taronas wrote: ↑Fri, 19. Apr 24, 07:25
One critical aspect to me seems that the cisis (in it's current state) cannot be added to any existing game because the state that various players games are in can be way too different.
One player way over the trigger threshold has no trouble at all
Myrath wrote: ↑Sat, 13. Apr 24, 20:31
I do hope they will be scaling up with their power soon. They have not yet done any real harm.
My current network is 46 billion and my fleetstrenght is at 4.5 billion
vs. somebody just reaching the trigger point
Starlight_Corporation wrote: ↑Sat, 13. Apr 24, 23:12
Tried my best to endure the crisis, but it has been hard. I do accept that part of it is due to the fact I focus on the economy/industrial side of the game.
Those are just two (and probably not the most extreme) of the opposite examples found in this thread.
So this Crisis should only happen in new games, with Players beeing aware that this will happen at some point and can plan accordingly.
But sadly, knowing that this Crisis will happen enforces a certain play style and is totally against the freedom that X4 provides.
I'm with the folks who suggest that there has to be some active part on the player like accepting a mission to trigger this whole thing.
I do agree there has to be a more active trigger for folks who continue an existing save into the release of 7.0. Crisis feels okay when you start from scratch I think, as you'll be much smaller & can prepare accordingly.
Main issue I have with the crisis is that I play an old game (started shortly after ToA release) & I am very sprawled out with minimal defenses (I'm friends with everyone, except Khaak/xenon, so no need for a large standing army). 60 billion worth in assets (ships + stations), but think only 1.5 billion in military ships, most of them in Wretched Skies X to keep the Xenon from wrecking havoc (can't make m leave, there's an I popping in every 5-10 minutes). Few destroyers spread out to guard active mining areas from Khaak.
Main issue I face is that the crisis nearly exclusively targets my civilian assets & hardly struck my more militarized sectors (Wretched Skies X, despite holding two Asgards, 6 Raptors & 2 Rays never got struck by example despite holding at least half of my military value) hence my civilian losses have been staggering (and seminars above 1 star are way too hard to come by to loose them willy-nilly)
Made me realize I was woefully unprepared for the crisis and the first 'introduction' crisis being handled near exclusively by the Teladi fleet did gave the wrong impression on their strength. Rolled back to 6.20 & began a large militarization campaign to build up my forces (more Raptors & Rays, for they seem to handle the Crisis Khaak fleets the best, Erlking for disposing of the Xenon fleets, its fast enough to go anywhere)
Did participate in beta to see what the crisis was about, so I wouldn't be overwhelmed at 7.0 release. I do plan to rejoin beta at every new version launch & test the crisis & roll back after I got a taste for it to see if the start/trigger conditions change (to test it for long save game folks)
Still looking forward for 7.0 & enjoy the idea of an endgame crisis that is threatening you but feel there's a major gap in power between the first introduction crisis - whom the NPC fleets handled nearly wholly by themselves- & the subsequent ones who can engulf a sector in khaak fleets & ravage your civilian assets before the military ships arrive from wherever they are.
Note, don't mind loosing assets but current trade empire I got never evolved alongside the Crisis, hence it is woefully unprepared for the crisis in its current form but nothing money & time can''t fix. Best course of action i can give trade-moguls that don't have a large military (compared to their assets) is to pay Boso-Ta his 500 million & be done with it and hopefully a way to reactivate it later in the game when you are prepared to take on whatever the Xenon/Khaak throw at you.
I would not tone down the crisis strength imo, but rather find ways to tailor the start of it better, so folks can have their endgame challenge as they see fit to meet it. Honestly can even look into a method to beef it up by player action for those extreme Warlords out there with military fleet strengths in the tens of billions.