Hallo!
Die Ergebnisse aus dem Rechner, den ich speziell für XTC gebaut habe
(bin in der IT-Branche tätig...)
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X3 - Terran Conflict
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Game Version: 1.2.0.0
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon HD 4800 Series [512 MB] Driver: 6.14.0010.6869
CPU Info: Intel(R) Core(TM)2 Duo CPU E7300 @ 2.66GHz (2 CPUs)
Usable System Memory: 3582 MB
Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 28 bytes
Framerates
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Scene "Trade" 41.0 average fps 14.0 minimum fps 87.0 maximum fps
Scene "Fight" 84.3 average fps 29.0 minimum fps 208.0 maximum fps
Scene "Build" 101.2 average fps 61.0 minimum fps 155.0 maximum fps
Scene "Think" 43.2 average fps 27.0 minimum fps 75.0 maximum fps
Overall average framerate: 67.4 fps
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Mit Vista ist es aber wesentlich schneller
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2297 MB] Driver: 7.15.0010.0149
CPU Info: Intel(R) Core(TM)2 Duo CPU E7300 @ 2.66GHz (2 CPUs), ~3.3GHz
Usable System Memory: 4094 MB
Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 28 bytes
Framerates
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Scene "Trade" 49.0 average fps 17.0 minimum fps 101.0 maximum fps
Scene "Fight" 99.6 average fps 35.0 minimum fps 236.0 maximum fps
Scene "Build" 124.9 average fps 77.0 minimum fps 239.0 maximum fps
Scene "Think" 61.9 average fps 33.0 minimum fps 113.0 maximum fps
Overall average framerate: 83.8 fps
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2297 MB] Driver: 7.15.0010.0149
CPU Info: Intel(R) Core(TM)2 Duo CPU E7300 @ 2.66GHz (2 CPUs), ~3.3GHz
Usable System Memory: 4094 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 28 bytes
Framerates
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Scene "Trade" 45.0 average fps 16.0 minimum fps 100.0 maximum fps
Scene "Fight" 88.6 average fps 35.0 minimum fps 179.0 maximum fps
Scene "Build" 110.8 average fps 74.0 minimum fps 158.0 maximum fps
Scene "Think" 51.3 average fps 32.0 minimum fps 93.0 maximum fps
Overall average framerate: 73.9 fps
Kommentar: bitte den Speicher der Grafikkarte beachten : unter WinXP werden nur 512MB angezeigt, unter Vista 2200MB! (die Karte hat 512MB)
Und noch was besonderes : nach dem ich 500GB Samsung SATA-2 Festplatte gegen 2x250 Seagate 16MB Cache in RAID-0 getauscht habe sind einige "Rückler" im Spel weg, es scheint mir flüssiger zu laufen. Datendurchsatz mit dem Raid-0 liegt bei über 260Mb/s.
Grüße
P.Golz "Pirxis"