Some ideas about shields and nebulae
Posted: Wed, 31. Jul 19, 03:37
Hi. I don't know if anyone still does scripting or modding for X2 but I have a couple of ideas and I have no clue about scripting, so could not do them myself.
I thought it might be interesting to be able to buy a shield that protects you against the nebulae but only counts as a 0MW or 1MW shield for combat purposes. Whereas vanilla x2 automatically sets you up with the most powerful shields in your hold, you might need some sort of option to select which shield(s) to use.
I also thought that a nebula detector might be a useful acquisition to help avoid flying through them and losing shields.
A third idea I had was for an emergency shield replacement device. When your shields reach a certain threshold, this can automatically replace them with fresh shields from your hold. Not quite sure whether shields deplete sequentially or simultaneously, but it could be a case of replacing each, one at a time, or replacing the whole lot in one go. While the shields are being replaced, there could be a moment of vulnerability. Replaced shields would either be destroyed or damaged. If damaged they can be repaired for a set percentage (10%, 20%, 25%, 50%?) of the nearest local purchase price at an equipment dock or shield factory (I think any shield factory should suffice but it might have to be of the specific type to be repaired.
If anyone reads this, please let me know what you think.
Thanks.
Kind regards,
M
I thought it might be interesting to be able to buy a shield that protects you against the nebulae but only counts as a 0MW or 1MW shield for combat purposes. Whereas vanilla x2 automatically sets you up with the most powerful shields in your hold, you might need some sort of option to select which shield(s) to use.
I also thought that a nebula detector might be a useful acquisition to help avoid flying through them and losing shields.
A third idea I had was for an emergency shield replacement device. When your shields reach a certain threshold, this can automatically replace them with fresh shields from your hold. Not quite sure whether shields deplete sequentially or simultaneously, but it could be a case of replacing each, one at a time, or replacing the whole lot in one go. While the shields are being replaced, there could be a moment of vulnerability. Replaced shields would either be destroyed or damaged. If damaged they can be repaired for a set percentage (10%, 20%, 25%, 50%?) of the nearest local purchase price at an equipment dock or shield factory (I think any shield factory should suffice but it might have to be of the specific type to be repaired.
If anyone reads this, please let me know what you think.
Thanks.
Kind regards,
M