Its like making a tricycle with Bugatti parts or Bugatti with tricycle parts. Which ever way tickles your fancy.Xenon_Slayer wrote:Pretty much. But to go into a bit more detail (but not much because I have things to do with X4 ironically).linolafett wrote:No chance.
If you wanted to make a X-BtF 'remake' in the new engine, even with the old visuals, the would mean at least:
- Recreating what an 'object' is as ships/stations/sectors are all vastly constructs in the new engine
- Recreating the whole plot in a different language
- Reprogramming all the AI in a different language
- Attempt to recreate the universe in an engine with different gameworld structure (although this may be one of the more simple problems)
- Lock the player out the "fly multiple ships" feature
And while I said "even with the old visuals", I doubt our engine can even deal with those files, so they would most likely need to be worked on.
And then each game after that got even more complicated, so X3AP in the new engine would be an Argon Mammoth task.
I also don't really get why people want classics released on new engine... it takes away, from both the game and developers. Funny thing... I hated BtF enough to not look at X series until X2... knowing that I thought I wouldn't play Rebirth considering all the stuff that was mentioned before release... and I ended up not just playing it but I also enjoyed it, a lot. Same exact idea, X:R may as well be X:BtF reboot but the feeling is VASTLY different. Hence why I don't get these requests in the first place. Morrowind on "better" engine may sound nice but too much would be lost, too much of what made Morrowind the kind of one time experience that it was that will probably never get beat by anything.