PATCH 1.4 Requests

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Admiral Sagan
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Post by Admiral Sagan » Tue, 3. Jan 06, 17:06

XenonBuster wrote:remove all those stupid sector enhancements
we don't need thousands of useless rocks all over the place
I agree, since you cant place a mine on them, they should'nt be there.
(insert clever signiture here)

clagg0
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Post by clagg0 » Tue, 3. Jan 06, 17:13

I have a few things that I'd like to be addressed:

1. Why is everything so poorly explained and convoluted?
I mean why can I buy 25Mw(Mj or whatever) shields but not replace the ones on the argos buster? If you can, then obviously this needs to be explained.

Why is it that I can buy a Alpha Pulsed Beam Emitter but not install it into the argos buster? I cannot find an explanation in the book!

2. Why has my HUD been going black every time I fire? I can't target anything and hence die miserably due to big black blocks where all the HUD stuff go! It's only just started happening despite having been ingame for 16 hours, all of it on version 1.3!! Why?

3. Why are the volumes so poor? The Ship Computer voice is too loud and needs a volume rather than On/Off options whereas the game volumes are miserably low.

4. The ships I capture cannot just go where i want them to go without the Argos Buster also going to the same place! Very weird. I once tasked the ship I captured to go to Argos prime and when I turned round to get back into my ship, it had also gone off!! Bar stewards!!

5. A better search system than the crap that's currently in use on the website! I have never seen such a method used and now I know why. It's bloody awful.

This stuff isn't the ramblings of a 16 year old noob, (please no offence intended at all), this is the ramblings of someone who has spent years with this stuff and knows the difference between game settings missed or problem areas.

I sang the praises of this game not so long ago but now I am seriously getting annoyed with the shite that goes alongside. It's too complex to be frustrating as well.
Last edited by clagg0 on Tue, 3. Jan 06, 17:18, edited 1 time in total.

clagg0
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Post by clagg0 » Tue, 3. Jan 06, 17:14

Need something more than "The storyline needs fixing", what did you have in mind SilverTalon?

P.S. Don't agree about the rocks.
They add atmosphere to an otherwise dreary "flat" expanse of space.

SilverTalon
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Post by SilverTalon » Tue, 3. Jan 06, 20:39

Well Ive only played to the 3rd mission and I encountered a bit of a bug in the end of mission 3 which made me spin rapidly for no reason and I luckily came out of it. Also at the end of the mission I found myself left alone in pirate infested space and got blown to pieces in seconds...hardly a reward for completing a difficult mission. Now I must play the mission again...I dont think its worth it. I think egosoft could have made a more rewarding storyline and made the whole experience of X3 a much more pleasurable one by integrating tutorials on how to survive and trade in the X universe into the missions. Kinda like a taster so you get an idea of what the options available to you as the user are because Ive found the game is a bit overwhelming for people who are new to the X universe like me.

Azordian
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Post by Azordian » Tue, 3. Jan 06, 21:06

XenonBuster wrote:remove all those stupid sector enhancements
we don't need thousands of useless rocks all over the place
I don't agree with this. A bare sector is pure boring, and it makes me not want to play. Space must be filled with obvious obsticles, and it cannot be a bunch of stars and that's it. You need the 'background', and if you're complaining the game slows down because of them - go and upgrade your machine. The game has a clear definition on the parameters, so you must aim above. :)

clagg0 wrote:I have a few things that I'd like to be addressed:

1. Why is everything so poorly explained and convoluted?
I mean why can I buy 25Mw(Mj or whatever) shields but not replace the ones on the argos buster? If you can, then obviously this needs to be explained.

Why is it that I can buy a Alpha Pulsed Beam Emitter but not install it into the argos buster? I cannot find an explanation in the book!
Well, I believe it's for a simple reason they've included - and even expanded with v1.3, the 'details' section within the game. It clearly explains, not only by colour for those of us whom cannot read - but also by measurement of power the strength and mountability of certain types of weapons. I believe, instead of complaining, you should explore.
clagg0 wrote: 2. Why has my HUD been going black every time I fire? I can't target anything and hence die miserably due to big black blocks where all the HUD stuff go! It's only just started happening despite having been ingame for 16 hours, all of it on version 1.3!! Why?
The shaders have been modified, make sure that you are using at least a video card with shader version 1.2. Perhaps it's a video card incompatability?
clagg0 wrote: 3. Why are the volumes so poor? The Ship Computer voice is too loud and needs a volume rather than On/Off options whereas the game volumes are miserably low.
I've found the volumes to be easily modified and have a perfect balance with some 70% in voice, 85% in game, 60% in music. Just tweak!
clagg0 wrote: 4. The ships I capture cannot just go where i want them to go without the Argos Buster also going to the same place! Very weird. I once tasked the ship I captured to go to Argos prime and when I turned round to get back into my ship, it had also gone off!! Bar stewards!!
Are you certain you did not click for the command to be broadcast to all ships in the sector? I've never, in all my 100+ captures of freighters and fighters, have had that problem. Ever. :o
clagg0 wrote: 5. A better search system than the crap that's currently in use on the website! I have never seen such a method used and now I know why. It's bloody awful.
That I fully agree with. A lot of the search topics are x2 related. They're close, but I want to look at fresh topics, instead of having to browse for an hour on the forum to find one I need.

But realistically, the true stuff to focus at the moment aren't dumbed down menu bars, instead it should be the scripting and heavy look on the balancing of the game.

Nerf the weapons, so battles can span for long periods of time. This would also enforce the wingmen aspect, which must ALSO be fixed horrible - as I've read and experianced some horrible things. One being, gates are still smashed. It has happened to me in v1.3 by a wingman. It was a fresh game too.

My Perseus Raider, armed with 6xaHEPTs and 3xaPACS (turret) have massacred an Albatros. Honestly. I just floated on the belly, looking at the unmoving turrets, and split his shields like butter - and hull a little slower. The escorts didn't even think to hunt me, just turned red above him (I was below) and flew in circles.

This is NOT how a battle should be with a capital ship! It should be IMPOSSIBLE for one longely heavy fighter to float on the belly and - within 30 SECONDS - destroy the target.

My two cents.

Azordian

Jimbo007
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Post by Jimbo007 » Tue, 3. Jan 06, 21:36

I still say that you should be able to play the game from third person - eg freelancer..... Id really like that.

I also think it would be nice to be able to make your ship different from the run of the mill ships..... ie Need for speed : Most Wanted, where you can customise your ship a little.

I agree with the peeps that said u should be able to have "experimental" weapons, or be able to fund research in different branches of weaponry. Personally I dont think there is enough diversity in the weapons.

I also agree that the M6's need some work...... as well as the weapon damage...... almost lost all my shielding (fully kitted Nova) to 1 xenon N with its little pea shooters.... I really dont think they should chew shields up as quickly as they do!!!!!

Other than that, I'm enjoying the game...... especially Getsu Fune..... LOTS of xenon activity there :)

clagg0
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Post by clagg0 » Tue, 3. Jan 06, 22:21

Erm, Azordian, instead of trying to get one over someone how about explaining? I have explored, I have experimented, I have studied. OK?
"I believe, instead of complaining, you should explore."

What the heck do you mean by that you arrogant sod? Very helpful your comments are aren't they?

Doh! Video card incompatability? If I wanted to be patronised I'd have signed up to 'Patronise me.com'. I know what Pixel shader 2 means!

No, the volumes are not easily modified. The ship voice is On or Off, how is that modified?

So, all because you've never, ever in your 100+ captures, had your own ship do exactly what you asked another ship do it's my fault? I have tried this command on many occasions and each time it does the same.

I am glad that you like my idea of a better search engine system. I feel so much better. Thanks for that Azordian, try understanding that some have problems and some do not, all because you do not does not mean it's not there.

If you can't say anything helpful, Azordian, please don't say anything.
Last edited by clagg0 on Tue, 3. Jan 06, 22:27, edited 1 time in total.

RagX
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Post by RagX » Tue, 3. Jan 06, 22:25

-complete fixes for all currently known bugs (UT coding, Mobile Mining, turret models, missing ship models, PSG/Mass Driver slowdowns)

-ability to turn off sector enhancements (read: mini-roids) COMPLETELY (stupid mini-roids are just ruining the gameplay experience for many, not to mention turn into NPC capship killers since the AI seems to not see them in time in those big ships)

-Stabilize gamecode so it'll run faster, play better, work harder

-add more tools and capabilities for scripters/modders/modelers to add spice to a game-thats-getting-there (current 1.3 I mean :P)

DR!FTER
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Post by DR!FTER » Tue, 3. Jan 06, 22:25

How about being able to repair minor hull damage to your ship while in space. Maybe you could get out and use your space suit or spend money on some sort of repair bot (like a fighter drone) to repair damaged ships.
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Azordian
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Post by Azordian » Tue, 3. Jan 06, 23:23

DR!FTER wrote:How about being able to repair minor hull damage to your ship while in space. Maybe you could get out and use your space suit or spend money on some sort of repair bot (like a fighter drone) to repair damaged ships.
Fantastic idea! Not to mention, perhaps a software that controls some repair bots? It can be imaginary, but it would be a great way to start off a game capturing ships, repairing them, and reselling them. :)
clagg0 wrote: If you can't say anything helpful, Azordian, please don't say anything.
Pah, I'll play nice. :)

Sorry, clagg0liwoo. :P

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Tenlar Scarflame
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Post by Tenlar Scarflame » Tue, 3. Jan 06, 23:53

Admiral Sagan wrote:
XenonBuster wrote:remove all those stupid sector enhancements
we don't need thousands of useless rocks all over the place
I agree, since you cant place a mine on them, they should'nt be there.
yargh! don't delete them! make them an OPTION, along with an enemy aggressiveness option, cockpits option, and reflective hulls option. Some of us like that stuff :D but the people that don't should be able to turn it off.
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macross
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Post by macross » Tue, 3. Jan 06, 23:56

Dual monitor support is on my most wanted list. It was so great in X2! At the very least, a slider or something so that the "center" of the screen can be shifted left or right so that it's not between the two monitors...

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NumNuts
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Post by NumNuts » Wed, 4. Jan 06, 00:12

clagg0 wrote:3. Why are the volumes so poor? The Ship Computer voice is too loud and needs a volume rather than On/Off options whereas the game volumes are miserably low.
Doesn't the "Voice: 0%-100%" sound option control the level of 'verbose shipcomputer'? That's what I thought it was for.

Quinceya23
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1.4 Patch ideas

Post by Quinceya23 » Wed, 4. Jan 06, 00:23

I agree with the training section as X2 had it but i dont agree with buying a map. It goes away from the whole idea of the game of exploring your surroundings. As to a visible cockpit i love the way the screen looks at the moment but why not make it an option? Some may want it and some people may not.
Better and more pirate's would be good and the Kha'ak idea about joining ships is good.

rustybucket
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Post by rustybucket » Wed, 4. Jan 06, 00:30

1) Give X3 an artificial life option like we ad in X2, that allows player to switch features on or off to better fit their systems.

2) Restore the ability to turn off the respawning of asteroids, and pirate bases

3) Restore those cockpits

4) Fix the models

TheHolyLancer
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Post by TheHolyLancer » Wed, 4. Jan 06, 07:22

generalkorrd wrote:1) More grfx options ie: ability to reduce roid textures, station textures.

2) Better mouse control scheme.... freelancer style

3) Decoy launchers for missile avoidance would be interesting.
i second the ability to tun up mosue sensitivity!! w/o getting a 2000dpi mouse.....
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tomaeduardvictor
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My opinion

Post by tomaeduardvictor » Wed, 4. Jan 06, 10:58

Hey, guys, I'm relatively new to the forums but I really think that EGOSOFT put the game on the market before it was finished!
Maybe it is because of Enlight Studios that forced EGOSOFT to launch it on the market too fast!
WHO argees with me?

octessence
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Post by octessence » Wed, 4. Jan 06, 12:37

rustybucket wrote: 3) Restore those cockpits
I really wish people would stop asking for this. At least ask for it to be made an option. I don't want half my screen filled with pointless flashing lights that do nothing. If you want them back, just use the cockpit mod.

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Dgn Master
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Post by Dgn Master » Wed, 4. Jan 06, 12:45

octessence wrote:
rustybucket wrote: 3) Restore those cockpits
I really wish people would stop asking for this. At least ask for it to be made an option. I don't want half my screen filled with pointless flashing lights that do nothing. If you want them back, just use the cockpit mod.
Well said... could you imagine the condition 1.0 would have been in had they taken the man power off it to make cockpits? Personally i like the semi-clear view (we could still handle having the little blue squares go away IMO).
Could the parents of the little Argon girl, Suzie, please claim her sealed jar of remains?
She didn't mind the gap and ended up vapourized!

rustybucket
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Post by rustybucket » Wed, 4. Jan 06, 20:44

....At least ask for it to be made an option. I don't want half my screen filled with pointless flashing lights that do nothing. If you want them back, just use the cockpit mod.
Presumably, the new X3 ships might sport redesigned cockpits; the cockpit mod, or a quick t-file edit can activate the old stuff, but the game would benefit from having cockpit designs appropriate for the new graphics engine. Perhaps we would even achieve a load reduction since we would be imaging a visible section rather then the entire sector space.

A toggle on/off function would be a nice plus.

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