[SCRIPT] Capitol Ship Crews V1.31 : Update 24/01/2007
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Did this work??
Did this work Rurquiza? sounds like a handy 'lil extra and lore friendly, can't expect the pilot to do everything can you?rurquiza wrote:I did it! Just replaced all "Big Ship" references to "Ship". Now I can hire an ENTIRE CREW to a fighter if I so want! Off course I'm not gonna do it.
All I wanted was to put a mechanic in all my Mercury Freighters.
My question is: I didn't fully test it yet. Do you thing thats it? Or should I change something else?
Great Script anyway!!!
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Hello Cycrow
I need your help regarding the problem I'm still having with this script. I know you're a busy person, and would probably rather work on scripts for AP, than Reunion. But this is doing my head in.....still!
(see 2nd post on this page)
I've faffed around a bit more, but still have 2 blank slots in all the EQ docks in my Universe.
I thought I had figured it out when I found the entries for the Ship & Equipment Repair Components in BOTH TWareT.pck files present in 'cat 14' and in 'pluginmanager.cat' in the 'mods' folder.
And yes, the plugin manager is being used as the selected mod from startup.
So my next step was to use 'X3 ModManager' and delete the last 2 lines in TWareT.pck file in 'cat 14'. That did'nt work. So I tried deleting 'cat 14' altogether. That did'nt work. Then I tried deleting the same 2 lines in 'pluginmanager.cat. That then gave me 4 blank slots! So that did'nt work either.
I'm at a loss as to which file is being read to cause these blank slots.
Can you shed some more light on this plase mate?
Thanks in advance.
I need your help regarding the problem I'm still having with this script. I know you're a busy person, and would probably rather work on scripts for AP, than Reunion. But this is doing my head in.....still!
(see 2nd post on this page)
I've faffed around a bit more, but still have 2 blank slots in all the EQ docks in my Universe.
I thought I had figured it out when I found the entries for the Ship & Equipment Repair Components in BOTH TWareT.pck files present in 'cat 14' and in 'pluginmanager.cat' in the 'mods' folder.
And yes, the plugin manager is being used as the selected mod from startup.
So my next step was to use 'X3 ModManager' and delete the last 2 lines in TWareT.pck file in 'cat 14'. That did'nt work. So I tried deleting 'cat 14' altogether. That did'nt work. Then I tried deleting the same 2 lines in 'pluginmanager.cat. That then gave me 4 blank slots! So that did'nt work either.
I'm at a loss as to which file is being read to cause these blank slots.
Can you shed some more light on this plase mate?
Thanks in advance.
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first thing you could check, is if you view the ware list in game, either via the script editor, or the cheat scripts to show it.
then see if you can find the 2 wares for the script. If they are there, then its likly your save game has the wares added twice at different ids.
you could then saftely ignore the blank lines, or use a script to remove them from the list.
you could also start a new game and check if the wares are still there or not
then see if you can find the 2 wares for the script. If they are there, then its likly your save game has the wares added twice at different ids.
you could then saftely ignore the blank lines, or use a script to remove them from the list.
you could also start a new game and check if the wares are still there or not
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Ok. I used the Add Ware cheat script and the 'Engine Repair Components' and the 'Ship Repair Components' were indeed present in the list. Not sure what the blank slots would have been represented by. Although, I did find 2 Read-Text errors in the list:Cycrow wrote:first thing you could check, is if you view the ware list in game, either via the script editor, or the cheat scripts to show it.
then see if you can find the 2 wares for the script. If they are there, then its likly your save game has the wares added twice at different ids.
Read-Text17-7403
Read-Text17-7413
Could these be the blank slots?
Oooooo no! lol if I was going to do that, I would not be asking you for help in eliminating the blank slots.Cycrow wrote:you could then saftely ignore the blank lines,
I have no idea how to do that. However, I did see a script made by you called 'Plugin.Manager.Purgeware' or something to that effect. I had no idea how to use it, as it asks for user input, when I run it:Cycrow wrote:or use a script to remove them from the list.
Ware count?
Start Num?
No idea what to input for those. But could it help?
Tried that and the blank slots did dissappear. So the problem is obviously with my current save game. Which just happens to be my DiD game....Cycrow wrote:you could also start a new game and check if the wares are still there or not
Typical!
I appreciate the help mate.
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Scripts for X3R are generally not compatible with X3TC/AP without further adjustments.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
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The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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Fixed.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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Re: [SCRIPT] Capitol Ship Crews V1.31 : Update 24/01/2007
can this be used with XRM? I want a mod where I don't loose ship equipment every time I get in a fight. it is annoying as hell.
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Re: [SCRIPT] Capitol Ship Crews V1.31 : Update 24/01/2007
This is a script for X3R, not for X3TC or X3AP. See the forum it was posted in for reference.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
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Re: [SCRIPT] Capitol Ship Crews V1.31 : Update 24/01/2007
i GOT HERE FROM SOME OTHER FORUM DIDN'T THINK TO LOOK LOL. dO YOU KNOW OF ANY MODS/SCRIPTS THAT WOULD HELP WITH SHIP EQUIPMENT BEING DESTROYED WHEN IN FIGHTS? i lost a jumpdrive at hull 95% lolX2-Illuminatus wrote: ↑Sun, 20. Jan 19, 19:06This is a script for X3R, not for X3TC or X3AP. See the forum it was posted in for reference.