The unlocked (yellow) diplomacy ships will vanish from the list of offered ships in a shipyard. Not sure if it is the '1 hour' like Cycrow said (though he must know it best
. The only exception to that is the Boron Baracuda-variant in Great Reef alpha that is always buyable (It’s Bug not a Feature) and the Boron Guppy (restricted to diplomacy from Boron, but freely available from ATREUS)
One BPord will transport 5 marines (if started from the Playership) or 4 marines (when started from a remote controlled ship.
I have (next to) no experience with a M7M I flew myself. For regular M7M you would use Hammers and Flails in barrages calculated by the strength of the targets shield. This I failed times after times in TC so I never tried in AP or FL. In TC the Scirocco could not use any weapon or missile (other than BPods. This has changed in FL Still I would not recommend to fly it yourself. (Maybe I am too set in my ways…). But I am sure, others here will assist…
Instead I can’t stress out how convenient and easy boarding with a working Hotkey ‘Release all marines’ and the BPod-capable MARU is. You are limited to the use of 12 marines (cost 3 BPods) or the 10 I use (2 BPods, cost-efficiency…. ) Start small, do some ‘training’ on TM/M6!
If you insist on boarding a rented Argon TL with the Scirrocco as your first boarding op I would still recommend the 2-ship-approach (but bring some Wasps or FightDrones with your Playership) and do as follows:
- Take a look at / freight scan ‘your future’ TL. It would be best if he has neither HullPolarising, InternalSentryLasers nor AdvancedFirewall – later you can fry them off (Ion Disruptor from your M7, M6 or M3), keeping them would increase the stat-requirements for your marines
- Rent the TL, order him to ‘fly to position’ – far away (preferable in a ‘Not-Argon-Core-sector’)
- Wait until he gets there (I think you can follow him in your property list, filtered by sector)
- Jump into that sector with your playership and jump in your M7M
- Order your M7M into the vicinity of the TL – but keep some distance (at least 20 km)
- Fly with your playership to the TL, cancel your contract with him (nessesary with remote boarding) and reduce his shield (normal weapon fire). The Argon TL has a very big very blind spot on his lower side (see the ‘dent’ there? Any M6 can hide there.
- As soon as you start to fire, the TL will likely start its docked escorts. Do away with those (to be safe) or ignore them (and tank their occasional fire on you)
- With the shields of the TL down to 10% - do a Save (to Fallback to, optional with some practice)
- Optional: time to fry some unwanted equipment off
- Optional: start Fight Drones. Issue to each the ‘attack shields’-command (or simpy ‘attack my target with the default HotKey [5]? ) – tedious imho
- Order your M7M to board the TL. He will start to fly toward it but not yet start the BPords
- Reduce the TL-shields further down to 0% and keep them there (at around 3% you will hear your M7M that BPods are underway. Depending on environment you can jump your M7M out
- That section is risky. If you do nothing the TL will likely kill your BPods in space. So fly around the TL, start some Wasp-missiles. Your ship, your fight-drones and your Wasp are simply decoys to keep the turrets of the TL occupied. Still keep the shields down!
- The BPods should all land at the same time on the target – do another Save (start from here if losses are unbearable to you)
- Keep the TL-shields down until your marines start to fight
- After that watch the show (ähm … Property-List\Marines), collect your Drones and wait
Easy Peasy (though a bit of text, sorry)
You will massively loose reputation with the Argon, if the Boarding is done in a Core-sector. You can easily fall from +10 to -3. // If done in instead in a None-Argon-sector you will likely go down from +10 to like +6. It is normal for me, to find myself at -3 or -4 with most of the races (I was friend with). However, because of the DynRep I always have some (mutual) Enemies to pick ships from.
Regarding Training: I think it is said (stated and proven) that the training via ‘single fast’ is indeed the fastest and cheapest way to train a marine up to 100 in Hack/Mech/Eng. But the constant ‘ding-a-ling incoming message’ would drive me mad. Instead I always choose the 3-course-advanced (no matter the costs, even so combined with my MORT’s it is annoying at times)
Edit:
This video has me thinking about my ways...