notepad and save as UTF-8 or ANSI (do not select the with BOM ones) and run to avoid the prompts that you get from windows about it being safe or not..
- A File selection dialog
- Support for gz / compressed saves
- GUI output of the positions
Code: Select all
@findstr/v "^@f.*&" "%~f0"|powershell -noprofile -executionpolicy bypass -&goto:eof #Fist line stolen from https://stackoverflow.com/a/2611394 #This uses a fair amount of memory - if you have limited ram exit X4 first... Add-Type -AssemblyName System.Windows.Forms [System.Windows.Forms.Messagebox]::Show("This uses a fair amount of memory - if you have limited ram exit X4 first...") #stolen from https://4sysops.com/archives/how-to-create-an-open-file-folder-dialog-box-with-powershell/ $FileBrowser = New-Object System.Windows.Forms.OpenFileDialog -Property @{ InitialDirectory = [Environment]::GetFolderPath('MyDocuments') + "\Egosoft\X4" Filter = '*.xml|*.gz' Title = "Select savegame file" } while([string]::IsNullOrWhiteSpace($FileBrowser.FileName)){ $null = $FileBrowser.ShowDialog() sleep 1 } #from https://social.technet.microsoft.com/Forums/windowsserver/en-US/5aa53fef-5229-4313-a035-8b3a38ab93f5/unzip-gz-files-using-powershell?forum=winserverpowershell Function Expand-GZip{ Param( $infile, $outfile = ($infile -replace '\.gz$','') ) $input = New-Object System.IO.FileStream $inFile, ([IO.FileMode]::Open), ([IO.FileAccess]::Read), ([IO.FileShare]::Read) $output = New-Object System.IO.FileStream $outFile, ([IO.FileMode]::Create), ([IO.FileAccess]::Write), ([IO.FileShare]::None) $gzipStream = New-Object System.IO.Compression.GzipStream $input, ([IO.Compression.CompressionMode]::Decompress) $buffer = New-Object byte[](1024) while($true){ $read = $gzipstream.Read($buffer, 0, 1024) if ($read -le 0){break} $output.Write($buffer, 0, $read) } $gzipStream.Close() $output.Close() $input.Close() } $gzip = $false if($FileBrowser.FileName -match "\.gz$"){ Write-Host "Extracting compressed save, this may take a while" $gzip = $true Expand-GZip -infile $FileBrowser.FileName } if($gzip) { $file = ($FileBrowser.FileName -replace '\.gz$','') } else { $file = $FileBrowser.FileName } Write-Host "Loading XML, this may take a while and will use lots of ram" $Xml=New-Object Xml #unzip .gz file with 7-zip or gunzip first or use uncompressed saves $Xml.Load($file) Write-Host "Finding Erlking Data Vaults" $components=Select-Xml -Xml $Xml -XPath "/savegame/universe//component" $erl=$components | ?{$_.Node.macro -and $_.Node.macro.Contains("erlking")} $vaults = $erl | ?{$_.Node.macro -and $_.Node.macro.Contains("landmarks_erlking_vault")} #From hatevampire at https://www.reddit.com/r/X4Foundations/comments/thjbik/how_to_read_save_file/ #Not sure where the real source of friendlyname is.. $locationtoname = @{ cluster_500_sector001_macro="Avarice I" cluster_500_sector002_macro="Avarice V" cluster_500_sector003_macro="Avarice IV" cluster_501_macro="Windfall I" cluster_502_macro="Windfall III" cluster_503_macro="Windfall IV" } $macrotocoords=@{ "Zone004_Cluster_503_Sector001_macro"="139680,0,-3215.59" "Zone003_Cluster_500_Sector003_macro"="-115796.9,0,-96109.38" "Zone002_Cluster_503_Sector001_macro"="-2269.199,0,165758.4" "Zone006_Cluster_500_Sector002_macro"="-184409.83,0,-3343.0" "Zone003_Cluster_501_Sector001_macro"="-97898.44,0,-23632.81" "Zone003_Cluster_500_Sector001_macro"="-97898.44,0,-23632.81" "Zone005_Cluster_501_Sector001_macro"="-23023.44,0,-160132.8" "Zone004_Cluster_504_Sector001_macro"="157616.8,0,-84263.63" "tzoneCluster_500_Sector002SHCon9_GateZone_macro"="-39827.2,0,200000" "tzoneCluster_500_Sector002SHCon5_GateZone_macro"="-50000,0,200000" "Zone001_Cluster_500_Sector003_macro"="-117046.9,0,82593.75" "Zone001_Cluster_501_Sector001_macro"="-127062.5,0,133718.8" "Zone005_Cluster_504_Sector001_macro"="-23023.44,0,-160132.8" "Zone004_Cluster_500_Sector001_macro"="103164.1,0,-32492.19" "Zone002_Cluster_500_Sector001_macro"="-10960.94,0,112070.3" "Zone003_Cluster_500_Sector002_macro"="-7132.69,0,531.25" "Zone002_Cluster_500_Sector002_macro"="-118489.4,0,-131687.5" "tzoneCluster_500_Sector003SHCon9_GateZone_macro"="50000,0,200000" "Zone005_Cluster_500_Sector002_macro"="98694.83,0,-126406.3" "tzoneCluster_500_Sector001SHCon2_GateZone_macro"="66960.9,0,-207957" "tzoneCluster_500_Sector003SHCon5_GateZone_macro"="40054.7,0,200000" "tzoneCluster_500_Sector001SHCon10_GateZone_macro"="-45738.28,0,-200000" "Zone005_Cluster_500_Sector003_macro"="34671.88,0,-152515.6" "Zone001_Cluster_504_Sector001_macro"="-127062.5,0,133718.8" "Zone003_Cluster_502_Sector001_macro"="-97898.44,0,-23632.81" "Zone002_Cluster_504_Sector001_macro"="137904.1,0,135199.3" "Zone005_Cluster_503_Sector001_macro"="-23023.44,0,-160132.8" "Zone001_Cluster_500_Sector001_macro"="-127062.5,0,133718.8" "Zone004_Cluster_501_Sector001_macro"="103164.1,0,-32492.19" "tzoneCluster_500_Sector001SHCon4_GateZone_macro"="76886.7,0,-207957" "Zone006_Cluster_502_Sector001_macro"="47000.0,0,172000.0" "Zone002_Cluster_500_Sector003_macro"="44015.63,0,158125" "tzoneCluster_500_Sector001SHCon6_GateZone_macro"="-55785.2,0,-200000" "Zone002_Cluster_501_Sector001_macro"="-10960.94,0,112070.3" "Zone001_Cluster_500_Sector002_macro"="-78593.63,0,157937.5" "Zone003_Cluster_503_Sector001_macro"="-199365.3,0,-55454.45" "Zone001_Cluster_502_Sector001_macro"="-127062.5,0,133718.8" "Zone003_Cluster_504_Sector001_macro"="-226443.3,0,-97194.67" "Zone005_Cluster_500_Sector001_macro"="-23023.44,0,-160132.8" "Zone004_Cluster_500_Sector003_macro"="110359.4,0,7250" "Zone001_Cluster_503_Sector001_macro"="-190039.3,0,180073.9" "Zone005_Cluster_502_Sector001_macro"="-23023.44,0,-160132.8" "Zone004_Cluster_500_Sector002_macro"="101721.7,0,100656.3" "Zone002_Cluster_502_Sector001_macro"="108009.3,0,115933.7" "Zone004_Cluster_502_Sector001_macro"="103164.1,0,-32492.19" } #Get offsets up the tree function Recurse-Offsets($node){ if($node.class -and $node.class -eq "galaxy"){ return @() } if($node.offset -ne $null){ if($node.offset.position){ $x=$node.offset.position.x $y=$node.offset.position.y $z=$node.offset.position.z } else { $x,$y,$z=0,0,0 } if($node.offset.rotation){ if($node.offset.rotation.yaw){$yaw=$node.offset.rotation.yaw} else {$yaw=0} if($node.offset.rotation.pitch){$pitch=$node.offset.rotation.pitch} else {$pitch=0} if($node.offset.rotation.roll){$roll=$node.offset.rotation.roll} else {$roll=0} } else { $pitch,$roll,$yaw=0,0,0 } if($macrotocoords[$node.macro]){ $x,$y,$z=$macrotocoords[$node.macro].Split(",") } $obj = [pscustomobject]@{ x=$x y=$y z=$z pitch=$pitch roll=$roll yaw=$yaw code=$node.code macro=$node.macro class=$node.class } return @($obj) + (Recurse-Offsets -node $node.ParentNode) } else { return Recurse-Offsets -node $node.ParentNode } } $data=. { foreach($vault in $vaults){ $data=Recurse-Offsets $vault.Node $sums = $data | Measure-Object -Sum -Property x,y,z $location = $data |?{$_.class -eq "sector"} | select -ExpandProperty macro if([string]::IsNullOrWhiteSpace($location)){ $location = $data |?{$_.class -eq "cluster"} | select -ExpandProperty macro } [pscustomobject]@{ location=$locationtoname[$location] Xkm=($sums |?{$_.property -eq "x"}).sum/1000 Ykm=($sums |?{$_.property -eq "y"}).sum/1000 Zkm=($sums |?{$_.property -eq "z"}).sum/1000 blueprint=$vault.Node.connections.connection.component.blueprints |?{$_ -ne $null} vault=$vault.Node.macro code=$vault.Node.code } } } $data | ft -AutoSize $data | Out-GridView if($gzip){ if([System.Windows.Forms.MessageBox]::Show("Remove the extracted save $file" , "Remove Save?" , 4, 64) -eq "Yes"){ Remove-Item -Path $file } } [System.Windows.Forms.Messagebox]::Show("Done, you can copy out of the cmd window or grid view before closing this if you want.") <# #Some other useful snippets #detailed output . { foreach($vault in $vaults){ Recurse-Offsets $vault.Node "-----" } } | ft -AutoSize #parse out zone info $zoneinfo = [xml](gc c:\path\to\dlc_pirate_sectors.xml) $hash = @{} $zoneinfo.macros.macro | %{ $_.connections.connection | %{ $hash += @{$_.macro.ref = $_.offset.position } } } # Generate a powershell hash for the above xml and put it on the clipboard "@{`n" + ($hash.GetEnumerator() |%{" `"$($_.key)`"=`"$(@($_.value.x,$_.value.y,$_.value.z) -join ",")`"`n"}) + "}" | clip $components=Select-Xml -Xml $Xml -XPath "/savegame/universe//component" # Get all classes $components.Node.class | select -Unique | sort order of map related: galaxy cluster sector zone #>
I'm sorry, but how do I run this?
That is odd, tried finding the 2 vaults that weren't in visual range through long range scans, but didn't show. No blue/purple ping, unless I was close already (30-40 km, tried it on the ones I found first to check what colour ping they would return) & by then I could see the visual indication of the target bracket already.Alan Phipps wrote: ↑Tue, 3. Jan 23, 20:41@ Sunlight_Corporation: The 5.10 changelog for 7 Apr 2022 includes: "* Improved visibility of Long Range Scan ping of Erlking Vaults." should that help at all.
I finally gave up and used this approach and backup save scum my way to get the last blueprint. having no breadcrumbs/pings that do not hit 200km below elliptic line ensures it never to be found even after all map fog is out by minions after more than 24 hours. That is not a fun. Truly awful.Mikhaleech wrote: ↑Wed, 23. Mar 22, 17:04Ok Gentlements, instead of ridicoulous method, provided by Egosoft, here is a quick workaround to easy find all Erlking's Data Vaults:
Step 1. Temporarily turn off Steam Cloud sync in Steam properties. You may switch it on later.
Step 2. Temporarily turn off savegame compression in X4 game properties. You may switch it on later.
Step 3. Save your game in any slot, copy it somewhere for insurance. Quit the game.
Step 4. Download and install Notepad++ (if you didnt have it yet) or other more powerful XML edit program.
Step 5. Find and open with Notepad++ your savegame file. Usually it is located here - C:\Users\YOURNAME\OneDrive\Documents\Egosoft\X4\68221126\save
Step 6. Now sequentially find and fix all 5 strings with Erlking Vaults locations, to do so:
A. ctrl+F - find "landmarks_erlking_vault_01_macro". The first string shall be like this:
<component class="object" macro="landmarks_erlking_vault_01_macro" connection="space" code="BXD-821" owner="ownerless" knownto="player" id="[0x81bda]">
B. REPLACE in this string owner="ownerless" to owner="player"
C. Repeat the same operation with all subsequent strings from macro="landmarks_erlking_vault_01_macro" to macro="landmarks_erlking_vault_05_macro", where you should find and replace the owner for all numbers of vault_01, vault_02, etc.
Step 7. Dont forget to save the edited file. Then run the X4 game, load your edited savegame file.
Step 8. Open the map, position the view over new Avarice and Windfall sectors and type in the Search box (right upper corner of window) the word "data"
Step 9. PROFIT! All blueprints shall be added to you right after you fly near data vaults that deemed now as your property.
Yes this surgical operation shall mark your savegame as modified. I suppose the game verify a checksum. In that case consider to have two saves in different slots and simply remember or take a screenshot of vaults positions, then load clean save after and find them manually in all already known locations.
Thank you!silentradios wrote: ↑Sun, 27. Mar 22, 14:51Edit 3/27: Apparently Avarice V and IV were swapped (I got the friendly name mapping from reddit - not sure where a real source is) -- I confirmed in my save and two others did as well
Here is a bat file that runs the powershell inside it (sneaky.. but effective) : https://anechoic.space/erlkinggui.bat
It has a few features over the previous script including:Here is the same script that you can copy and past and save into a .bat file (use notepad and save as UTF-8 or ANSI (do not select the with BOM ones) and run to avoid the prompts that you get from windows about it being safe or not..
- A File selection dialog
- Support for gz / compressed saves
- GUI output of the positions
They drop at random locations (in the avarice dlc sectors) and some are ridicolous far out of the x plane (300+ km) so long range scan won't work. Plastered the whole sectors with satellites and still didn't find all 5. You can try above or below and scan until you find them ... or spoiler... scan your save file for their locations.Berhg wrote: ↑Fri, 18. Mar 22, 02:37Any suggestion how to quickly and efficiently locate these data vaults?
Flying around in a fast ship and pinging long range scan hasn't shown me one goddam vault in the new DLC sectors, even though I'm using a search pattern to try and systematically cover all areas within a reasonable distance of center.
I guess it doesn't help that I absolutely DETEST this activity.
I mean, I beat all the other shit in this DLC, I want the GODDAM BATTLESHIP! This game needs more battleships.
Use this bat-file: viewtopic.php?p=5116566#p5116566mp63 wrote: ↑Fri, 21. Apr 23, 15:56They drop at random locations (in the avarice dlc sectors) and some are ridicolous far out of the x plane (300+ km) so long range scan won't work. Plastered the whole sectors with satellites and still didn't find all 5. You can try above or below and scan until you find them ... or spoiler... scan your save file for their locations.Berhg wrote: ↑Fri, 18. Mar 22, 02:37Any suggestion how to quickly and efficiently locate these data vaults?
Flying around in a fast ship and pinging long range scan hasn't shown me one goddam vault in the new DLC sectors, even though I'm using a search pattern to try and systematically cover all areas within a reasonable distance of center.
I guess it doesn't help that I absolutely DETEST this activity.
I mean, I beat all the other shit in this DLC, I want the GODDAM BATTLESHIP! This game needs more battleships.
You "only" need an XL maintenance piece (Equipment Dock) to install the pieces which is considerably cheaper than a Building Module for XLs.Starlight_Corporation wrote: ↑Tue, 3. Jan 23, 19:08Now's the next part... build an XL shipyard solely to install these things on the Erlking.