THE_TrashMan wrote:Thanks, but no thanks. I don't want no activated "special powers".CutterJohn1 wrote:Neither is AD&D.BlitzPig_Ham wrote:As for the AD&D comments this is NOT an MMO!
While there are many ideals from a diceroll rpg that may not fit into a space shooter, certain ideas are not bad, if handled appropriately. For instance, the idea of buffs and debuffs can be handled just fine, in the form of EWAR ships, or command ships. One messes with enemy targetting, the other buffs. Homeworld dealt fine with the concept of group bonuses derived from ships present in the fleet.
Keep it simple - flying, shooting, trading.
THE_TrashMan wrote:frankzappa wrote:
You totally missed the points of my post, both of them. I'm not asking for D&D or SR2.
The D&D point is that I want thoughtful combat. Pew pew pew lazer fights can only take me so far, and for those of us who grew up playing the Wing Commander, Xwing, Elite, and Freespace games, it's a tired old kind of gameplay that I would like to see evolve. It seems to me that the best way to take it forward is to look at the RPG genre. I'm not saying turn it in to an RPG, I'm saying look at what they do to make combat thoughtful. It should still be fast paced real time shooting combat, but I would like to see a variety of weapons that have different effects, and the player has to choose to use the best ones for the best situation. That is what RPG combat is all about.
The combat in the games you mentioned is thoughtfull enough. I played WC and Freespace and X-Wing and I like them for what they are.
I'm not tired of that kind of gameplay and never will tire.
I don't want the game to turn into rock-paper-scissors or some other monstorosity.
Neither do I, I'm talking about a well made evolution, not a monstrosity. But hey, feel free to disagree, you can have your opinion, I can have mine, ok?
Oh and if all you want is "flying, shooting, trading", may I recommend Terran Conflict....