NPC Voices during plot missions?

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Blitz4
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NPC Voices during plot missions?

Post by Blitz4 » Sat, 6. Apr 24, 23:27

I'm having a time finding the voices used during Plot missions.

Where & How are the Plot mission voices stored and what would I do in order to add voices to unvoiced lines?


FYI if someone reading has an "purist" opinion. This is just for me and having all dialogue voiced is what makes stories consumable otherwise I'll ignore the story entirely. Adding a voice though, wouldn't it sound different? No. Not with the tech we have today. If that NPC had existing voice dialogue lines, that's used for training. If the NPC didn't have any voiced dialogue lines, then I take creative freedoms. That is all.

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alexalsp
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Re: NPC Voices during plot missions?

Post by alexalsp » Sun, 7. Apr 24, 00:13

addon2\mov
00044.xml
00344.dat

It is necessary to voice the text and add to the file 00344.dat through Sound Forge program. The time should be specified in the file 00044.xml .
Time is recorded in milliseconds.

Code: Select all

<page id="3255" stream="3">
<t id="101" s="873426" l="5960"/>
page id number of text file
stream="3"

t id - text line number
s - text start time in DAT file
l - length of voice text

Code: Select all

00044.xml
00344.dat
replace with your language number

007
033
034
039
044
048
049
081

Cycrow
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Re: NPC Voices during plot missions?

Post by Cycrow » Sun, 7. Apr 24, 03:57

Which plot doesn't have voices ?

Both plots in FL should be fully voiced

Blitz4
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Re: NPC Voices during plot missions?

Post by Blitz4 » Sun, 7. Apr 24, 07:22

Thanks. It's odd to me because it's a dat file but not a cat/dat combination. Would I extract the .dat and compress it through sound forge as you mentioned?

Cycrow wrote:
Sun, 7. Apr 24, 03:57
Which plot doesn't have voices ?

Both plots in FL should be fully voiced
This one that happens very early in the game. Is it because it's a message and not a phone call that I don't hear a voice?

Image

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alexalsp
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Re: NPC Voices during plot missions?

Post by alexalsp » Sun, 7. Apr 24, 09:17

I described adding voices for other languages. In the original for English there should be all voices, the author added them.

As for this message, these are incoming text messages and they were never voiced.
Voiced only NPCs in plots, descriptions and names of objects in the game, the encyclopedia.

The rest is just text. Your text is saved in the game's message log, which you can view or clear.

.dat is a sound file with all the sounds in it.
You can open it in the program, listen to any sounds, add your own and save it as WMA and then rename it to DAT.

Cycrow
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Re: NPC Voices during plot missions?

Post by Cycrow » Sun, 7. Apr 24, 13:00

Incoming messages are never voiced, and adding voices to them wouldn't actually work, as the message log doesn't event try to load any connected voice.

The stuff in those messages are just some background information

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