[#2290][7.0 Beta 3] Frozen / unresponsive ships (Save)
Posted: Fri, 26. Apr 24, 20:36
Hi,
Please examine this vanilla saved game.
In it, you're in the player's personal office on the HQ, but that's not where the issue is.
Load the save and Pause, to give you time, open the map and go to Hatikvah's Choice I. I have a variety of ships here, as well as a Station under construction. Look for the Fleet "Destroyer Group 01" which is lead by a Barbarossa. Subordinate to this ship are four wings, Alpha and Beta in an Intercept role, plus Gamma and Delta in a Bombard role. On the map, just north of the Destroyer, are various ships from the two Intercept groups which are frozen and unresponsive.
Usually, as can be observed by letting the game run, Fighters are returning to the proximity of the Destroyer after a sortie. These stuck Fighters are not however. They were responding just fine, but stopped doing so. They neither return to the proximity of the Destroyer nor engage any new foes that appear. Not all of the ships in the two Intercept groups are effected, many are working just fine. More and more are not however.
I reloaded this save, and the issue continues for me - the ships aren't waking up as would often happen in such a scenario after a save / reload. So, hopefully this is a good example of the problem.
In summary, just load my save and let it play out. Soon after loading, more Xenon ships should appear and some of the Intercept ships will engage as they should, but some will not.
Note: Being present - i.e. teleporting to the sector - can sometimes wake these ships up. Also, giving them a move order then cancelling it can wake them up too. I have had some success forcing a "Recall Subordinates" order too from the lead Destroyer, but that did not work this time for me.
Hopefully the save gives you all you need.
Please examine this vanilla saved game.
In it, you're in the player's personal office on the HQ, but that's not where the issue is.
Load the save and Pause, to give you time, open the map and go to Hatikvah's Choice I. I have a variety of ships here, as well as a Station under construction. Look for the Fleet "Destroyer Group 01" which is lead by a Barbarossa. Subordinate to this ship are four wings, Alpha and Beta in an Intercept role, plus Gamma and Delta in a Bombard role. On the map, just north of the Destroyer, are various ships from the two Intercept groups which are frozen and unresponsive.
Usually, as can be observed by letting the game run, Fighters are returning to the proximity of the Destroyer after a sortie. These stuck Fighters are not however. They were responding just fine, but stopped doing so. They neither return to the proximity of the Destroyer nor engage any new foes that appear. Not all of the ships in the two Intercept groups are effected, many are working just fine. More and more are not however.
I reloaded this save, and the issue continues for me - the ships aren't waking up as would often happen in such a scenario after a save / reload. So, hopefully this is a good example of the problem.
In summary, just load my save and let it play out. Soon after loading, more Xenon ships should appear and some of the Intercept ships will engage as they should, but some will not.
Note: Being present - i.e. teleporting to the sector - can sometimes wake these ships up. Also, giving them a move order then cancelling it can wake them up too. I have had some success forcing a "Recall Subordinates" order too from the lead Destroyer, but that did not work this time for me.
Hopefully the save gives you all you need.