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Posted: Wed, 7. Jan 04, 15:42
by freelancer6661
tryied to open the editor. i type thereshallbewings and everytime a command menu opens up when i hit the H key...how do i type the full word without haveing a mene pop up?

Posted: Wed, 7. Jan 04, 16:02
by Subatomic Dog
Make sure to use a CAPITAL T

Posted: Wed, 7. Jan 04, 17:58
by freelancer6661
I am useing the T when i type the word..no help there...do i need the patch or something?

Posted: Thu, 8. Jan 04, 20:48
by Fear
nope no need to patch, maybe a typo or your type it to slow, I never heard the beep myself though.

I wonder how to kill a script, removing didn't work. :(

Posted: Thu, 8. Jan 04, 21:51
by WetWarev7
FuzzyLightning wrote:
WetWarev7 wrote:
FuzzyLightning wrote:
Vipula wrote:Is it possible to stop a script running once you have started it?
if that doesnt work, take the save games that dont have the new scripts and save them into a little file, then reinstall X2.
-FuZzY
:lol: That's pretty much it........although you don't have to reinstall.
lol yeah you dont have to reinstall, i missed out abit of text too :roll:

Find the script in the X2 scripts directory and either move it out of the folder or delete it.

-FuZzEh!
That still won't stop a script that is already running in a save game. It just recreates the script. I'm sure all will be revealed once the documentation comes out. :D

Posted: Sun, 11. Jan 04, 02:44
by coxpwr
I took a look at the script editor and I discovered that unless you have knowledge in using the correct terms to write a script you are screwed. Not only that I can't pull up any of the scripts that are in the script database except for 4 or 5 that show up. what i can do in there is very limited so I ask this. Is there any instructions other then that which egosoft is writing that explains how to write a script and the terms that are used?

hehe

Posted: Mon, 12. Jan 04, 10:26
by Firedancer
coxpwr wrote:I took a look at the script editor and I discovered that unless you have knowledge in using the correct terms to write a script you are screwed. Not only that I can't pull up any of the scripts that are in the script database except for 4 or 5 that show up. what i can do in there is very limited so I ask this. Is there any instructions other then that which egosoft is writing that explains how to write a script and the terms that are used?
I must agree the samples in there weren't all too helpful.
Anyway the syntax is pretty self explaining, and after a few tries I figured quite a few things. E.g. Finaly found out how to send 'incoming messages' proper *ggg* - though I gotta admit I still gotta figure how to do those multi-line messages... :/
there are some script forums being born though.. not my own page but maybe look here for samples? http://www.xscripting.com/

Posted: Mon, 12. Jan 04, 11:12
by Fear
I'd just like to be able to kill scripts. I had the stationmanager script that sets all station credits to a specified number and adds the diffrence to your account(saves allot of time with 20 facts). But it was buggy as hell. so I reverted to a savegame b4 I used it.

Posted: Tue, 13. Jan 04, 17:51
by Brianetta
coxpwr wrote:I took a look at the script editor and I discovered that unless you have knowledge in using the correct terms to write a script you are screwed. Not only that I can't pull up any of the scripts that are in the script database except for 4 or 5 that show up. what i can do in there is very limited so I ask this. Is there any instructions other then that which egosoft is writing that explains how to write a script and the terms that are used?
Well, see, that was exactly why the activation code for the script editor wasn't going to be released - the documentation was not finished. The documentation was originally going to contain the activation code along with the scripting instructions, but the code got revealed from another source.

We're still waiting for the documentation. The examples weren't intended as examples, they just happen to be there. If you are having trouble scripting, you can either wait for the documentation, or ask for help on the non-Egosoft scripting communities (such as www.xscripting.com ). Neither the developers nor the devnet / beta testing team will help you with scripting until it is officially supported and documented.

Posted: Wed, 14. Jan 04, 18:11
by coxpwr
Exactly what I intend to do. besides, trying to figure out how they determine the turrent gun configs is keeping me occupied at the moment. They don't fit allong the same lines as the main gun configs.

Posted: Fri, 16. Jan 04, 07:53
by kaine
Do we have a rought ETA on the scripting instructions? is it weeks away or months away?

Posted: Fri, 16. Jan 04, 13:19
by Brianetta
kaine wrote:Do we have a rought ETA on the scripting instructions? is it weeks away or months away?
Yes, I believe that's correct.

Posted: Sat, 17. Jan 04, 07:18
by echo_buzz
coxpwr,
i dont know if found out or not how to install different lasers in the same tower,but different bays, so ill tell you here:
(3 bay turret)
$front = shipname->install 2 units of alpha PSG
$front = shiptname->install1 unit of ion disruptor

so from the main menue chose TRADE COMMANDS
the 4th line example will say: <blah>INSTALL<blah>units of<blah>
press it and it will take you to a different menue,
from the SCRIPT INPUT menue push <VARIABLE>and give it a name say front, so then you'll have:

$front = ? -> install ? units of ?
replace the question marks with variables: shipname,unitts, weapon name.
$front = shipname->install 2 units of alpha Phase Shockwave Generator.

instead of scrolling everytime through the weapon list, just declare them before, something like:

aPSG = alpha Phase Shockwave Generator
$front = shipname->install 2 units of aPSG

i just started on the editor today so maybe there's a better way of doin it, but the abouve still works :D

Posted: Sat, 17. Jan 04, 08:06
by kaine
Brianetta wrote:
kaine wrote:Do we have a rought ETA on the scripting instructions? is it weeks away or months away?
Yes, I believe that's correct.
You can't answer that question with a yes :) . Is is weeks or months?

Posted: Sat, 17. Jan 04, 08:19
by echo_buzz
he's propably tesing you :lol:

Posted: Sat, 17. Jan 04, 13:57
by akrules!
kaine wrote:
Brianetta wrote:
kaine wrote:Do we have a rought ETA on the scripting instructions? is it weeks away or months away?
Yes, I believe that's correct.
You can't answer that question with a yes :) . Is is weeks or months?
My best guess would be 1 month. I reckon they want to allow some of the people buying the EU to play a little, after a few weeks from February 6, they will release the manual.

This is just a complete guess by the way...

Posted: Sat, 17. Jan 04, 18:00
by Orlando Benjamin
Where is that Script Editor?

Posted: Sat, 17. Jan 04, 18:56
by echo_buzz
while you floating around in space just type: Thereshallbewings (with capital T), then push: S C S , and it will start. :)

Posted: Sat, 17. Jan 04, 22:08
by BurnIt!
We now have a scripting forum for all you hobby scripters out there.
Note that scripting still is NOT supported.

Posted: Thu, 22. Jan 04, 18:44
by Brianetta
kaine wrote:
Brianetta wrote:
kaine wrote:Do we have a rought ETA on the scripting instructions? is it weeks away or months away?
Yes, I believe that's correct.
You can't answer that question with a yes :) . Is is weeks or months?
Yes I can. Or is a logical function, which returns true or false (yes or no). Yes, it is weeks or months.