XRM (1.29)-AP (3.0): Three Wise Men [DiD]

Official fiction, fan fiction and artwork. Let your talent express itself!

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Thufar
Posts: 407
Joined: Wed, 6. Nov 02, 20:31
x4

Post by Thufar » Thu, 25. Jul 13, 19:23

I echo Stockingers quote above. Additionally, I'd like to ask for a few more details on how you set up IR, PG and YA, along with XRM to make them play nicely. Yes, they are all compatable, but I've witnessed battles from OOS (fortunately) that produce enough fighters to freeze my game if in sector.

Mythrantar
Posts: 173
Joined: Fri, 17. Jun 05, 06:35
xr

Post by Mythrantar » Mon, 30. Dec 13, 06:37

Hello everyone!

Apologies for my disappearance, but I blame life for that. Unfortunately, after suffering a catastrophic computer failure I lost my modded install and all the save games, so I wll be re-starting in the next couple of days. The good thing though is that I will have the chance to try some of the newer stuff, such as the excellent XRM compatibility patch for dillpickle's TC-to-AP mod. A complete play-through from the beginning of TC to the end of AP in a DiD game might sound extremely ambitious, but that's what goals are for!

MoonlightMassacre
Posts: 37
Joined: Fri, 1. Mar 13, 14:41
x4

Post by MoonlightMassacre » Fri, 29. Aug 14, 04:11

I guess your new DiD isn't happening?

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