I'd forgotten the name was case sensitive, it's just getting the script editor to open. In the controls menu it's mapped to the 'o' key but nothing happens when I press it.DanKara wrote: ↑Mon, 7. Feb 22, 07:00I went with the version for AP of the 'All-seeing-Eyes'. Extracted the files to ...addon2\scripts; started the ScriptEditer with 'Thereshallbewings' and activated the script with [r] in the SE (no Hotkey). According to what I read recently a Hotkey has to be registered for a script in the game - either via a seperate script when needed or on loading a save - that step may be missing if you activate the SE midgame... (just guessing).Sovereign01 wrote: ↑Sun, 6. Feb 22, 21:02I tried it, I was able to enable the script editor with "thereshallbewings" but couldn't get it to open despite pressing the 'o' key that it was mapped to.
Regarding Valhalla: I have seen the Vahlhalla in my games only grouped with 4 Skirnirs. In my former main game I had to do away with a Tyr blocking that place in such a group (so the Val could and did spawn there). Later in that game I had at least 2 such groups of 1xVal+4xSkirnirs (at Day 20 or so). Your day-count is probably higher than my, so it may be caused by my aggression against ATF (and TER?).
Assuming the "flying" section under Pilot Status is the day count, mine stands at 13-00:44. If I can get the script editor to open I'll see if a Valhalla has appeared, and if that one Tyr is the only M2 the ATF has active, which would be at odds with the description stating the ATF has a considerable number of them.
EDIT: found the SE under "global commands". Number of Valhallas found? Zero.