[SCRIPT] Overtune BBS V1.50 : Updated 19/06/2006
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as i said, its a conflict in the text file
the overtune scirpt has nothing in it that will register the use of a command slot.
have you actually tryed to run the command, even thou its called something different to see what it actually does ?
instead of just assuming its not going to work because its named wrong.
what the command does is compeltly different to how it displays. Simply adding entris in a new text file can change the name completly of any command you want, but it will still function the same
the overtune scirpt has nothing in it that will register the use of a command slot.
have you actually tryed to run the command, even thou its called something different to see what it actually does ?
instead of just assuming its not going to work because its named wrong.
what the command does is compeltly different to how it displays. Simply adding entris in a new text file can change the name completly of any command you want, but it will still function the same
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Big problem with script!
This is an awesome idea, and I like the balancing ideas, unfortunately I'm having a big issue with it. My normal max speed doesn't come anywhere near hurting my shields and hull, however when my boron tranporter flies through a gate, as usual, you start at an accellorated speed when arriving to the new sector. This pops the shield and hull damage on, and there is no way I can slow down fast enough to avoid hull damage.
So I would love it if you somehow fixed that. Otherwise some instructions on how to disable shield and hull damage in the script editor would be great. I know how to get into it, but I don't really know what I'm doing once there.
Thanks!
So I would love it if you somehow fixed that. Otherwise some instructions on how to disable shield and hull damage in the script editor would be great. I know how to get into it, but I don't really know what I'm doing once there.
Thanks!
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No, lack of BBS and changes in TC/AP means it wont work at all.Yushatak wrote:Don't suppose this works for AP 2.0?
Same question for the other similarly-dated mods.. the guilds and the BBS ones.. I was about to install a bunch of them but then I started to think about it more closely..
i did want to build a TC/AP version of all my scripts.
unfortautlly i have 1000's of things i would like to add to AP and no time to actually do any of them
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Before I download this incredible piece, which I have been looking for ages, want to make sure.. This is not compatible with AP 3.0? If not, sad...Cycrow wrote:No, lack of BBS and changes in TC/AP means it wont work at all.Yushatak wrote:Don't suppose this works for AP 2.0?
Same question for the other similarly-dated mods.. the guilds and the BBS ones.. I was about to install a bunch of them but then I started to think about it more closely..
i did want to build a TC/AP version of all my scripts.
unfortautlly i have 1000's of things i would like to add to AP and no time to actually do any of them
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Your question has already been anwered in the post you just quoted.
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Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
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This script is really great, personal customization is always a hit
I really want to use this but when I read through the thread I can't avoid getting a feeling that increasing the speed to the levels mentioned, like Nova to 300, feel overpower. No offense to Cycrow or anyone else, its just my feeling, its just about preferences
So I wonder if it is possible to set a limit on how much I can overtune/optimize ships rudder, and maybe also change settings for when shield drain should start?
Thanks for any help
I really want to use this but when I read through the thread I can't avoid getting a feeling that increasing the speed to the levels mentioned, like Nova to 300, feel overpower. No offense to Cycrow or anyone else, its just my feeling, its just about preferences
So I wonder if it is possible to set a limit on how much I can overtune/optimize ships rudder, and maybe also change settings for when shield drain should start?
Thanks for any help